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Version 1.25 RC2 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds The main focus of this update was to add more tutorials. There were also several bug fixes in this build. Some important notes, "Font Size" option was removed. If you require larger font, please use the "Scale GUI" option. Also the chat system is working again for 64-bit users. The system is new an improved. You can try out chat by clicking "Help" in the upper right hand corner, then "Chat". The next update is version 1.25. That update will be for all users and will contain the remaining in-game text tutorials. Change Log: -Bugfix: Fixed backspace not working in several locations on OSX. -GUI: Fixed transparent background issues with small magazine on 64-bit builds. -GUI: Added language selector for first time run. -GUI: Removed "Font Size" option. Please use "Scale GUI" instead. -Bugfix: Racing contract teams now affect player image. -Gameplay: Shares available notification memo for stocks. -GUI: Unread memos that no longer appear in the memo list will no longer cause memo popups. -GUI: Added warning message telling you how many unread memos are causing the memo window to popup. -Gameplay: Increased Limited War Memo priority so that the player knows when they'll be hit with limited war status in their operations. -Bugfix: Fixed "Fill Employees" autocommand not using union agreed wages. -Bugfix: Fixed racing contract exploit. -Gameplay: Finished adding the remaining achievements. -Bugfix: Fixed incorrect data in side panel after issuing a bond. -Bugfix: Fixed CEF issue causing iframes to not properly display all vehicle review content. -Gameplay: Game will now automatically "Stop Sales" of a vehicle when player "Ends Production" of a vehicle with zero inventory. -Gameplay: Increased aircraft engine contract weight restriction. -Bugfix: Fixed Engine Modification torque values being incorrect. -Bugfix: Fixed regression causing Brussels and Roterdamn to lose war status during WW2. -Bugfix: Fixed missing data in the "Nation At War" action memo. -Bugfix: Fixed outsourced units inventory always zero in mega menu and RnD outsourced management windows. -Bugfix: Fixed outsource unit inventory being -1 at start of the contract. And some incorrect values in section. -Engine: Engine now checks to see if the player has right access to all needed folders. This will reduce returns from folks who don't know that they are running the game in a restricted environment. -GUI: Fixed several text overflows in the District lock systems. -Bugfix: Locking district now sets shipping distance to global. Shipping is still restricted to the locked area. -GUI: Locking a district now refreshes the window. -GUI: Fixed showroom page flipping issues. -GUI: Loaded mod is now displayed in the Main Menu. -Gameplay: Boosted marketing effect significantly. -Gameplay: Reissued hard/nightmare buyer rating penalty of 10%. -Bugfix: Fixed slider loading with electric engines. -Gameplay: New save games will now save after the AI is established instead of before. -Bugfix: Fixed issuing causing negative available stock shares. -Bugfix: Fixed autoproduction disregarding scrap prices. -Bugfix: Fixed Main Tutorial from triggering in RnD. -Bugfix: Fixed secondary tutorials not triggering. -Tutorial: Added Racing Setup Tutorial. -Tutorial: Added Showroom Tutorial. -Tutorial: Added Banking Tutorial. -Tutorial: Added IPO Tutorial. -Tutorial: Added Stock Broker GUI Tutorial.
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