Evening everyone. As mentioned with the version 1.25 release, updates are coming more frequently in the form of minor patches. These mainly focus on polishing up the game for release and fixing any bugs that I find or you report. Tonight's v1.25.0.2 update has 21 documented fixes, most of which are GUI related. I have also changed up some compiler optimization flags, hopefully, this will solve some stability issues a handful of people have reported. The Demo will be updated shortly. Changelog: -GUI: Fixed issue which lets the factory panel appear in the Mega Menu when a selected branch has no factory. -GUI: Removed horizontal scroll bars from several lists. (Most of these were individual tickets, I merged them into one for this log.) -GUI: Fixed Lobbying window UI overlap on Linux. -GUI: Fixed issue with HR Window Wage panel size not covering stuff underneath. -GUI: Help buttons should scroll back to the top. -GUI: Fixed possible overflow text in contract requirements panel. -GUI: Speed up tutorial highlights blinking on Linux and OSX. -GUI: Fixed text being cut off in the Advanced Car Designer Warnings. -GUI: Production Assign button now automatically clicks "Calculate" on the world map if text box values are not close to being correct. -GUI: Disable tutorial popups after the player clicks "no", if they haven't left the room yet. -Engine: Added Linux and OSX icons. -GUI: World Map Autoproduction Restrictions moved to their own windows for more horizontal space. -GUI: Fixed text cut off issue in District Autoproduction Restrictions. -Bug Fix Fixed crash when using drag placement to place decals on vehicles. -GUI: Fixed incorrect report values in the Factory Expense and Operational Expense reports. -GUI: Fixed incorrect text in Branch Operations and Marketing Reports tables. -Bug Fix: Fixed sell price text box values being overridden when changing cities in the mega menu. -Gameplay: AI will no longer be allowed to sell vehicles for outsourcing when they contain outsourced components. -Save Update: Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in contracted vehicles, to licenses. This is a one time update to your save games if you started before v1.25.0.2. Player's are not affected. -Bug Fix: Fixed first-time language selection not refreshing the reviews, newspaper articles, etc to the newly selected language. -Engine: Experimental demo to full save game converter.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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