Hello everyone! I have updated the game and demo to version 1.25.0.4. This minor update includes 23 bug fixes. It also includes a couple of gameplay changes, such as increasing the penalty for old designs and disabling the AI and player's ability to license vehicles with outsourced components. In this build, I have also implemented an automatic text shrinking system for non-English languages. If the translated text does not fit in the GUI text area, the game will try to automatically resize it up to three times to get it to fit. Each time it logs the adjustments. By the third try, if it is unable to fit the words in the text area, it will turn the text purple. This serves three purposes. It gives some wiggle room to translators. Also, it logs what doesn't fit so that I can either make more space, or we can have the text cut down. And finally, it allows the player to see the cut off text while they wait for us to resolve the issue. Currently, the system is disabled for English text. However, we will enable it for v1.25.0.5. So what's next for v1.25.0.5? I will mostly be using the text shrinking system to look for common places where the text doesn't fit. And try to fix those areas. I've also got some bugs to look into, and some more foolproofing to do to the tutorial system. I should have the next update out before the new year. Until then, enjoy! Changelog: -Bugfix: Fixed HR engineering and admin wage exploit. -Bugfix: Fixed incorrect data in the Image report. -Bugfix: Fixed factory reconditioning breaking Factory Operations report when auto production is enabled. -Gameplay: Disabled AI and Player's ability to license vehicle designs with outsourced components. -Save Update:Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in licensed vehicles, to licensed components. -Bugfix: Fixed sell marque to AI system not deleting marketing budgets when branches are included with the sale. -Bugfix: Fixed texture issue on the USMC CSUV. -Bugfix: Fixed tutorial height issues when scaled GUI is enabled. -Bugfix: Fixed small IPO/Issue button text when scaled GUI is enabled. -GUI: Back and Forward button are hidden if you can not go back or forward in the office web browser. -Bugfix: Possibly fixed modify component tutorial from starting on its own. -Bugfix: Fixed the ability to resize the load game window too small. -GUI: Added an HiDPI warning message to language selector and settings windows. Hopefully this will direct the handful of people who can't read the font to the "Scale GUI" setting. So they can fix their problem... -Bugfix: Erased last save game character if it is a space. This is to prevent undeletable folders in Windows. -Bugfix: Fixed Advanced Components and Advanced Vehicle designer text overflow in the tutorial popups. -Gameplay: Increase the effect of the old age penalty on older designs. In the hopes to deter people even more from using the same design for 40 years... -Gameplay: If a game is started with Translation ID's enabled, it will automatically re-enable translation ID's on load. -Gameplay: You can now view previous months "Monthly Sales Report". -GUI: Game will now automatically reduce text size if translated text does not fit in the text area. This is currently enabled for non-english languages. Any reduction in text size is logged so that I can either try to increase the amount of area, or notify translators to reduce the text. Any unacceptable amount of reduction is colored purple. -Bugfix: Fixed issue when calculating Racing Image, which caused the number of races to increase exponentially based on how many months series are run. -Gameplay: Added engine torque checker to Advance Gearbox designer. -Bugfix: Fixed some issue with loading save games with unfinished main tutorials causing hotkeys not to work, and not retriggering the tutorial. in the office. -Gameplay: You now receive a high priority memo if you run out of outsourced components and autoproduction is enabled. -Bugfix: Fixed issue causing "Production Halted" memos being triggered when Auto Production is enabled. -Bugfix: Fixed some instances where game text was hardcoded. Thus making them translatable. -Bugfix: Fixed blinking lights being on the incorrect list in Components Tutorial Panel #3. -Bugfix: Fixed issue with low smoothness warning button not being in the correct location. -Bugfix: Fixed regression causing 7 cylinder about text to be the same as 9 cylinder. -Bugfix: Fixed empty popup when doing advanced engine designer and not selecting any components. -Bugfix: Fixed yearly sales memo showing old models. -Bugfix: Fixed issue where awards can have wrong regional names. -Bugfix: Fixed exploit where player can get full employees at $1/month. -Bugfix: Fixed crash that occured when player clicks "Select" in the premade body designer without clicking a design from the list.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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