Greetings everyone! Im releasing version 1.25.0.5 this morning. This release is early because of the multiple hot patches I had to release for v1.25.0.4. Organizationally, this will allow me to get all 9 builds back on the same code base. Version 1.25.0.5 does not have everything I wanted to include in it. Most of the work I have slated for this update will go into v1.25.0.6. I expect that build to be ready mid to late January unless problems arise in v1.25.0.5... So whats in this update? Of note, I have restricted the creation of New Generations to one new generation per model. So, for example, if you create a new generation of one vehicle, to make a third generation, you create a new generation using the second-generation vehicle. I mainly did this to fix a couple of issues where players were creating multiple new generations of vehicles with the Refit Modified Component system. In addition to that, the game will no longer allow you to replace a design that is already being replaced by an in-development vehicle. We restricted the main tutorial with a lot more safety checks. We want people to follow along and click the red glowing things. In the past, I did not restrict the players to this because there were no other tutorials. But now that there are multiple tutorials in the game, we want the player to have tunnel vision on the basic game concepts, then allow them to explore. Well see how that works. I am sure someone will break it somehow. Change Log: -Bugfix: Fixed Henry Royce achievement triggering before making a v12 engine. -GUI: Added Parts Inflation settings information to the Load Game screen. -GUI: Removed white back arrow from all reports, and replaced it with an ascii arrow for only reports that allow viewing previous months. -Gameplay: You can now only create a new generation of vehicle design once. To create a third generation, you must create a new generation on the second generation vehicle. This is to prevent user from accidentally creating multiple new generations when refitting modify components. -Gameplay: You can no longer do model replacements if the replaced model already have active replacements scheduled. This is to prevent user errors asking for a model to be replaced multiple times when refitting multiple vehicle components. -Bugfix: Disabled premade select button if no vehicle design is selected. -GUI: Disabled the ability to unselect items in lists. -Main Tutorial: Player can no longer click "Advanced Designer" when "Assisted Designers" are glowing. -Main Tutorial: Tutorials are reset if player exits out of designer windows prematurely. -Bug Fix: Fixed select button not glowing when selecting premade designs. -Main Tutorial: Premade vehicle selection list now glows. -Main Tutorial: First premade automatically selected. -Main Tutorial: Player can no longer use custom body designs while in the main tutorial. Audio and text will be moved to a new tutorial. -Main Tutorial: If the player creates an unuseable design, we reset the tutorial. -Main Tutorial: Door, clock, and globe now blink. -Main Tutorial: Fixed some overlapping blinking lights. -Main Tutorial: No longer allow the player to advance in the tutorial if they do not assign production lines or vehicle price. We now give them a popup warning to read what it says to do. -Main Tutorial: Fixed bug allowing audio playback when player is loading a different state. -Main Tutorial: Fixed blinking lights continuing to flash when certain windows are prematurely closed.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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