Greetings everyone! We have released version 1.25.0.6. This build features 9 bug fixes, 8 gameplay adjustments, 7 moderate GUI adjustments, some tweaks to the main tutorial, and an improvement to the mouse-clicking system. Heavy work continues with editing the games English files and working with the resizing system to fit translations into the GUI. Our awesome community has made some progress in the translations, although theyre far from done. I am running behind schedule for retail release. I was hoping to have most of these tickets cleared out before New Year so I can work on the wiki and video tutorials. As it is, I am about a month behind. The more I work on the game, the less bug-free (assuming I dont make more bugs) the game is. So that is a positive at least. Version 1.25.0.7 will be a short release. I hope to have it ready to go by next week unless many issues pop up with v1.25.0.6. Change Log: -Bugfix: Fixed bug where employee-less department can strike. -Bugfix: Fixed bug which displayed incorrect $1 current wages in strike action memo. -Gameplay: Slight bump to Gearbox max torque values when modifying the design. -GUI: Warn player of price gouging in buyer rating table. -GUI: Added missing help button text for "Contract Unit Prices" new game option. -GUI: Made build/rebuild factory production line scroll buttons more sensitive when larger amounts of lines can be built. -Bugfix: Fixed issue with wholly owned subsidiaries not being purchasable. -Gameplay: Additional balancing of AI vehicle design type selection -Bugfix: Fixed issues with can cause Auto-production to over produce vehicles. -Bugfix: Fixed lobbying efficiency rate being displayed as a decimal instead of a percentage. -Tutorials: Additional fool proofing of the main tutorial. -GUI: Hid component selection advice. Some folks read it as the gospel, so it's gone for now until I can tweak it. -Bugfix: Fixed issue with $250 Billion dollar company achievement triggering at $25B. -Gameplay: Prototype designs now use a static pre-designed body instead of picking one at random every refresh. -GUI: Relabled "Edit" buttons to "Save". -Gameplay: Fixed issue with racing contracts being filled when Auto Production is enabled, and vehicle production has stopped. -Gameplay: End production of a design will automatically end racing teams using that design. -Bugfix: Fixed offset contracting years (again...) -Bugfix: Fixed issue that wasn't allowing contract factory assignment from world map if there was more than one useable factory. -Gameplay: Some additional tweaks to racing image. -Bugfix: Fixed issue causing racing teams not to use contracted player designs. -GUI: Memos window will no longer popup if unread message is no longer in the list. -Gameplay: Improved Manual Production entry calculation speed for districts. Please note, values might be off by a few units if there are a number of factories. -Engine: Forced GUI mouse to move after clicking a UI button, thus avoiding any multiple clicks of buttons. -Gameplay: Made adjustments to the sales price effect on buyer rating. -GUI: Resized UI in several places to fit translated text.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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