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Version 1.25.0.8

Greetings, Version 1.25.0.8 is out. This build includes several serious and minor bug fixes. The primary focus of this build was to edit the English game text. Unfortunately, this took more time than expected, and I did not complete it by release time. I finished a good amount, and I will finish the rest in v1.25.0.9. Speaking of v1.25.0.9, besides completing the English Edits, Ill start the balancing process for territory maps, and knock out any bugs I have queued. ETA for v1.25.0.9 is the end of the month. As for full release, with the delays in getting the English text edited, well be pushing back a couple more months. My target is a release for v1.25.0.12. That will allow me to complete the video tutorials (v1.25.0.10) and give me 2 releases to fix any issues that arise. Here is an incomplete change log for v1.25.0.8: -Bugfix: Fixed newspaper images not loading in some instances. -Bugfix: Fixed newspaper fluff text not working with non-english languages. -GUI: Added decimal value to some specs in the game to prevent unit conversation causing values to look like they work, but they don't actually. -Bugfix: Fixed issue with Italian Stallion achievement. -Gameplay: Tweaked quality to price penalty to be less drastic. -Bugfix: Fixed crashing issue in some non-english language localization files. -Bugfix: Fixed crashing issue when lists hide horizontal scroll bars. -Bugfix: Fixed crashing issue with vehicle types graphs. -GUI: Quick Trim refreshes vehicle list now. -Gameplay Adjusted AI's sub-component selection system. Should produce more I4's and less V4's now. -Bugfix: Fixed exploit which could allow you to create new generation of a discontinued in research model. -Bugfix: Fixed exploit which could allow you to make new generation or trims of vehicles you shouldn't be able to. -Bugfix: Fixed mouse courser moving when clicking button in software-mouse mode. -Bugfix: Fixed World Map Zoom system. -GUI: Added multi-click functionality to prototype design refresh button and web browser forward and back buttons. Localizations: Spanish translation has reached 90%+ level. (Thanks Heewet.) Localizations: Over 1000 English entries edited.


[ 2020-03-04 18:20:39 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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    25.19$ (16%)
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