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Version 1.25.0.9 Released

Greetings everyone, I released version 1.25.0.9 today. This update includes bug fixes and UI tweaks. It also includes balancing of the base maps and some additional improvements to the English file. However, I still have work to do on all three systems. The Spanish and Italian language files have come along nicely thanks to the dedicated people working on them. Version 1.25.0.10 will be a continuation of my bug fixing and minor UI improvements efforts. I hope to go through a few rounds of gameplay to get a comprehensive list of text that is too big for the UI widgets, so that I may turn off the pink color in the font resizing system. And I hope to finish my balancing efforts with Base Territory Map and finish editing the English translation. Version 1.25.0.10 should be another month-long effort. There are three more updates, including v1.25.0.10, before the game is fully released. I hope to jam as many fixes in as I can before then. [strike]I have reverted default build to Version 1.25.0.8 because of random crashing issues. It seems some folks have problems and some do not. And I am in the do not camp, making it very difficult for me to debug. Version 1.25.0.9 is available in the Test Build branch located in the Steam Beta Tab. Directions on how to switch to it are here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds I'll bounce it over to default branch as soon as I find the source of the issue.[/strike] Fixed Change Log: -GUI: Moved web-browser window down 50px on 1050px Resolutions. -Gameplay: Reworked the credit rating system so there are less chances of not generating a bond or a loan. Some balancing might be needed for this rework, as bonds might become too easy to get. -GUI: If a player clicks "No" to a tutorial three times, we automatically click the "Do Not Display Again In This Save Game" button. Pro-tip, you can do this yourself, it's the button right next to "No". -GUI: Fixed Scrap "Yes" Button size. -Gameplay: Tweaks to AutoProduction, should utilize player's factories better. -GUI: Stopped mod window from opening when the player has never made a component. -GUI: Fixed overlapping text when the player can not increase credit limit. -GUI: Fixed Modify Component from automatically selecting "Significant" modification when changing selection in the list. -GUI: When the player has renewed or declined all contracts, the window automatically closes in the office. -Gameplay: Reworked required administration employee calculation to use physical location count instead of labor costs. This fixes possible issues in the benefits system. This new formula may require more balancing. -Bugfix: Fixed incorrect weight comparison in the UI for Gearbox contracts. -Bugfix: Fixed incorrect header text in engineering strike demand action memo. -Gameplay: Disabled production line replacement when using the replace system while auto production is enabled. This prevents a possible over production by the auto production system. -Bugfix: Fixed data not updating in the assisted designers after changing a sub-component selection. -GUI: Fixed newspaper images appearing too small. -Bugfix: Fixed dollar sign issue in contract headers using the Edited English translation file. -Bugfix: Fixed issues causing the last entry in lists not to be visible. -GUI: Fixed issue with magazine when using scale GUI on monitors the player shouldn't be using scale GUI on. -GUI: Reverted changes to the decimal point used in specs. Converted requirement specs instead and then added an additional integer. -Bugfix: Fixed some issues with quarterly numbers in the stock broker window. -GUI: Converted ft-lb to lb-ft in Edited English translation for all them pedantic engineering types. -Translations: Added additional Spanish translated text to the game. Almost 99% translated! Special thanks to Heewet! Feedback on translation welcomed. -Bugfix: Fixed Windows 10 Save As crash when the player has non-ASCII report names. -Gameplay Removed T-Head end year. -Bugfix: Fixed manual HQ country production lines incorrectly telling the player they can't produce units there during war. -Bugfix: Fixed a possibility of a duplicate AI model name. -GUI: Some additional Superlatives use player chosen unit type. -Bugfix: Fixed issue which can cause multiple triggers of modify component due to refitting old vehicle designs. -Gameplay: Destruction of factory during war now causes inventory to be destroyed as well. -Bugfix: Fixed possible issue where strike wages are not met by auto-hire system. -GUI: Web-browser system now properly zooms based on player scale GUI settings on 64-bit OSs. -Bugfix: Fixed unpopular fuel type window from screwing up "Quick Trim" system. -Bugfix: Fixed issue with Henry Royce achievement. -Bugfix: Fixed issue with Austin's achievement. -GUI: Removed multi-click protection on contract submit bid. As it could cause cancel bid button to be clicked. -Gameplay: Base City map balances, increased early year European and Asian sales. Decreased late game European and Asian sales. Increased late game North American sales. -Gameplay: Base Territory map balances with the aim to reduce profits. (More to do here). -Gameplay: Reduced maximum dealerships for larger population maps. -Gameplay: Added a per turn growth limit for dealerships.


[ 2020-04-03 16:16:42 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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    16.88$ (16%)
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    2.36$ (84%)
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    49.58$ (17%)
    3.33$ (78%)
    12.74$ (15%)
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    2.76$ (79%)
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    5.39$ (55%)
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    1.31$ (81%)
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    1.5$ (85%)
    0.38$ (92%)
    15.0$ (62%)
    17.99$ (55%)
    5.4$ (70%)
    36.0$ (55%)
    6.25$ (75%)
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    0.56$ (81%)
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    0.75$ (92%)
    6.0$ (85%)

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