Greetings everyone! Were a couple of weeks late, but version 1.25.0.11 is ready to go. As mentioned in the last update, this build would take a while to create because of the time it takes to make video tutorials and all the little tedious translation text work that I had to do. I completed most of the later, but I still have some work to do with the former. The next build update, version 1.25.0.12, will also take a while to make, so dont panic if there isnt an update for 2-3 months again. This update contains 8 Video Tutorials and the basic infrastructure to deliver them. Weve also added full tutorial audio for French, as the translations are practically 100% finished. Ive also included partial tutorial audio for Italian, Portuguese, and Spanish. I will refine the tutorial audio as the translations improve. The update also has over 30 bug fixes, including fixes to 4 different crash conditions. Unicode issues in Windows 10 caused most of these crash issues. Speaking of Unicode, I fixed Unicode columns alignment issues in lists. Ive also gone through the trouble of dynamically calculating how wide the columns should be. I hope this will reduce miss-aligned columns. Some work also went into getting the French translation text to fit in the GUI. This action means that I have rearranged some GUI to increase the amount of space for text. Version 1.25.0.12 will continue down the same path as v1.25.0.11. I will focus on finishing video tutorials. I may also slip these tutorials into small updates for v1.25.0.11 since I dont have to alter any game code to include them. Following that, I will finish some map content and do extensive play through testing on multiple systems to find and fix issues. One thing to note, I will not be rushing v1.25.0.12, or the full release build, 2.0.0.0. Sadly delays this year, mostly because of COVID, have pushed full release timing into Q4, which is the absolute worst time for Indies to release games. The full release will be in Q1, even if the game I finish within the next three months. All of this is just the semantics of removing the Early Access tag. Change log: -Media: 8 Video Tutorials completed out of approximately 50. -GUI: Video tutorial player included in the game. Located in the upper right help button. -Media: Partial Tutorial Audio added for Spanish, Portuguese, and Italian. -Media: Full Tutorial Audio added for French. -Media: Completed editing and re-recording of English Tutorials. -Bugfix: Vehicle comfortability design slider positively effected vehicle handling too much. -Bugfix: Fixed Import Tax and Total Expenses values in the wrong spot in the Branch Operations report. -Engine: Included VC++ Redistributable dll's in separate folder for people who have trouble properly installing the ones from Microsoft. -Bugfix: Fixed 1HP rounding error bug in Advanced Engine Designer. -Gameplay: Increased bailout funds. -Gameplay: Lowered E85 design requirements -Engine: Removed text scaling for English language file. -Bugfix: Adjusted AI behavior so they won't open branches in war zones when their HQ is not at war. -GUI: Strikes Memos are more noticeable now. -GUI: Advanced Designer Warning message for old components. -GUI: Advanced Designer Warning message for low smoothness. -GUI: Removed count limit for Advanced Designer Warning system so all warning messages are displayed. -Bugfix: Fixed possible crash in the Assisted Contract Engine Designer -Websites: Added a "@" button to the translation login in page for players that have keyboard layouts that are not supported by our CEF/Berkelium builds. -Bugfix: Removed possibility to have Unicode characters in report file names, in order to prevent crashes using non-ascii languages in Windows 10. -Gameplay: Improvements to per capita, manufacturing, and population growth rates in random history games. Some more work needs to be done here. -GUI: Switched location of Total Marketing and Furlough Costs in the Monthly Report. -Gameplay: Increased the frequency subsidiaries use platform sharing. -Bugfix: Fixed issue that prevented "No Economic Fluctuation" start game option from over-riding historical consumer vehicle buying rates. -Bugfix: Adjusted translation website to automatically convert smart quotes to dumb quotes so we don't break the in game font. -Bugfix: Fixed issue causing electric engines to show up in the magazine's largest displacement superlative. -Bugfix: Changed Cu L text to L. -Bugfix: Fixed production amount issues with components manufacturing requirements -Bugfix: Fixed overlapping text when using the Replace Model Auto Tool. -Bugfix: Fixed contract bid not being removed when spinning off a marque that owns the component/vehicle that is offered. -Bugfix: Unchecking the Auto Play checkbox during tutorials now shuts off the tutorial audio if it is playing. -Bugfix: Fixed bug that caused Main Tutorial Slide #6 to play audio even if "Auto Play" is disabled. -Gameplay: We now warn players if they're using an unpopular fuel type when designing an engine. -Bugfix: Fixed issue which could cause vehicle name not to save when you click a whole bunch of things in some odd orders. -Bugfix: Fixed Warning button overlapping text in the Assisted Engine Designer -Media: Removed "4-Stroke" text from Gasoline image. -Media: Added 60 or so missing predesigned vehicles. Each vehicle type should have at least 1 for all years. -Gameplay: Morale will reset after waiting out a strike. -Gameplay: Made some tweaks to winning contract selection when few or one contract bid was submitted. -Engine: When we update builds now, we will parse the components.xml file and update component names in the save game in case there were changes in the translation. This might cause unforeseen issues, so keep an eye out. -Bugfix: Fixed a couple instances where Age Demographics and Wealth Demographics could be incorrectly copied to new vehicles designs. -Bugfix: Fixed possible crash when making a new generation or trim of a vehicle with an out of bounds Age Demographic because of the copying values bug. -Bugfix: Fixed bug with incorrect initial loan payments. -Bugfix: Fixed New Generation system not selecting the parent model's marque. -Bugfix: Fixed scaling issues with New Game Map's legend headers. -Bugfix: Fixed scaling issues with License Vehicle Design -Bugfix: Fixed scaling issues with Mega Menu < and > buttons -Bugfix: Fixed scaling issues with New Generation Vehicle, Select Component Lists after a component was selected. -Bugfix: Fixed scaling issues with Action Memos. -Bugfix: Fixed scaling issues with header overlapping in Advanced Designer bottom panel. -Bugfix: Fixed scaling issues with Showroom Model Comparison and Marque Catalogs. -Bugfix: Fixed World Map District Branch Distribution Merge Trims overlapping when scaled. -Bugfix: Fixed scaling issues with branch Add Dealerships button. -GUI: Tweaked many GUI elements to fit French translation text, which will result in better used space in English and other language files. -Bugfix: Fixed Unicode (particularly Japanese) alignment issues in lists. (And learned something I never knew in 15 years of C/C++ programming...) -Engine: We now parse lists before filling them to dynamically adjust column sizes. This reduces the chance of unaligned columns, particularly in non-english translations.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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