Greetings everyone, The fourth full release candidate is now available. With this update, all first-party game-related items are considered complete. I have finished the maps that will ship with the game and fixed several bugs in this release candidate. With the fulfillment of the map data, the game is complete! We're ready to remove the Early Access tag from GearCity and step forward into the post-release phase of the game. But there is a problem. It's a matter of timing. Q4 is probably the worst time to release a non AA game. This time of the year, major studios are releasing their big-budget games for the holidays. Most games will have weeks of discounts for Halloween, Thanksgiving, Christmas, and New Years' sales. In short, it's difficult to gain sales and attention when you have to compete with 90% discounts on past blockbusters. With that in mind, even though I'm ready to remove the Early Access tag from GearCity, I won't be doing it this quarter. However, I am willing to confirm a release date! Assuming it does not conflict with a Lunar Sale, GearCity will be officially out of Early Access on January 14th, 2022. This is a fitting date, as official work began on GearCity around mid-January 2010. (Work on the engine predates even the idea of making a GearCity.) I won't be spending the time idle. I plan on continuing to fix bugs as you report them to me. I've also been working on the manual http://wiki.gearcity.info, and it will give me time to work on business, marketing, and community-related tasks that I have put on the backburner. Such as reopening our official forums, setting up an IRC-Discord-Matrix bridge, etc. Then there is the matter of the planned post-release feature bounty system that I need to set up. The small delay will also give time for any remaining translations to finish. The journey is almost at an end. You can find the full changelog here.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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