Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code analysis and made changes based on those results. In short, I'm running out of obvious things to fix. So I thought it would be a good time to release version 2.0.0.0, the full release build, to Early Access. Unless a major issue pops up in the next few days, this will be the build the "Full Release" goes live with on the 14th. (I will probably update translation files and other text files at that time as well.) Any minor issues I'll work into the next minor update or hotfix. In the meantime, I've got a few more loose odds and ends to clean up, particularly with the manual. So that's what I will be doing this week. I'd like to thank everyone who has played the game, reported issues, debugged the game, offered suggestions, and created content over these last 12 years. I'll have a more fitting thank you with the full release announcement. But I can never say thank you enough. So thanks. Change log: -Bugfix: District Factory production panel blank during wars in mega menu. -GUI: Fixed English font sizing in several locations. (Purple text.) -Bugfix: Fixed Nations trying to buy factories while they're under construction. -Bugfix: Fixed 'All Companies' selection not working in Platform Sharing window. -Translations: Fixed several spelling issues with English map news. -Bugfix: Fixed issue Idle Factories auto command tool not removing components from production. -Bugfix: Fixed spec display issues related to clone engine and bore/stroke sliders when the original design has a greater maximum bore and stroke value than current engines can support. -Bugfix: Fixed bug causing a fine if you did not supply your own racing teams with components or vehicles. -GUI: The Character typed will now appear in text boxes after you highlight the text. -GUI: Combo drop-down boxes will no longer disappear when you drag the scroll button away from the drop-down menu. -Bugfix: Fixed issues with IPO share counts of nearly bankrupt companies. -Bugfix: Fixed buffer overflow possibility in displayed design costs for designs. -Bugfix: Fixed issue causing incorrect dealership subsidization costs to be displayed. -GUI: Reduced the likelihood of horizontal scroll boxes appearing in some places. -Gameplay: Removed production expenses from the City Expense Report. This will give you a better indication of a city's profitability, sans, production costs. -GUI: Fixed wrong font being used in the Sell Shares, "Top Three Holders" panel. -Bugfix: Fixed issue causing the world map, map legend to appear when it shouldn't. -Engine: Fixed Linux and OSX showroom shadows and shaders issues. The game should look a little better in there now. -Bugfix: Fixed possible crash when clicking load design, then body design, without selecting a vehicle in the Stand Alone Car Designer. -Gameplay: Initial enabling of Auto Sell will no longer overwrite your sales prices. Use Idle Branch and then Auto Sell if you want the AI to overwrite your prices. -Bugfix: Fixed crash in Linux when the newest file in the load directory ends in .db.* and the player hits the Load Save game button. -Bugfix: Fixed GUI selection error when ending the production of a design in RnD that triggers a crash in Linux, but just an error in other OS's. -GUI: Adjusted the size of small report windows for when players have really short windows and high scale values. -Translations: Updated Japanese Map News text. -Bugfix: Possible bug fix that could cause Contract Request tutorial not to trigger. -Bugfix: Several possible small bugs fixes via static analysis. -Bugfix: Fixed several invalid read issues via Valgrind, which might lead to improved stability in Dx9 (hopefully). -Bugfix: Fixed possible Japanese Magazine crashes. (Will require starting a new save game to fully fix.) -Bugfix: Fixed issue that prevented the "View Prototype" window from not closing when it should. -Bugfix: Fixed 64-bit OSX crash when certain joysticks are plugged in. -Translation: Turkish GUI translation added. -Translations: German translation reached 100% complete on GUI translation. -Translations: Portuguese translation reached 100% complete on GUI translation.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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