Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to increase GUI scaling to triple the normal size. In other news, The first milestone in our crowdfunding efforts for additional GearCity content is now over 1/3rd of the way funded. We continue to need your support to reach our milestone goal. If you enjoy the game and would like to see more content for it, please consider contributing. You can find more information on our forums under the pinned Feature Bounty threads. Work continues on GearCity documentation, but my primary focus is on the next product, AeroMogul. It is progressing well, and we have already shown off a few sneak peeks to Feature Bounty contributors. Change Log: -Bugfix: Cyrillic font not displayed when using CJK language. -Gameplay: Reduction to racing contracts unit requests. -Bugfix: Fixed volume settings reset after updates. -Bugfix: Fixed Research Teams exploit that allowed the player to enter any value into the text boxes. -Bugfix: Fixed typo in English newspaper articles. -Gameplay: The "Enable All Vehicles At Start" option now removes year limits to premade designs. -Bugfix: Fixed unassigned contracts popup that would appear when you are not producing the monthly requirement, even if you are producing more than the remaining units needed. -Bugfix: Fixed Munitions Factory Destruction Memo from firing when you are not making munitions. -Bugfix: Added contract sales to Total Delivery Costs calculations -Bugfix: Fixed sorting issues with Datatables for numbers with '$' and ',' characters. -Engine: In-game settings now allows for a +200% increase in UI Scaling. This is up from our +100% scaling. -Bugfix: Fixed bug that prevented the components redesign button from showing if you clicked certain models in a certain order. -Engine: If you launch the game "offline," the game will now periodically check to see if you have connected to the game distribution client to log your achievements. -Bugfix: Fixed a problem with our internal scripting that was causing unnecessary files to be uploaded to distributors. Those extra files should be removed with this update.
Hotfix #1
-Bugfix: Fixed code point issues on Japanese and Chinese fonts, which caused text not to appear in the game when using either language.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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