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Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my next game, AeroMogul. GearCity's Free DLC, GearCity: 2nd Gear, is approximately 50% complete. I have another round of work on that before the end of the year. When I complete that round, I'll pause work on the DLC for a few months to focus on getting AeroMogul to a testable game state. In short, work on GC related stuff will resume spring next year. v2.0.0.13 Change Log: -Bugfix: Fixed Stock window not showing contract and other secondary revenues streams. -Bugfix: Fixed autotools exploit that could cause fractional sales prices below $1, thus breaking AI. -GUI: Synced rating star values between rooms. -Bugfix: Fixed bug that did not transfer stocks when companies consolidate. -Bugfix: Fixed possible stuck RnD skills when skill level drops below 0.25. -Gameplay: Decreased Dealership subsidy amount after several uses. -Gameplay: AI now does dealership subsidy on normal, hard, and nightmare mode. -Bugfix: Fixed Global Fuel Price issue that causes the display of incorrect transportation costs values on the first turn. -Bugfix: Jitter Charts OSX 2.0.0.12 (City Sales, small window) -Media: Removed Classic Territory on OSX to prevent crash. -Bugfix: Fixed Gearbox Prototype Selection text not resetting after player clears it.
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