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Name

 9 Clues: The Secret of Serpent Creek 

 

Developer

 Tap It Games 

 

Publisher

 Artifex Mundi 

 

Tags

Casual 

 

Singleplayer 

Release

 2014-07-10 

 

Steam

 1,99€ 1,39£ 1,99$ / 80 % 

 

News

 80 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 3 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/284870 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 3 Hours 

 

Completionist

 3 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 301  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 301 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 9 Clues: The Secret of Serpent Creek Linux Depot [498.11 M] 




LINUX STREAMERS (0)




The making of stop-motion animation in Irony Curtain



Comrades!

Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.

4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/


[ 2019-03-01 15:56:08 CET ] [ Original post ]