Avast, ye maties! No, wait, this is not a pirate game. This is a wholesome game about a dad and his family. Right. I'm happy to announce that a new version of the demo is available! It contains a lot of things, and is essentially a collection of everything that is going into the full version... except the adventure. Saving that nugget for later.
First, about that art...
First I'd like to address something that can be considered an elephant in the proverbial game room. One of the most common comments I hear are friendly (and less friendly) variants of "the game is nice, but the backgrounds are obviously AI-generated and bad!" It's a very fair point. To be honest, I went with generated backgrounds because I didn't think anyone but my family and friends would play this game. However, now that I see that it is played by a few more people, I'm happy to announce that I'm working with an artist to redraw all of the backgrounds! Her handle is SprainedTootsie, and I'm really excited about our collaboration. Our goal is to first give the demo an overhaul, and then work on the final game. Stay tuned!
The update!
That said, here's all that's new in version 1.5 of the demo:
- The endings collection tease a bit more about what you can find in the full version. (And more will come.)
- There's a new collection called "The dad". There you can see skills, items and anxiety you've collected over your playthroughs.
- Many reactive things are now highlighted with orange. It makes you wonder how you can otherwise affect the day, does it not? Hm? Hm? :)
- You can now see the ending group when you finish a run
- This just in: hide the UI by pressing a button! Neat if you want to see the illustrations better. Important since we're getting nicer art soon.
- When you finish a run you now see the items you collected over the run, not just the ones you had when you finished.
- We have a custom mouse cursor. Why not, right?
- When you start a run you get a glimpse into the mind of the dad via a short thought. There are many of these thoughts, and which you see is depending on what you have accomplished so far. (Oooh, building suspense!)
- ... and some other minor visual improvements.
[ 2025-01-08 21:06:23 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
You're a dad is a text adventure about becoming a father. Get up, take care of your child, buy groceries, prepare dinner. Do nothing else. Repeat every day, because...
... You're a dad!
This is your child. It is your job to make sure he thrives, or at least makes it through the day. You can go skating, imaginary monster hunting, or just sleep the day away. I mean, the game reacts to your actions, so it really is possible. But should you?
(No, you shouldn't. Make good choices, okay?)
Navigate through all the endings!
Your family is coming for dinner. So not only do you have to be a dad - you also need to make food. You can make food. It's not that hard. Don't get lost in day dreams, going camping or starting a cat café. If your child starts reading philosophy, nip that in the bud before they get a PHD.
(Just be a responsible adult, please?)
Explore a really small world!
You can stay in your apartment. But if you need to make dinner, you might want to go to the store. In fact you should do that, buy groceries and make dinner. Don't get sidetracked. Everything is fine. I trust you.
Key features
A lovely story based on the maker's experience of becoming a dad
A non-linear narrative in a sandbox. You go where you like
Different options based on what you've done in the past
A repeating day where you can collect 15+ endings - each ending you'll discover more about the family
Short play throughs of roughly 3-20 minutes per ending
Buy food, make food
Unravel the family dynamic
Everything is fine, nothing is wrong, there's certainly no monster in the fridge (Wait, what?)
Pet the cat, capture the cat in a ball, fight challengers (No, don't! Just take care of your child!)
- OS: SteamOSAdditional Notes: It should work on most. if not all. decks.
- OS: SteamOSAdditional Notes: It should work on most. if not all. decks.
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