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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

Grim Legends: The Forsaken Bride
Artifex Mundi Developer
Artifex Mundi Publisher
2014-08-21 Release
Game News Posts: 82
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (953 reviews)
The Game includes VR Support
Public Linux Depots:
  • Grim Legends: The Forsaken Bride Linux Depot [905.72 M]
Enter an enchanting world of legends and magic, filled with gloomy forests, forbidden temples, and abandoned castles; a realm of dark secrets, where your destiny was written long before your birth...

Within the shadow of an ancient forest, on the bottom of a foggy valley, stands the lonely village of Ravenbrook. The folk there are cheerful and diligent, yet warily superstitious. They surround the village with countless charms to keep the evil spirits at bay, for on the other side of the forest, there lies a seemingly bottomless pit, known as the Abyss. It is the place the villagers of Ravenbrook fear most...

On this night, a young woman is returning home for her twin sister’s wedding. The sisters haven’t seen each other in years. Yet the invitation was strange, almost as if someone else wrote it, other than her twin. But still she comes, ignorant of the danger that awaits...

For just before the wedding, amidst the happiness and reverie, a stranger arrived in Ravenbrook...

Features

  • Thrilling story, full of intrigue and adventure
  • Fuzzy sidekick – the cutest kitty helper you’ve ever met
  • 24 versatile mini-games and 14 hidden object scenes
  • 38 beautiful, hand-painted locations
  • 11 intriguing characters with different passions and dark secrets
  • The Book of Elusive Objects tells the story of local legend
  • Collect 30 Spirits of the Forest for your Faerie Meadow
  • Additional, intriguing story
  • 24 achievements to unlock

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6019 ]

42.49$ (15%)
25.49$ (15%)
4.19$ (16%)
2.75$ (8%)
50.39$ (16%)
33.59$ (16%)
16.00$ (60%)
13.19$ (18%)
8.25$ (17%)
16.79$ (16%)
16.59$ (17%)
34.39$ (14%)
4.95$ (17%)
21.99$ (15%)
25.47$ (15%)
50.39$ (16%)
5.77$ (17%)
11.03$ (8%)
21.21$ (15%)
20.99$ (16%)
12.72$ (15%)
8.29$ (17%)
13.49$ (10%)
16.59$ (17%)
33.17$ (17%)
35.99$ (10%)
8.39$ (16%)
8.49$ (15%)
25.49$ (15%)
12.74$ (15%)
GAMERSGATE

[ 1378 ]

1.5$ (85%)
0.44$ (56%)
10.13$ (59%)
3.75$ (85%)
3.5$ (65%)
4.5$ (85%)
5.4$ (64%)
0.75$ (92%)
2.25$ (92%)
3.38$ (66%)
0.56$ (89%)
1.2$ (85%)
5.0$ (75%)
1.65$ (85%)
0.53$ (92%)
3.0$ (85%)
1.6$ (90%)
3.0$ (85%)
6.75$ (77%)
7.49$ (63%)
12.59$ (37%)
3.38$ (66%)
1.31$ (81%)
7.49$ (63%)
10.11$ (49%)
0.38$ (92%)
0.9$ (92%)
8.09$ (55%)
0.69$ (86%)
1.8$ (70%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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0 days, 17 hours, 38 minutes


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7 days, 17 hours, 38 minutes

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