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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]

Clockwork Tales: Of Glass and Ink
Artifex Mundi Developer
Artifex Mundi Publisher
2014-04-24 Release
Game News Posts: 83
🎹🖱️Keyboard + Mouse
Very Positive (597 reviews)
The Game includes VR Support
Public Linux Depots:
  • Clockwork Tales: Of Glass and Ink Linux Depot [875.66 M]
Clockwork Tales: Of Glass and Ink is an adventure game in the steampunk genre. It is a detective drama featuring action elements such espionage, monster battles and even hang-gliding!
A continuing string of strange earthquakes are causing the world’s cities to crumble to ruin. Dr. Ambrose Ink—one of the foremost minds of the technological revolution—hopes to expose the underlying cause of this supernatural phenomenon.
His research leads him to Hochwald, a town nestled high in the mountains near the mysterious Barber family castle. Yet, shortly after arriving at the estate, Dr. Ink disappears.
It’s up to Dr. Ink’s longtime friend and confidante, Agent Evangeline Glass to save Dr. Ink and reveal what is causing the earthquakes. With only a mechanical raven to guide her, she must storm the well-secured castle and face the General Engineer of Gottland.
Agent Glass soon realizes that humans are not the only threat during these strange, revolutionary times…

Features

  • Sneak into Hochwald Castle as Dr. Ink, alongside his faithful companion Matthew
  • Rich, unique steampunk setting
  • Mechanical crow Matthew is player’s sidekick
  • 31 (38 in CE ) beautiful, hand-drawn locations
  • Thrilling detective story with action elements
  • Diverse adventure gameplay: flying on glider, impersonating a soldier, defeating mechanical creatures
  • 30+ hidden steambugs to find
  • 9 achievements to unlock
  • Additional materials: concept art, wallpapers and a stunning soundtrack
  • Bonus adventure (“Ink’s Story”) is a prequel to the main one

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

6.95$ (13%)
24.89$ (17%)
4.44$ (11%)
4.44$ (11%)
12.44$ (17%)
17.39$ (13%)
8.47$ (15%)
0.88$ (11%)
12.69$ (15%)
16.79$ (16%)
16.01$ (11%)
13.14$ (12%)
46.95$ (33%)
17.19$ (14%)
12.67$ (15%)
31.14$ (11%)
8.39$ (16%)
33.96$ (15%)
13.79$ (8%)
25.49$ (15%)
16.99$ (15%)
16.57$ (17%)
16.59$ (17%)
42.46$ (15%)
16.79$ (16%)
16.79$ (16%)
11.02$ (15%)
4.21$ (16%)
41.49$ (17%)
42.46$ (15%)
GAMERSGATE

[ 842 ]

1.49$ (79%)
1.28$ (79%)
10.2$ (74%)
0.51$ (91%)
1.02$ (91%)
1.7$ (91%)
0.49$ (51%)
3.38$ (62%)
3.0$ (85%)
6.99$ (30%)
0.51$ (91%)
2.13$ (57%)
0.79$ (89%)
1.32$ (91%)
5.63$ (81%)
4.25$ (83%)
6.79$ (32%)
3.06$ (83%)
2.04$ (66%)
0.26$ (91%)
8.5$ (79%)
5.95$ (83%)
10.91$ (22%)
0.6$ (91%)
1.58$ (77%)
1.7$ (91%)
0.63$ (91%)
0.43$ (91%)
6.39$ (20%)
0.68$ (91%)

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