September came and went, and I've been doing a lot of work on Umblight, even with school slowing down progress drastically. Unfortunately the plans for joining the October Next Fest failed, but this is probably for the better, as I didn't feel like the game would have been ready for a public demo release this early in development.
Ok but what did I work on?
New Steam Page
The biggest thing that you can also see, is the brand new overhauled Steam page! The previous one was mostly based on slightly updated screenshots from the game jam version, but I've done enough progress on the game to finally be able to change them out to something cooler. As suggested from feedback by other developers, I tried explaining the gameplay ideas a bit more, and I focused less on the relatively "boring" part of just travelling around the world.
(old gif used in the "travelling" section of the steam page) Instead, I replaced it with the brand new skill tree, that's going to increase the depth and replayability of the game by a lot.
Speaking of which, I should probably explain what amulets are...
Amulets / Skill tree
You get to choose an amulet after every fight, somewhat inspired by Vampire Survivors.
(Level up screen in Vampire Survivors) There are amulets for increasing the base damage, card skill chance of your cards from your random deck, increasing your max health, gaining light coins after entering a new room etc. I'm going to be adding a lot more amulets in the coming weeks, but currently the game has 5 of them, and I can already tell it was a good idea to add these, as each fight feels more rewarding, rather than just getting another random card, or card skill.
Shop
The shop is something I wanted to add in the game jam version of the game, but unfortunately I didn't have enough time back then. No worries, I still added it, and now you can buy some special cards, and card skills (not implemented into the shop yet) for your light coins, giving more use to them then in previous versions.
(image of the shop, and the shopkeeper; the eyes follow your cursor and it looks really funny) I did a lot more polishing and stuff, but I'm not gonna mention them for no reason. If you read all of this, thank you, it means a lot to me, and have a good day!
Umblight
Kristoff Red
Kristoff Red
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/3151840 
In Umblight, you play as someone travelling through the dark forests, where the only way to defend yourself from the creatures from the dark is to fight with your cards.
As you adventure deeper, the fights get harder, but you'll become stronger as well...
You can combine the stats of any card you collect along your journey to build your own powerful special deck.
Play defensively, or become a glass cannon!
You will get an amulet after every fight, but keep your strength in mind, as you might not want to enter every battle along your journey.
Use your special deck and card skills carefully!
Battles are based around resource mangement, knowing when to push for extra damage and when to play defensively.
Most actions cost shadow coins, which you get more of at the start of your turn. You can use those coins to draw more cards, and to combine ones already in your hand!
A unique experience every time you start a run
Basically infinite amount of card combinations
20+ Unique card skills
15+ Amulets
30+ Explorable rooms
A bunch of cool fights and bosses
A weird, unsettling storyline with potential 4th wall breaks
- OS: Any Steam-compatible Linux Distro
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL ES 3.0 compatible GPU
- Storage: 1 GB available space
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