Hi there! Update beta 1.4a released recently to my playtesters and now I'm looking for new players! This version isn't good enough for public playtesting yet (although that might be the next version ) 1.5 will focus around (finally) building the story of the game and making the room structure more interesting mainly with the addition of sub-areas.
Apply for playtesting here!
https://forms.gle/Um8MVLQVRRV9Bpio7
Join the Discord server!
https://discord.com/invite/fBSrYde2qy
So what changed?
Firstly, most of the deckbuilding system was reworked. The main change came from the removal of the shadow deck which used to give a shadow card with a power between 1-2 and a cost of 0-1. In this new version, you get a 1/0 card at the start of every turn and you can only draw from your special deck afterwards. This does mean you can run out of cards but so can the enemy. If that happens the fight will end in a draw. The other huge change was done to the cost of cards. Before 1.4, this number represented how many shadow coins it cost to combine two cards. This was relatively confusing to new players and it was very easy to exploit because you could build insane cards for your special deck and just ignore the cost altogether. To fix this, cost on cards now represents how many shadow coins it takes to place down a card. This is much more common in card games and I can see why. It's a lot easier to balance and a lot harder to exploit. To compensate for this, I added a new room called the "campfire room".
The campfire allows the player to reduce any of their card's cost to 0. It also cuts the card's power in half as a sacrifice. (I tested it without the power reduction and it was insanely overpowered) Other than this, I also added 3 new amulets, all of which are related to shadow cards. Since you don't have the shadow deck anymore, most of your cards are light cards by default. For this reason I made shadow cards have special abilities in the form of amulets.
Something a lot of people has been asking for is a way to see the "mystery cards" you find throughout your journey. So I finally added that to the game! I did have to increase the screen resolution to make the text readable, but it's there now, and I really like it.
Thanks for reading this, apply for playtesting if you're interested in the game! https://store.steampowered.com/app/3151840/Umblight/
Umblight
Kristoff Red
Kristoff Red
2025
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/3151840 
In Umblight, you play as someone travelling through the dark forests, where the only way to defend yourself from the creatures from the dark is to fight with your cards.
As you adventure deeper, the fights get harder, but you'll become stronger as well...
You can combine the stats of any card you collect along your journey to build your own powerful special deck.
Play defensively, or become a glass cannon!
You will get an amulet after every fight, but keep your strength in mind, as you might not want to enter every battle along your journey.
Use your special deck and card skills carefully!
Battles are based around resource mangement, knowing when to push for extra damage and when to play defensively.
Most actions cost shadow coins, which you get more of at the start of your turn. You can use those coins to draw more cards, and to combine ones already in your hand!
A unique experience every time you start a run
Basically infinite amount of card combinations
20+ Unique card skills
15+ Amulets
30+ Explorable rooms
A bunch of cool fights and bosses
A weird, unsettling storyline with potential 4th wall breaks
- OS: Any Steam-compatible Linux Distro
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL ES 3.0 compatible GPU
- Storage: 1 GB available space
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