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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]



Nightmares from the Deep 3: Davy Jones
Artifex Mundi
  • Developer

  • Artifex Mundi
  • Publisher

  • 2015-01-29
  • Release

  • Casual Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (789 reviews)


  • Review Score

  • http://www.artifexmundi.com/page/piraci3/
  • Website

  • https://store.steampowered.com/app/284810 
  • Steam Store

  • The Game includes VR Support



    Nightmares from the Deep: Davy Jones Linux Depot [1.37 G]

  • Public Linux depots

  • Nightmares form the Deep 3: Davy Jones - get ready for the final chapter of the epic pirate trilogy! Become a fearless museum custodian Sara Black to face your greatest enemy, the legendary pirate Davy Jones. Discover his greatest secret and save your daughter!

    After a series of mysterious notes give Sara the evidence she needs to prove to the world the existence of the historical figure of Davy Jones, she calls a press conference to reveal what she has learned; that both Davy Jones and his mythical treasure are real, hidden away on a cursed island.

    Suddenly Davy Jones’s sails appear on the horizon, and the undead pirate enters the museum to kidnap Sara and her daughter.

    They are taken to the hold of Jones’s ship. In order to save her mother, Corey Black agrees to sign a dark pact with the Sea Devil himself…

    Sara Black must face her hardest task yet: in order to save her daughter from the soul-stealing pact with Davy Jones, she must find a way to cancel it.

    Will she succeed? Who is the voodoo witch who lives on the cursed island? Or the brilliant alchemist? Why does the ghost of a beautiful young girl roam Davy Jones’s island, and what is her connection to the legend?

    Features

    • The final chapter of the critically-acclaimed Nightmares from the Deep series
    • 29 mini-games and 11 hidden object scenes that tell parts of an extraordinary story
    • 12 mysterious statues to awake – they know the past of the legendary Sea Devil
    • 68 diverse, majestic locations that allow you to explore almost the entire pirate island
    • 32 achievements to unlock
    • Extras: concept art, game music
    • 3 types of Collectibles – 12 sea horses, 10 pirate cards and 24 puzzle pieces
    • Additional adventure, in which Sara Black discovers the shocking truth about the survivors living on Davy Jones’s island
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    41.31$ (17%)
    2.65$ (82%)
    21.99$ (12%)
    8.79$ (12%)
    24.89$ (17%)
    25.99$ (35%)
    16.99$ (15%)
    24.87$ (17%)
    3.00$ (70%)
    14.42$ (15%)
    16.59$ (17%)
    1.50$ (90%)
    3.96$ (84%)
    10.00$ (60%)
    6.68$ (81%)
    2.23$ (78%)
    11.95$ (70%)
    33.97$ (15%)
    8.59$ (14%)
    33.19$ (17%)
    16.97$ (15%)
    3.55$ (91%)
    16.79$ (16%)
    8.27$ (17%)
    33.59$ (16%)
    16.00$ (60%)
    49.79$ (17%)
    12.66$ (37%)
    24.89$ (17%)
    2.47$ (81%)
    GAMERSGATE

    [ 1903 ]

    0.75$ (92%)
    4.95$ (83%)
    9.74$ (25%)
    3.4$ (83%)
    1.84$ (74%)
    1.0$ (80%)
    22.49$ (25%)
    0.68$ (92%)
    1.46$ (89%)
    0.85$ (83%)
    5.59$ (20%)
    1.13$ (77%)
    1.84$ (74%)
    0.53$ (92%)
    3.75$ (62%)
    0.75$ (92%)
    0.48$ (52%)
    4.5$ (70%)
    8.44$ (66%)
    1.5$ (81%)
    0.53$ (92%)
    0.56$ (89%)
    1.69$ (89%)
    2.7$ (70%)
    1.8$ (85%)
    0.56$ (81%)
    6.0$ (50%)
    0.83$ (92%)
    1.5$ (81%)
    0.63$ (91%)

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    Time left:

    15 days, 3 hours, 9 minutes

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