Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game.
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Nightmares from the Deep 3: Davy Jones
Artifex Mundi
Artifex Mundi
2015-01-29
Casual Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(789 reviews)
http://www.artifexmundi.com/page/piraci3/
https://store.steampowered.com/app/284810 
The Game includes VR Support
Nightmares from the Deep: Davy Jones Linux Depot [1.37 G]
After a series of mysterious notes give Sara the evidence she needs to prove to the world the existence of the historical figure of Davy Jones, she calls a press conference to reveal what she has learned; that both Davy Jones and his mythical treasure are real, hidden away on a cursed island.
Suddenly Davy Jones’s sails appear on the horizon, and the undead pirate enters the museum to kidnap Sara and her daughter.
They are taken to the hold of Jones’s ship. In order to save her mother, Corey Black agrees to sign a dark pact with the Sea Devil himself…
Sara Black must face her hardest task yet: in order to save her daughter from the soul-stealing pact with Davy Jones, she must find a way to cancel it.
Will she succeed? Who is the voodoo witch who lives on the cursed island? Or the brilliant alchemist? Why does the ghost of a beautiful young girl roam Davy Jones’s island, and what is her connection to the legend?
Features
- The final chapter of the critically-acclaimed Nightmares from the Deep series
- 29 mini-games and 11 hidden object scenes that tell parts of an extraordinary story
- 12 mysterious statues to awake – they know the past of the legendary Sea Devil
- 68 diverse, majestic locations that allow you to explore almost the entire pirate island
- 32 achievements to unlock
- Extras: concept art, game music
- 3 types of Collectibles – 12 sea horses, 10 pirate cards and 24 puzzle pieces
- Additional adventure, in which Sara Black discovers the shocking truth about the survivors living on Davy Jones’s island
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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