We love classic point and click adventures. Thats why we decided to write a love letter to classic pncs - in the form of Irony Curtain. Creating a game that channeled our nostalgia and allowed us to include our collective experiences of the communist regime in Poland in a humorous way was a dream come true.
We believe there still are people who love this particular genre as much as we do and maybe that there are more who will be hooked on point and clicks after playing the right game, hence the mixture of nostalgia and improvements we presented in Irony Curtain.
Since the story is one of the most important elements in classic p'n'c games , so we made sure to have a well-written plot and interesting characters - Irony Curtain is about a goofy pen-pusher who gets tangled up in the spy-standoff between two powers. We wanted Evan to be likeable while also making him Guybrushingly funny he's an unwilling troublemaker and works really well juxtaposed with all the other characters, such as the ruthless Leader or Anna - who's smart, capable, mysterious... We wanted strong personalities to match the story and then we peppered it all with puzzles. A lot of puzzles.
And when we say a lot - we mean it. And mini-games too. This is where our HOPA background comes in we're really good in mini-games. Theyre not a classical pnc mechanic, but we know they enrich the gameplay, allow to pace it and also are a good excercise for the brain. Its also a tribute to our legacy we even have one hidden object scene in Irony Curtain as an easter egg! And believe us when we say - theres plenty easter eggs for you to enjoy try to find out if there really are 1951 hidden around Matryoshka. You can also read our previous Steam announcement on the topic here. Thats another point where the past intertwines with the present, bringing in jokes for both the fan of The Lord of the Rings and F.E.A.R alike.
We strived to create a game both familiar but also somehow innovative that's why the interface is exactly as you know it from other games. If youre a pnc player, youll know your way around from the getgo the inventory, the icons telling you what kind of an action is available, etc.
As both players and creators we know that being frustrated is not fun the game is supposed to be a challenge (like in the old, golden days) but at the same time we wanted the solutions to be more reasonable than use chickend and bucket to make a helicopter. The point is to get the satisfaction of solving a riddle using your brain, not a walkthrough. The puzzles in Irony Curtain can be ambigous, challenging but never absurd (and some of them can even be solved in multiple ways). The only absurdity youll encounter is the historical absurds that we really lived through. Yes, bribing people was normal. Yes, TP was a precious commodity and we stood in unending queues. But we hope that thanks to this youll not only get some mind excercise but also will learn about the oddities we had to live through back in the day.
When we pitched the game as Deponia meets Papers, please we were hoping to add value to the genre we loved talking about topics we cared about. And we believe we did. We hope we brought to the table all the things classical pncs represent: humour, wit, riddles and story thatll draw you for long hours (up to 10 ) so that the fans of classical point and click adventures will feel at home with Irony Curtain and those who are new to the genre will get hooked!
Irony Curtain premieres on the 16/05
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Nightmares from the Deep 3: Davy Jones
Artifex Mundi
Artifex Mundi
2015-01-29
Casual Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(789 reviews)
http://www.artifexmundi.com/page/piraci3/
https://store.steampowered.com/app/284810 
The Game includes VR Support
Nightmares from the Deep: Davy Jones Linux Depot [1.37 G]
After a series of mysterious notes give Sara the evidence she needs to prove to the world the existence of the historical figure of Davy Jones, she calls a press conference to reveal what she has learned; that both Davy Jones and his mythical treasure are real, hidden away on a cursed island.
Suddenly Davy Jones’s sails appear on the horizon, and the undead pirate enters the museum to kidnap Sara and her daughter.
They are taken to the hold of Jones’s ship. In order to save her mother, Corey Black agrees to sign a dark pact with the Sea Devil himself…
Sara Black must face her hardest task yet: in order to save her daughter from the soul-stealing pact with Davy Jones, she must find a way to cancel it.
Will she succeed? Who is the voodoo witch who lives on the cursed island? Or the brilliant alchemist? Why does the ghost of a beautiful young girl roam Davy Jones’s island, and what is her connection to the legend?
Features
- The final chapter of the critically-acclaimed Nightmares from the Deep series
- 29 mini-games and 11 hidden object scenes that tell parts of an extraordinary story
- 12 mysterious statues to awake – they know the past of the legendary Sea Devil
- 68 diverse, majestic locations that allow you to explore almost the entire pirate island
- 32 achievements to unlock
- Extras: concept art, game music
- 3 types of Collectibles – 12 sea horses, 10 pirate cards and 24 puzzle pieces
- Additional adventure, in which Sara Black discovers the shocking truth about the survivors living on Davy Jones’s island
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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