Hi there,
with less than 2 weeks till the Early Access release I'm currently busy with testing the performance of the game when lots of Zombies have been spawned and also when there are many dead zombies lying around.
A Zombie can exist in 3 states: As a living being (if you can say so steamhappy , as a Ragdoll (for example when hit by a car or when dying) and a lootable container (just like any other object you can loot). When the Zombie is in this 3rd and last state I preserve the pose and clothing at the moment of death. And of course this needs to be re-instantiated every time this part of the map is reloaded.
Besides that I've also increased the number of sounds a Zombie makes while approaching or when dying to improve on the overall atmosphere of the game.
Ben
[ 2024-11-03 18:35:22 CET ] [ Original post ]
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Sandbox Apocalypse is a 3rd person view, open world post-apocalyptic survial game where you are responsible for your own fate. Survive in a world inhabited by zombies, gather loot, build your base and explore the world.
This is a single-developer game developed by me (Ben). The game is currently under development and available in an early access version in order to gather feedback from the community. You can clearly see which other indie and non-indie games have been an inspiration to me. My aim is to combine the survival aspect and life simulation with an extensive crafting system.
There is already a lot you can do whilst playing the game:
Explore the 1 by 1 kilometer (1 square kilometer map - roughly 0.4 square miles)
Fight the zombies with a bunch of different weapons (and other items)
Search and find loot that will help you to survive (clothes, weapons, food, medical items)
Salvage whatever you can within the game and build a house for yourself
Change the environment, do some landscaping or dig trenches
Claim a vehicle and drive around
There are many things you currently cannot do or play with, but they are high on the list of priorities. I plan to add the following features:
Female character and character customization
Multi-player
Day and night and weather simulation
A map that will eventually comprise 10 x 10 kilometers
More vehicles, weapons, loot
Modding
- OS: Ubuntu 22.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
- OS: Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 2 GB available space
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