




Sandbox Apocalypse is a 3rd person view, open world post-apocalyptic survial game where you are responsible for your own fate. Survive in a world inhabited by zombies, gather loot, build your base and explore the world.
This is a single-developer game developed by me (Ben). The game is currently under development and available in an early access version in order to gather feedback from the community. You can clearly see which other indie and non-indie games have been an inspiration to me. My aim is to combine the survival aspect and life simulation with an extensive crafting system.
There is already a lot you can do whilst playing the game:
Explore the 1 by 1 kilometer (1 square kilometer map - roughly 0.4 square miles)
Fight the zombies with a bunch of different weapons (and other items)
Search and find loot that will help you to survive (clothes, weapons, food, medical items)
Salvage whatever you can within the game and build a house for yourself
Change the environment, do some landscaping or dig trenches
Claim a vehicle and drive around
There are many things you currently cannot do or play with, but they are high on the list of priorities. I plan to add the following features:
Female character and character customization
Multi-player
Day and night and weather simulation
A map that will eventually comprise 10 x 10 kilometers
More vehicles, weapons, loot
Modding
Version 0.6.3.0 features a map twice as big as the previous one. The map size has grown from one square kilometer to two. If you travel on the main road towards the east you will enter the new map part. You will notice that the landscape also has been modulated in a slightly different way and that it is populated by some new plant types and features depending on the height of the terrain.
The original map part (where the players start) has also been overhauled. This is just the first extension of many more to come, remember that I'm planning to grow the map up to a size of 10 by 10 kilometers.
These are other noteworty features and bugfixes of this release:
Features:
- A second map section has been added to the game, featuring an extensive road, a dirt road and one POI for now
- New cactus plants populate the desert. Harvest a cactus for a new (and relatively deadly but not very durable) weapon
- Roads have just become safer due to the placement of road deliniators
- The Vehicle camera is now connected more like a "rubber band" to the vehicle so that you won't experience vertigo trauma while driving :)
- The height resolution of the map has doubled. When digging you will by default change the height of the terrain bei 25 cm (0,25 m). But if you press the Shift-key you will change the terrain height by just 12,5 cm (0.125 m). This for example allows to smooth out roads so that smaller vehicles can properly drive on them without getting stuck. When driving offroad remember to better choose the Pickup Truck which has a much higher ground clearance ...
Bugfixes:
- Ambient Occlusion caused flickering on Tree Canopy Materials
- Container loot spawn wasn't fully random right from the start of a new campaign
What's next? The next release will feature a vehicle dashboard and the need to fuel up your vehicle.
Cheers,
Ben
Minimum Setup
- OS: Ubuntu 22.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set supportMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 2 GB available space
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