




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello,
today's update (Version 0.6.3.4) brings you the vehicle dashboard, shown to you when entering a vehicle. The instrument panel displays 3 analogue components, the speedometer, the RPM gauge and a fuel gauge.
With it also comes a fuel economy in the game. Driving is no longer for free! (And it wasn't even back then in the 80's - unlike many people want to tell you :) Each vehicle is configured with a different fuel tank capacity and fuel consumption. If you run low on gas, don't forget to fuel up at the gas station or bring some fuel canisters with you.
Watch the depiction under the fuel gauge which tells you which side the tank lid is on. Park in the vicinity of a gas pump and select the action by right-clicking on the vehicle (you have to be outside of the vehicle and close to the fuel pump). If you happen to find a fuel canister, stand besides the fuel pump and select the action "Fill" from the context menu of the fuel canister. When you bring the canister close to the tank lid of a car you can "Add Gas" from the canister to the car.
When entering a vehicle ("E" key) the vehicle no longer starts the engine automatically. You can either just start driving ("W,S") or hit the "SPACE" key to start-up the car. The headlights can also now be switched on and off using the "L" key.
Two new Option (Simulation) properties allow you to configure the initial fuel when a vehicle spawns and the overall fuel consumption rate.
Let me know if you would like to have a rear-view mirror added to the dashboard. I think this might be a nice feature, being able to see what is going on behind the car (a zombie approaching...?).
Bugfixes:
Sandbox Apocalypse is a 3rd person view, open world post-apocalyptic survial game where you are responsible for your own fate. Survive in a world inhabited by zombies, gather loot, build your base and explore the world.
This is a single-developer game developed by me (Ben). The game is currently under development and available in an early access version in order to gather feedback from the community. You can clearly see which other indie and non-indie games have been an inspiration to me. My aim is to combine the survival aspect and life simulation with an extensive crafting system.
There is already a lot you can do whilst playing the game:
Explore the 1 by 1 kilometer (1 square kilometer map - roughly 0.4 square miles)
Fight the zombies with a bunch of different weapons (and other items)
Search and find loot that will help you to survive (clothes, weapons, food, medical items)
Salvage whatever you can within the game and build a house for yourself
Change the environment, do some landscaping or dig trenches
Claim a vehicle and drive around
There are many things you currently cannot do or play with, but they are high on the list of priorities. I plan to add the following features:
Female character and character customization
Multi-player
Day and night and weather simulation
A map that will eventually comprise 10 x 10 kilometers
More vehicles, weapons, loot
Modding
[ 6277 ]
[ 2274 ]
[ 1932 ]