We love classic point and click adventures. Thats why we decided to write a love letter to classic pncs - in the form of Irony Curtain. Creating a game that channeled our nostalgia and allowed us to include our collective experiences of the communist regime in Poland in a humorous way was a dream come true.
We believe there still are people who love this particular genre as much as we do and maybe that there are more who will be hooked on point and clicks after playing the right game, hence the mixture of nostalgia and improvements we presented in Irony Curtain.
Since the story is one of the most important elements in classic p'n'c games , so we made sure to have a well-written plot and interesting characters - Irony Curtain is about a goofy pen-pusher who gets tangled up in the spy-standoff between two powers. We wanted Evan to be likeable while also making him Guybrushingly funny he's an unwilling troublemaker and works really well juxtaposed with all the other characters, such as the ruthless Leader or Anna - who's smart, capable, mysterious... We wanted strong personalities to match the story and then we peppered it all with puzzles. A lot of puzzles.
And when we say a lot - we mean it. And mini-games too. This is where our HOPA background comes in we're really good in mini-games. Theyre not a classical pnc mechanic, but we know they enrich the gameplay, allow to pace it and also are a good excercise for the brain. Its also a tribute to our legacy we even have one hidden object scene in Irony Curtain as an easter egg! And believe us when we say - theres plenty easter eggs for you to enjoy try to find out if there really are 1951 hidden around Matryoshka. You can also read our previous Steam announcement on the topic here. Thats another point where the past intertwines with the present, bringing in jokes for both the fan of The Lord of the Rings and F.E.A.R alike.
We strived to create a game both familiar but also somehow innovative that's why the interface is exactly as you know it from other games. If youre a pnc player, youll know your way around from the getgo the inventory, the icons telling you what kind of an action is available, etc.
As both players and creators we know that being frustrated is not fun the game is supposed to be a challenge (like in the old, golden days) but at the same time we wanted the solutions to be more reasonable than use chickend and bucket to make a helicopter. The point is to get the satisfaction of solving a riddle using your brain, not a walkthrough. The puzzles in Irony Curtain can be ambigous, challenging but never absurd (and some of them can even be solved in multiple ways). The only absurdity youll encounter is the historical absurds that we really lived through. Yes, bribing people was normal. Yes, TP was a precious commodity and we stood in unending queues. But we hope that thanks to this youll not only get some mind excercise but also will learn about the oddities we had to live through back in the day.
When we pitched the game as Deponia meets Papers, please we were hoping to add value to the genre we loved talking about topics we cared about. And we believe we did. We hope we brought to the table all the things classical pncs represent: humour, wit, riddles and story thatll draw you for long hours (up to 10 ) so that the fans of classical point and click adventures will feel at home with Irony Curtain and those who are new to the genre will get hooked!
Irony Curtain premieres on the 16/05
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
[ 2019-05-15 13:28:49 CET ] [ Original post ]
- Nightmares from the Deep: The Siren`s Call Linux Depot [1.07 G]
When Sarah Black, curator at the Caribbean Naval Museum, receives a package from a mysterious messenger, she is unwittingly drawn into an ancient conflict. Inside the package she finds an artifact, and instantly assailants descend on the museum to rob her. The artifact is stolen. Sarah lowers her head in disbelief as she realizes that again she is falling headfirst into a nightmare from the deep.
Next Sarah finds herself on the shores of Kingsmouth, a forgotten fishing town which holds an incredible secret. A would-be messenger reveals the sad truth: he and the rest of the town’s denizens are suffering from a curse that is gradually turning them into ghoulish, mutated ocean creatures… a curse that was cast by none other than the mayor, Murray, and the old sea-devil himself, Davy Jones.
Features
- Thrilling storyline with complex plot based on a dark mystery
- Unusual depth of character for the Hidden Object genre
- AAA-quality cinematics
- A plethora of majestic locations
- Varied gameplay: interactive hidden-object scenes, mahjong, and many others
- Three different types of collectible objects
- The sequel to the smash hit Nightmares from the Deep: The Cursed Heart, building on the first game’s story
- Bonus gameplay: an additional adventure, telling the story of the praetorians who seek redemption after decades of serving Major Murray
- Additional materials: concept art, wallpapers and a stunning soundtrack
- Replayable minigames and HO scenes
- OS: Ubuntu 12.04 (32/64bit)Memory: 512 MB RAMGraphics: 128 MB VRAMStorage: 1 GB available space
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)Memory: 1 GB RAMGraphics: 256 MB VRAMStorage: 1 GB available space
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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