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The update brings in several fixes and UI/QoL improvements, based on the players' feedback. The most notable among them is the completely redesigned Estimator Tool and new wiki (but there are others, too).
Since some of you liked the cheat sheet, there are two more pages to it covering other common questions now. You can open it from the tasks tab on the left. Full changelog:
Thanks for all the feedback. It seems the connection mechanics are a bit too confusing to learn, which is why I introduce the cheat sheet - a short term solution and a guide that contains the most common problems and solutions with trails/buildings connections. It can be opened in game at any time by pressing "Help" under the tasks tab on the left (or pressing the tasks button if there's none left). You can also find it as a picture in the end of this announcement. Full changelog:
After few intense weeks of making everything perfect, the full release of Octohill Ski tycoon is finally here. Get your own ski resort now!
This announcement brings some very exciting news. There's a release date finally set, the demo and full versions content is finalised and on top of that Octohill takes part in the Steam Next Fest in the coming week.
The next important chapter which should be considered essential for a ski resort tycoon is finally complete: helicopters. In the game, they play several roles:
Hello and Happy New Year! This post contains few updates on what I've been doing over the last weeks.
Free demo is finally out for everyone! Please give it a try and share your feedback! https://store.steampowered.com/app/3355160 While the full game is still under development, your opinions on demo may change what the final version will look like. The demo itself will be updated over time as well (no new content will be added as it will go directly to the full version, but the UI, gameplay and graphics will be kept in sync).
Everyone registered should have already received an invitation. The registration will stay open for the weekend, make sure to click "Request Access" on the main page if you're interested!
Thanks to everyone who showed interest in the public playtest, I'm now ready to open it to public!
So, the first announcement is here. I'm working on some exciting stuff right now, but you all would probably rather hear about the game state, its closeness to completion and the release plans so that's what I'm going to write about.
Octohill is a casual ski resort simulator where you can try to build and manage your own resort on one of the countless mountain maps. You will be drawing trails and terraforming slopes, managing finances, transportation, construction and maintenance, but the game main focus is on careful planning.
In Octohill, you are building your ski resort from scratch. You will be choosing best spots on the slopes, prepare terrain and mark areas for the trails, connect them to ski lifts and public roads and provide all the services your visitors look for. With intuitive building mechanics and fixed grid layout you may relax and focus on planning and creativity.
Your resort will attract very few visitors in the beginning, but as you cater to their needs your reputation will rise, allowing more people on your slopes and bigger incomes in your bills. Every skier has their own preferences and skills, keep that in mind when planning another expansion as you need to keep your resort profitable and your visitors satisfied.
Octohill comes with several default maps based on the real world locations such as French Alps or Rocky Mountains, which you can use to recreate one of the famous resorts. But if you get bored with them, you may also try highly customizable procedurally generated maps, or even use your own heightmap image.
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