Free demo is finally out for everyone! Please give it a try and share your feedback! https://store.steampowered.com/app/3355160 While the full game is still under development, your opinions on demo may change what the final version will look like. The demo itself will be updated over time as well (no new content will be added as it will go directly to the full version, but the UI, gameplay and graphics will be kept in sync).
Playtesting notes
Huge thanks to everyone who took part in the demo playtesting, all your feedback was extremely useful (both positive and less so). I started addressing the issues from the first day and now all the urgent ones are fixed which is why this demo can be released now. Keep an eye for future public playtests!
Full release date
With all of that, the full version finally looks scoped out now which means I can announce (approximate) release dates. Octohill is coming live in March 2025, in just a few months!
[ 2024-12-05 18:27:44 CET ] [ Original post ]
Everyone registered should have already received an invitation. The registration will stay open for the weekend, make sure to click "Request Access" on the main page if you're interested!
Feedback reminder
Please leave your feedback via:
- Steam discussion thread if you want a public discussion
- "Send Feedback" button in the game if you'd rather keep it private (or anonymous)
[ 2024-11-15 16:30:47 CET ] [ Original post ]
Thanks to everyone who showed interest in the public playtest, I'm now ready to open it to public!
Important dates
Playtest will start this Friday, 15th of November and will run for two weeks, until 29th of November so everyone registered can find some time to try the game. The registration will close in the first few days of the playtest so you still have chance to press this "Request Access" button if you haven't done so yet.
What to expect
As this playtest only covers the demo version of the game the expected playtime is just about one hour (unless you really strive for perfection), plan your time accordingly. The game build should be more or less stable and there will be an interactive tutorial (only English language for now) intended to guide you through the first steps, if you face any issues or struggle with some mechanics please don't hesitate to report it back.
Providing feedback
The main point of this playtest is of course me learning what needs to be changed. Please write whatever you feel about the game, especially the things you found inconvenient or problematic (but also things you liked or want to see added). There are two ways to provide feedback:
- Through the "Send feedback" button in the title/pause menu (bottom right corner) if you want it to be private and/or anonymous
- In the Steam discussion thread if you want it to be a public discussion
[ 2024-11-11 22:49:30 CET ] [ Original post ]
So, the first announcement is here. I'm working on some exciting stuff right now, but you all would probably rather hear about the game state, its closeness to completion and the release plans so that's what I'm going to write about.
Demo
I have far-reaching ideas, but the game is already playable and fun. The current plan is therefore to have a free demo released ASAP, to show the world what the game is about, and also to gather some feedback from all of you. The demo will have all the promised main game features, except that it will be limited to one single small map. It will also miss some late-game content which is not mentioned on the store page yet, such as hotels or helicopters; the content for the demo is already complete (except two mechanics which are under development, there's a hint in the screenshot above).
Public playtest
Even demos should be properly tested and groomed before release. Internal stages of that are already in progress, but there will also be a public playtest in a few weeks. Register now by clicking the big green "Request Access" button on top of the store page!
Other updates
There's no full release date yet. For that, I first have to draw a line and decide which features will be a part of it, and which can be added in the later updates. Your feedback from playtests and demo will be an important part of these decisions.
Short summary
- Public playtest in a few weeks, register now!
- Free demo when the playtest feedback is processed and acted on
- More details will be coming later
[ 2024-11-05 23:32:30 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Octohill is a casual ski resort simulator where you can try to build and manage your own resort on one of the countless mountain maps. You will be drawing trails and terraforming slopes, managing finances, transportation, construction and maintenance, but the game main focus is on careful planning.
Design your resort from the bottom
In Octohill, you are building your ski resort from scratch. You will be choosing best spots on the slopes, prepare terrain and mark areas for the trails, connect them to ski lifts and public roads and provide all the services your visitors look for. With intuitive building mechanics and fixed grid layout you may relax and focus on planning and creativity.
Raise to the top
Your resort will attract very few visitors in the beginning, but as you cater to their needs your reputation will rise, allowing more people on your slopes and bigger incomes in your bills. Every skier has their own preferences and skills, keep that in mind when planning another expansion as you need to keep your resort profitable and your visitors satisfied.
Choose your own mountain
Octohill comes with several default maps based on the real world locations such as French Alps or Rocky Mountains, which you can use to recreate one of the famous resorts. But if you get bored with them, you may also try highly customizable procedurally generated maps, or even use your own heightmap image.
- OS: x64Memory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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