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Snakeloop is finally out! There is also a launch discount of 10% for the upcoming 10 days (until April 7th) to celebrate the release. Check out the Launch trailer: [previewyoutube=YLw_VzsQsCE;full][/previewyoutube]
So, Steam Next Fest is coming to an end meaning it's the final stretch towards the release of the game. And it's also time for the game to get a proper release date, so here's the announcement: Snakeloop will release on March 28th. Next Fest went great and thanks to everyone who tested the demo. For some data, over 500 players played the demo so far, completing a total of over 10k levels, and also highlighting a couple points that needed improvement in the game. The demo will remain available until at least the launch of the game and it is also getting a slight update to improve a couple things based on player feedback (changelog below). Now, as to the full version of the game, it is pretty much 99% ready with the only things left being some refinement on the final selection & order of the 90 levels that will be available in the main game (rest will be added as bonus on the workshop), as well as finishing the support of the steam workshop for modding (structure for modding is already there, just need the workshop-specific stuff). Also, the full game has a couple extra mechanics and twists that weren't showcased in the demo and will have significantly harder levels (as the demo was mostly the tutorial levels except for a couple levels).
Snakeloop will be part of Steam Next Fest starting tomorrow. The demo is also getting a small update, bringing a bit of QoL based on feedback and fixing a couple minor issues.
Snakeloop is a challenging puzzle game based on a simple idea: What if you took classic Snake but inverted the goal and made it so you have to form a loop by eating your own tail.
Over 60 hand-crafted levels
Multiple solutions to levels - Try to find the optimal solution
Several twists to the base puzzle mechanics
Create your own levels easily & play community-made levels through the Steam Workshop