THYSIASTERY
DIRGA Developer
DIRGA Publisher
Q2 2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
D1.1.19h1 Patch NotesD1.1.19h1:
Gameplay:
Halved poison damage from Monsters.
You can now rotate while in Combat mode with standard turning buttons (default: Q and E).
Replaced status abbreviations with icons. Added hovering tooltips of these icons.
Fixed Harvester's Doom spell doing nothing.
Other changes and improvements:
Fixed tooltip on skill buttons.
UI map arrow speed increased.
Added 'Dreams', text appears during rest.
Fixed settings menu reseting to default palette when modifying settings.
Set default palette to Dramatic.
Adjusted item selection scrolling.
Swapped sound effect of Doom skill (monster only).
Added visual effects to campfire.
[img src="https://clan.cloudflare.steamstatic.com/images/45192564/b9b97323a8372d14dba17638151213ce184a1183.gif"][/img]
[ 2025-06-05 17:31:09 CET ] [ Original post ] vD1.1.16 Release NotesvD1.1.16
Gameplay:
- Added new tiles and assets to the Trench and Forest stratums.
- The first difficulty selection, Slumbering, is now available with two modifiers.
- Added a number of new skills and items
- Added a number of new animations.
- Added experience bar in character sheet.
- Exploring now gives experience.
- Added doors.
- Added a range weapon and range attacks.
- Added some in-game events.
- Altar now gives either a random skill or a stat increase.
- Merchant can trade with you now.
- Improved monster aggro.
- Equipment swap now takes time.
- Added Use item button in Combat mode.
- Fixed description of some conditions.
Other changes and improvements:
- Added selectable sprite palettes in Settings.
- Improved Keyboard targeting logic.
- Dungeon generation is significantly adjusted and improved.
- Some monster and skills tuning changes.
- Increased readability of some elements.
- Improved some tooltips.
- Several UI fixes and improvements.
- Some text flow and typo fixes.
- Added new sound effects and musics.
- Improved certain character portraits.
- Added new input system (controller).
[ 2025-05-26 13:13:39 CET ] [ Original post ] What exactly is THYSIASTERY? - Developers Stream Watch the developers play THYSIASTERY.
Explain mechanics, give tips, tricks and other shenanigans.
Bonus: Is it a good idea to speedrun this game? Let's find out.
Note: This is a prerecorded broadcast.
Start time:
- 8:00 AM, February 21 PST
- 11:00 AM, February 21 EST
- 4:00 PM, February 21 GMT
- 5:00 PM, February 21 CET
- 6:00 PM, February 22 EET
- 1:00 AM, February 22 JST
Check out THYSIASTERY on Steam and play FREE Demo today.
https://store.steampowered.com/app/3492680/THYSIASTERY_Demo?snr=1_7_15__13
TRAILER:
[previewyoutube=3-bNdy8ZEDo;full][/previewyoutube]
Welcome to the world of THYSIASTERY!
DIRGA
[ 2025-02-21 04:30:46 CET ] [ Original post ] vD1.0.9 Patch NotesvD1.0.9:
- Added option to toggle VSync and adjust framerate limit in the settings menu.
- Changed default renderer to Vulkan for time being. If you wish to use the OpenGL renderer, use launch option -force-glcore. If you are missing Vulkan support, game should automatically select it.
[ 2025-02-19 15:24:19 CET ] [ Original post ] vD1.0.8 Patch NotesvD1.0.8:
- Mortal blow survival chance is now displayed in Wounds tooltip.
- Duration of stun caused by stunning strike reduced.
- Improved accuracy of Crush.
- Fixed animation bug caused by monsters repeatedly attacking.
- Opening chests now creates a pop-up text.
- Adjusted movement animation.
- Fixed some issues with shaders.
- Restored red outline when monster is below 25% health.
- Fixed issue of settings not being saved.
- Help menu will not pop automatically on start if Tutorials are turned off in Settings.
- Some monsters act slightly faster.
- Player starts with additional vials of Azoth.
Current issue:
When capturing video or image, the output may be quite dark. We are currently investigating this.
[ 2025-02-18 10:36:42 CET ] [ Original post ] 
THYSIASTERY is a turn-based, dungeon crawling roguelike role-playing game rendered in a retro-inspired art style.
Play as a group of bearers of the Brand that have been drawn into the vast and enigmatic Labyrinth. Save, ally with, rely on and learn from characters you encounter whilst exploring in hopes of finding a way out. Discover buried forests, underwater cities and other ancient secrets as you delve deeper into the Labyrinth.
The Brand has called you in.
The Labyrinth hungers once more.
Or is it all just a sign of madness?

FEATURES:
- Turn-based combat in which your choices allow you to capitalize on chance and weakness - or be similarly exploited.
- Classic roguelike features such as permadeath, procedurally generated areas and randomly generated characters that provide a highly replayable game.
- A great number of skills for characters to learn and discover, then teach further to other characters.
- Explore different environments, investigate mysterious objects and artifacts, and meet some of the friendly natives of the Labyrinth.
- A number of difficulty modifiers to amp up or down the difficulty.
- Beautiful retro-inspired art style drawn in limited color palettes.
MINIMAL SETUP- Processor: 64 bitMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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