Ad Astra Infinita: The New Evolution is a punkish, sanboxy JRPG focused on mechanical exploration and light environmental storytelling.
Included:
10-20 hours of gameplay across seven or eight regions in the game world
20+ boss battles, some of which are challenging and/or have been tested, but all of which drop cool stuff
150+ Mutagenes to equip to your party, split across eight different categories such as Human Weapons, Mutant Weapons, Mentalities and Structures
150+ skills to use in battle, including physical attacks, Psionics, and Transcends
A fair amount of silly dialogue and environmental interactions, such as increasing or decreasing the number of corpses in a facility, going bowling, and quiz questions
50+ pieces of original music, including some that could be called headbangable slabs of riffage
Not included:
Original art
Cutscenes
Meticulously balanced gameplay
Base building
Much serious dialogue
Dating/Waifus
The game now has an encyclopedia which allows you to look up information on skills, mutagenes, enemies, and status effects!\n\nTo use the guide, you can either open it manually from the main menu, or press \'g\' or \'i\' while in any menu that allows you to select mutagenes or skills in order to open the guide entry for that particular object. While in battle, you can also press \'g\' or \'i\' when choosing an enemy to target with skills in order to open the guide entry for that enemy, if you\'ve defeated the enemy before *or* targeted it with Comprehend Form.\n\nI\'ve also made a few balance changes, a couple new mutagenes here and there, and added a new plugin (thanks SomeRandomDev!) which adds nicer prompts in battle when you hit an enemy weakness or resistance (>150% or <50%) or score a critical hit, to make it clearer who has the weakness/resistance.\n\nThe sprites of party members following the MC on the map seemed to be causing lag, so I\'ve removed them.\n\nThanks for playing!
- Fixed HP/MP damage numbers appearing as decimals
- Removed 'Optimize' command for equipment
- Removed animations for status effects, since they seemed to slow the game down
- Added the Nanoblade fusion (Felid Paw + Liquid Manipulation IV + Grindstone Skin + Strong Plasmid)
- Added the transcend Fury Fire to the Salvo Shooter, Aquillafer, and Exvitation mutagenes
- Added the skill Kairotic Strike to the Enhanced Reflexes, Wild Assassination, and Way of the Jungle mutagenes
Updated the game to the most recent version, since I hadn't set my new builds live.
Minimum Setup
- OS: Unknown
- Processor: Unknown
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