We've brought yet another update, the first one after the Playtest Opening. We will be letting in more players with this update. This update mainly focuses on polishing the game, much-needed performance fixes, and new features. New Features
- Added a Collection Button in the Storage Panel. Currently, it only shows discovered items but will also display enemies and maybe even some lore.
- Added a loading screen when opening the game to improve performance.
- Added many new items.
- Added an Autosave feature.
- New item discovery notifications.
- The shop now displays your amount of gold at the top of the screen.
- Added a "hands" option in the battle system if the player has no weapon equipped.
- Added a little "Interaction" that hints at some lore ;).
- Added Steam Cloud Save for player save files and settings.
- Added 3 new Hidden Achievements.
- Added and balanced battle rewards.
- Added credits page in the main menu.
- Added many more secrets and references.
- Added a new area, with all new enemies and items.
- Added new crafting recipes.
- Added random text when you loose a battle. (thanks Azwuky)
- The backend for nearly everything has been reworked to improve performance. This includes, but is not limited to: The World Map, Location Exploration, Battle System, Inventory, Main backend processes, and the Main Menu.
- Multi-threading has been implemented to increase performance.
- The Battle System UI has been changed.
- The World Map UI has been changed.
- The font for buttons and some other text has been changed to a new font.
- When the player levels up, it now shows a popup to make it more noticeable. Leveling up now also increases the player's Max HP by "+50" per level.
- Enemies in the battle system now have level scaling.
- Updated the look of the shop and workshop.
- All new walk text created by Azwuky.
- After losing or winning a battle, you no longer get sent into another battle. This was only used for testing purposes and was never meant to stay.
- Updated [spoiler]Go find it yourself...[/spoiler] to have a new "Go Deeper" button.
- Changed the style of the navigation button in the top left.
- Gathering resources will now always give you at least 1 item, instead of sometimes dropping nothing.
- Player Stats now show in the storage player stat bar.
- The walk button now has a half a second cooldown, to not overload the game with requests.
- Fixed a bug with the Discord RPC not displaying the time properly.
- Fixed various bugs with location exploration.
- As mentioned earlier, performance has been enhanced through many, many methods.
- Fixed a bug where the player would not level up when available.
- Fixed a bug where the AFK panel needed to be clicked twice after switching panels.
Just as a disclaimer:
Your Save Has Been Wiped. This was done to clean up old variables that could still be lingering from previous versions. The save wipe also helps prevent potential issues with certain variables whose default values have changed and are static (meaning there is currently no way to increase or decrease these stats in-game). This ensures a smoother experience moving forward. We apologize for the inconvenience. The old save folder and files are still there; you just need to move them from 'C:Fennixindi\player_save.json' to 'C:\Users\Username\AppData\Roaming\ProjectViper\player_save.json' if you prefer to restore them manually. -Seabass
[ 2024-10-15 15:22:07 CET ] [ Original post ]
We are pleased to announce that we are starting to let in play-testers for Project Viper! This dose not mean that we are going to release soon, we just need inspiration. Nothing is final in this build, and there is very limited content. We encourage whomever has been invited to communicate in the discussion forums for Project Viper. And thank you to everyone who has wish-listed Project Viper! - seabass
[ 2024-09-03 11:24:37 CET ] [ Original post ]
New Features
- Weapon Stats
- Secret ;)
- Items in inventory now save it's position
- Auto-save
- New achievement
- Log files will now be created
- New launch option to open the game with a console output
- Updated Battle System
- Region Based Walk Text
- Different Welcome Screen Text
- Minor details added
- Partially finished equip system
- Menu title animates slower
- Removed bug report button on escape menu
- Redesigned the structure of the location code to be more efficient
- Major performance boosts
- Many inventory fixes
- Click sound no longer bugs out
[ 2024-08-16 20:12:27 CET ] [ Original post ]
- Fixed steam overlay bugging out
- Added and fixed the "Play Project Viper" Steam Achievement
- Added a new Steam Achievement (Hidden)
[ 2024-06-30 03:30:37 CET ] [ Original post ]
Next game update will include the Battle System!
This will be the first round of the Battle System updates, since this update is quite a big task. This first round: we will be adding the base look and functionality.
We cannot give much information on what else we will be adding this update, but it will not just be the Battle System.
Bellow is a graph of how the full battle system will work!
[ 2024-06-30 03:03:43 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Project Viper
Discover strategic capabilities in Project Viper, an innovative blend of strategy and action set in a futuristic world on the verge of collapse.
Seize Opportunities
Exploit your enemies with various tools designed to do just that. Find your enemy's weakness and use it to your advantage. Different equipment can synergize, so choose your loadout carefully.
Explore, Explore, Explore
Gather items from numerous areas, craft powerful weapons, and discover secrets waiting to be known. Brew potions for temporary boosts or cook carrot cake to savor; it's your job to find ways to grow powerful, even if it's just for a moment.
Exploit Your Enemies
The enemies you fight determine your phase of the game. Will you slay the weak or tower over the impossible? It lies in the equipment you use and how you use it.
Inventory Management
Your inventory is the artery to your power. Your capacity is limited, so choosing what to keep and what to lose is vital. Every item you get could prove helpful to you.
In Project Viper, success hinges on strategic thinking and resource management. With each climb, you'll grow closer to finding what you have become.
Are you ready to take on the adventure? Or will you crumble into the depths below and discover who you are...?
- OS: Ubuntu 16.04 or similar
- Processor: Intel Core i3 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics (Intel HD Graphics 4000 or equivalent)
- Storage: 300 MB available space
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i5 / AMD Ryzen 5 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated GPU (Optional) for smooth rendering of animations or graphics-intensive content. but integrated graphics should also work fine.
- Storage: 1 GB available space
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