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In Powerplay, you will manage the economy and the military strategy of an industrial nation. Make sure to defend your assets and conquer new lands. Define your way to survival in the finite, merciless world of Powerplay.

Build, equip, and deploy huge armies using the resources and technology you've developed. Expand your territory or defend your strongholds. Every decision matters, from choosing which weapons to produce to leveraging terrain and supply lines.

Building efficient supply chains is the backbone of Powerplay. Design and optimize networks of conveyor belts to transport raw materials to factories, where they’re transformed into intermediate resources and weapons. The challenge lies in balancing resource allocation and space management.

Extract and refine uranium to unlock game-changing weapons. This is a long process in which you are vulnerable to fatal disruptions. Still, if you can efficiently control your nuclear production you will have a massive advantage in the end game.

A core feature in this game is resource locality. There is no global inventory. You must strategically extract, process, and transport resources to expand your base. You must create supply lines and protect them to maintain control of the land.

Features

  • Classic RTS combat featuring hundreds of units

  • Isometric camera

  • Conveyor belts

  • Fog of war mechanic

  • Terrain editor with elevation support

Game modes

  • Global Dominance (PvE)

  • Deathmatch (PvE)

  • Sandbox

Military

  • Build guns using the surrounding resources

  • Build tanks to breach hostile settlements

  • Nuclear weapons

Transport

  • Short range using workers and conveyors

  • Medium range using vehicles

  • Long range using trains

Powerplay
FranticDeveloper
FranticPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Major Update: Core Redesign & Live Playtest

Weve completely revamped the core design of Powerplay to make it more fun, streamlined, and less frustrating to play. The biggest source of frustration we identified was early base building, which used to be unnecessarily complicated

Global Inventory & Crafting

Natural resources are no longer local: they now feed into a global inventory.

Many players felt overwhelmed early on by having to manage complex resource flows before even building a stable base. This change fixes that. You can now manually craft buildings and intermediate resources from a global crafting panel.

This lets you focus on harvesting and building without worrying about logistics at first.\nAs you progress, automation becomes the natural next step. Reducing the manual workload by introducing infrastructure that automates extraction, resource flow, and unit production.

In short:

Base building and logistics now feel more like Factorio, while the military side remains closer to Command & Conquer.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/bbc2f967a45dca15de2a92cd9d5fd3856cf57fb3.jpg\"][/img]

Resource Harvesting

Workers can now deposit harvested resources directly into the global inventory, making them instantly available for crafting. This makes the early game smoother and faster, allowing you to set up your core base quickly. As your base grows, youll still want to automate harvesting through dedicated structures to scale efficiently.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/d091e48cbd39fc66547b95082194aa190ba6e254.gif\"][/img]

Liquid Resources

Liquid resources such as Water and Oil can no longer be gathered by workers. To access them, youll need to build a Pump, adding a strategic layer to how you plan your infrastructure.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/b68bb4a8dbd740d464e6b4ecee54c539be270946.gif\"][/img]

Automation and Inserters

Automation now follows the Factorio model: essential for scaling up your production but not mandatory early on. You can start simple and gradually evolve your base into a complex automated network.

Inserters are a brand-new tool that let you control and fine-tune resource flow between buildings. The heart of your automation system

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/fc2d128e11d6fa955fff12ef43766fbc5d9d484a.gif\"][/img]

New Depot Building

The Depot has been redesigned. Its no longer a central hub for resources, but rather a resource sink: Any resource reaching the Depot is added to the global inventory and becomes available for crafting.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/c6970a53f03c7aeb1654abe2b2a5d331d601564a.gif\"][/img]

New Infantry Units

The weapon and soldier system has been reworked. You can now spawn fully armed infantry directly, instead of creating workers and equipping them separately. This greatly simplifies army management and keeps the focus on tactics rather than micromanagement.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/3a908647c8f2b7f441194d78701838251d9daf04.jpg\"][/img]

New Building: The Quarters

The Quarters building acts as your new barracks. It can produce workers, AK-47 soldiers, and RPG soldiers, giving you all the essential units to start building your army.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/38e4631be0f6bdf53af65c55fa8edefc30e5a52d.gif\"][/img]

Unit Clash Mode

Weve added a brand-new mode: Unit Clash. Here, you can draft and pit units against each other in quick battles. Perfect for testing and balancing unit strengths and weaknesses.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/f5db332d6ea6993cc17f9262b6bba85a18b3cc0d.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45047671/bc5a6942125fdf9533d56c89d7c4f713d684d939.jpg\"][/img]

Playtest Is Live!

The Playtest version is now public and regularly updated! Youll find the Playtest button on the games Steam store page. Wed love to hear your feedback. You can submit it directly through this form (also accessible in-game): https://tally.so/r/mV2qKg

[ 2025-10-08 20:06:13 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
  • Memory: 8 GB RAMStorage: 2 GB available space
  • Recommended Setup

    • Storage: 2 GB available space
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