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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I am so proud, after all these years, to finally hit that publish button so you can now play the game on Steam.
Just a small patch: The AI will now contest the player's full R&D rush strategies, and you will probably no longer be able to win all technology races with this strategy. The delay between clicking on a country on the map and opening the country panel has been reduced. What's next? Well, the core game (USA vs USSR between 1949 and 1989) is almost done. I see no reason to make players wait until September to play it. I will probably take a month to polish the current version, then open Early Access in April. That will give us 6 months to work on cool features like: -Improved multiplayer -Editor tools -More content and paths for the USSR -Etc... Anyway, I plan to keep updating this game even after the final release, so concepts like "early access" or "final release" arent that relevant... (For those of you asking about new countries, France and China are planned as DLC.) Have fun!
Hello, The development of the game is progressing smoothly, and Im posting this Steam news to summarize the latest patch content. 1) The 1969-1975 scenario has been extended to cover the 1969-1979 period. 2) The oil industry has been reworked and now appears as a country trait. Countries with this trait are more affected by global oil prices. Economic aid to these countries while prices are high will also have a greater impact. 3) The multiplayer system has been reworked once again. I need your feedback to improve it further. 4) As some of you have started tinkering with the JSON save files, Ive added some basic features to make modding easier. Ill continue to add more modding features as development progresses and plan to release a proper editor sometime after launch. Here are a few steps you can take to gain an infinite budget (it should take less than 5 minutes): Open a save file with your Notepad. Search for "Country":"USA", then look for "budget" and "monthly." Change the value to whatever you like (maybe 1000?). Voil! (You can open the game folder from the options menu so you don't have to search for it.) Once youve made the changes, place the file in the games folder > mods > custom_json. Rename your file with a creative name, such as "infinite_money." Now, whenever you launch the game, an option to play your custom scenario will be available in the scenarios list. Have fun! Maestro Cinetik
The demo now has 9 playable scenarios, ranging from 1949 to 1975, which is more than what you get in the browser version if you're not a Patreon supporter.
The new scenarios
1963-1975 Vietnam War:
This scenario features the entire war, but beware: it also includes an instant defeat for the US player if they lose Vietnam.
1969-1975 Time for Diplomacy:
The early 70s were wild, with many guerrilla movements across the globe.
Youll love it!
Will all the final game content end up in the demo?
Of course not!
From now on, I will rotate the scenarios when I add new content, just like I do for the browser version.
The demo will also never include any of the grand campaigns.
And sadly, but as expected, it will be disabled when the game is released (since $4.99 games dont need demos, but your direct financial support via a purchase).
Have fun!
Maestro Cinetik
Hello! I know from your feedback that developing countries in your bloc is very important to you. The system has been reworked for the PC version, making it more subtle than in the browser game.
Hello,
The living demo is evolving fast!
In the latest update, you have:
2 new scenarios, including a 10-turn long scenario.
Mister K.
In this scenario, you will replay the entire Khrushchev era (1953-1964).
The Vietnamese Spiral
You will relive the few years leading to the US's massive involvement in Vietnam.
Achievements
Ive also added the first 10 Steam achievements to provide some challenge.
Have fun!
Maestro Cinetik
PS: As this is only a demo, Id appreciate your feedback to improve the game and make it perfect for the final release.
Hello!
The demo is evolving and now proposes two scenarios.
I am really satisfied with the result so far, and the demo is certainly really near the end result.
What's in the new scenario?
The demo for the game will be a living demo, meaning it will continue to evolve until the full release. Be sure to check back regularly or follow the game on Steam so you dont miss any exciting updates! Ive been hard at work patching and improving the demo lately (apologies for the broken build from yesterday!). Whats New: New AI: The AI has been upgraded to perform better, scoring more points and reacting to your actions. In my opinion, it now compares favorably with the browser version's AI. Colliding Telex Bug Fixes: The issue with colliding telexes has been resolved.* Techno Bug Fixes: The bugs from yesterdays tech update have been patched. Mute Option: You can now mute the sound in the game. (more subtle volume options wil leventually come much much later in the game's develomment) Whats Next for the Demo: Short Term: Multiplayer is almost there (90% complete), but it still needs some fine-tuning. New game mode options will be added, providing even more customization. Medium Term: Content additions are coming soon. Theres a possibility that Ill switch out the current demo scenario for a different one to give you a new experience. Multiplayer will receive more options and quality-of-life improvements, making it as enjoyable as possible. Long Term: Full support for French and Chinese languages (currently a work in progress and incomplete). The final game will feature even more languages, though I cant say yet if theyll be included in the demo. *If you still experience the colliding telex bug, please send me a screenshot of your current FPS. Thank you for all your feedbacks on the Discord. Maestro Cinetik
Hello there!
That first news will unveil the road map for the game and the new planed features.
In a world dominated by antagonistic ideologies, supported by vast nuclear arsenals, a direct confrontation would mean the end of civilization as we know it.
In Maestro Cinetik's Cold War 2, you play as either the USA or the USSR, turning the globe into your strategic playground.
Use diplomacy, threats, and covert actions to ensure your ideology prevails!
This game isn't entirely new—it's the PC adaptation of a browser game, originally designed to be played discreetly at work or school.
Needless to say it saved countless people from boredom.
And thanks to web analytics, we know just how impactful it was: Cold War 2 delighted over 100,000 unique players over the years.
Some even regard it as their favorite strategy game of all time!
If you're familiar with my work, you know I focus on crafting games you can enjoy in a single evening, yet with enough depth to offer endless replayability.
I’m confident the game's simple mechanics paired with historical events that force you to make impactful choices, will provide over 100 hours of entertainment.
Now:
Have fun! (this is an order, not a wish!) -Maestro Cinetik
This version isn’t just polished—it includes a multiplayer mode!
You'll also enjoy a host of customization options, ensuring no one plays this game "vanilla".
Whether you prefer a relaxing map-painting experience or a high-stakes simulation teetering on the brink of nuclear annihilation, that game has you covered.
The goal is to earn more prestige points than your opponent.
Prestige is gained by improving relations and signing treaties with countries around the world. Meanwhile, your opponent will work tirelessly to undermine the nations in your bloc and shift the balance of power in their favor.
Are you ready to lead your ideology to global dominance—or will history repeat itself?
It’s simple:
Maestro’s inflated ego demanded it.
"Cold War" is such a common name that it was already taken.
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