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Hello!
This update introduces a major improvement to game mechanics and overall balance.
I hope youll enjoy it as much as I enjoyed working on it!
[img src="https://clan.cloudflare.steamstatic.com/images/45312700/dae4661f4bf87bdd054fd45e5056d72f9f050124.png"][/img]
This new feature, currently available for the USA and the USSR, introduces a list of geo-strategical advantages that can be unlocked by meeting specific conditions.
Most of these provide an instant "kaboom!" effect, along with lasting bonuses as long as the conditions remain fulfilled.
Here are two examples to help you understand how the system works:
[img src="https://clan.cloudflare.steamstatic.com/images/45312700/5456d3ac02de8d492fd147ed9f9b31ee10f2839c.png"][/img]
Conditions:
This advantage for the USSR unlocks whenever the Armed forces ratio in Europe is 5vs1 or more in favor of the Soviet Union, and the Defcon is inferior to 4.
To calculate that power ration, it is considered that USSR has 300 "army points" in Europe.
Needless to say that the US player now can no more ignore Europe and has a real incentive to maintain large forces there.
Event Text:
In Europe, the disparity between Soviet Red Army forces and those of Western Europe and the USA is striking.
All Western general staffs are forced to admit that the Red Army could potentially reach Paris or London within weeks.
Widespread and conspicuous Soviet troop maneuvers have only intensified these fears.
Of course, the USA has the bombbut would it really risk annihilation for a European country?
The nuclear umbrella offers some reassurance, yet many European nations are now loudly demanding a stronger US military presence. In the face of weak US commitment on the ground, some countries are leaning toward a fearful neutrality.
Effects:
-->The Soviet sphere of influence expands to include Austria, Greece, and Sweden
--> Austria, Greece, and Sweden leave the US sphere of influence
--> All US-aligned countries in Europe lose 3 Stability
--> Pacifist unrest in the USA increases by 5\\
As long as the conditions remain:
--> The Soviet player gains a bonus to diplomatic actions in all European countries.
--> The Soviet player gains a bonus to creating opposition movements in Europe.
Another exemple:
[img src="https://clan.cloudflare.steamstatic.com/images/45312700/6c8f03da619e87d75d863fdafd97a0adf8d15acf.png"][/img]
Conditions:
As USSR, having 2 of 3 of these countries in your bloc: Iceland, Norway, United Kingdom
Event Text:
The United States once maintained firm control over the so-called GIUK Gap (GreenlandIcelandUnited Kingdom), a vital strategic corridor for naval operations in the North Atlantic.
Now, Soviet submarines roam the area freely, without fear of interception.
Not only is the Soviet nuclear threat now dangerously close to the U.S. East Coast, but the entire sea-based supply line between Europe and America is at risk!
As public awareness of this vulnerability grows, pacifist movements experience a resurgence.
Effects:
--> Pacifism increases by 2 in the U.S.
--> Stability decreases by 2 in all European countries aligned with the U.S.
As long as the conditions are met:
--> The U.S. begins any nuclear standoff with the USSR with reduced Nerves.
There are many new events like these in the game. You can view their list from any superpower window.
The first feedback from playtesters has been very positive, so this system will be expanded. More types of advantages will be added soon.
I believe this refreshes the Cold War 2 experience and makes the game significantly more engaging.
All these geo-strategical advantages are powerful enough to challenge the status quo.
Three main priorities for this summer:
[olist]France DLC Work begins on the France DLC, which will also add the years 19451949 to the game.
Geo-Strategical System Expansion Unless the feedback says otherwise, I plan to further balance and expand the new geo-strategical system.
Gloomy USSR Mod This community-driven feature (mostly @Gloomy, so the name) will be expanded, translated, and proofread. If youre unfamiliar with it: its a reimagined USSR path with additional content. I have made it accessible up to 1954, so you can have a look at it (but keep in mind it is still a work in progress)
I hope this patch gives you a clearer idea of the direction the game is heading.
I will need your feedback and thoughts, so do not hesitate to comment this news.
Have Fun!
Maestro Cinetik
-- -- -- -- -- -- -- -- -- --
PS: I don't know if you are into Warlord China, but the first paid DLC for Rise of the White Sun will be out this summer. (August the 11th)
You can wishlist it here: [dynamiclink href="https://store.steampowered.com/app/3732510/Rise_of_the_White_Sun__Taming_the_Tigers/"][/dynamiclink]
Hello, As you may know, Ive been working hard on another game last month. You can check out the result here and add it to your wishlist if you're into Chinese warlords. The good news is that Im back on Cold War 2 for the months to come! In this update, youll find:
This small patch fixes the followig issues: Showdowns when the enemy was invading a country displayed twice the player's portrait, and the player was having a showdown with himself. This is no more the case! Idle guerillas: large coalitions were sometimes just doing nothing. This has been fixed too. The Chinese localization has been extended to some late game events that were still in English. I won't annoy you too often with small patches, but these issues were important enough to be fixed asap. Have fun! Maestro Cinetik
Two weeks after the EA start, I am satisfied to see that the game is already quite robust and that the bug reports have not been that many. Here is what you will find in this first update:
I am so proud, after all these years, to finally hit that publish button so you can now play the game on Steam.
Just a small patch: The AI will now contest the player's full R&D rush strategies, and you will probably no longer be able to win all technology races with this strategy. The delay between clicking on a country on the map and opening the country panel has been reduced. What's next? Well, the core game (USA vs USSR between 1949 and 1989) is almost done. I see no reason to make players wait until September to play it. I will probably take a month to polish the current version, then open Early Access in April. That will give us 6 months to work on cool features like: -Improved multiplayer -Editor tools -More content and paths for the USSR -Etc... Anyway, I plan to keep updating this game even after the final release, so concepts like "early access" or "final release" arent that relevant... (For those of you asking about new countries, France and China are planned as DLC.) Have fun!
Hello, The development of the game is progressing smoothly, and Im posting this Steam news to summarize the latest patch content. 1) The 1969-1975 scenario has been extended to cover the 1969-1979 period. 2) The oil industry has been reworked and now appears as a country trait. Countries with this trait are more affected by global oil prices. Economic aid to these countries while prices are high will also have a greater impact. 3) The multiplayer system has been reworked once again. I need your feedback to improve it further. 4) As some of you have started tinkering with the JSON save files, Ive added some basic features to make modding easier. Ill continue to add more modding features as development progresses and plan to release a proper editor sometime after launch. Here are a few steps you can take to gain an infinite budget (it should take less than 5 minutes): Open a save file with your Notepad. Search for "Country":"USA", then look for "budget" and "monthly." Change the value to whatever you like (maybe 1000?). Voil! (You can open the game folder from the options menu so you don't have to search for it.) Once youve made the changes, place the file in the games folder > mods > custom_json. Rename your file with a creative name, such as "infinite_money." Now, whenever you launch the game, an option to play your custom scenario will be available in the scenarios list. Have fun! Maestro Cinetik
The demo now has 9 playable scenarios, ranging from 1949 to 1975, which is more than what you get in the browser version if you're not a Patreon supporter.
The new scenarios
1963-1975 Vietnam War:
This scenario features the entire war, but beware: it also includes an instant defeat for the US player if they lose Vietnam.
1969-1975 Time for Diplomacy:
The early 70s were wild, with many guerrilla movements across the globe.
Youll love it!
Will all the final game content end up in the demo?
Of course not!
From now on, I will rotate the scenarios when I add new content, just like I do for the browser version.
The demo will also never include any of the grand campaigns.
And sadly, but as expected, it will be disabled when the game is released (since $4.99 games dont need demos, but your direct financial support via a purchase).
Have fun!
Maestro Cinetik
Hello! I know from your feedback that developing countries in your bloc is very important to you. The system has been reworked for the PC version, making it more subtle than in the browser game.
Hello,
The living demo is evolving fast!
In the latest update, you have:
2 new scenarios, including a 10-turn long scenario.
Mister K.
In this scenario, you will replay the entire Khrushchev era (1953-1964).
The Vietnamese Spiral
You will relive the few years leading to the US's massive involvement in Vietnam.
Achievements
Ive also added the first 10 Steam achievements to provide some challenge.
Have fun!
Maestro Cinetik
PS: As this is only a demo, Id appreciate your feedback to improve the game and make it perfect for the final release.
Hello!
The demo is evolving and now proposes two scenarios.
I am really satisfied with the result so far, and the demo is certainly really near the end result.
What's in the new scenario?
The demo for the game will be a living demo, meaning it will continue to evolve until the full release. Be sure to check back regularly or follow the game on Steam so you dont miss any exciting updates! Ive been hard at work patching and improving the demo lately (apologies for the broken build from yesterday!). Whats New: New AI: The AI has been upgraded to perform better, scoring more points and reacting to your actions. In my opinion, it now compares favorably with the browser version's AI. Colliding Telex Bug Fixes: The issue with colliding telexes has been resolved.* Techno Bug Fixes: The bugs from yesterdays tech update have been patched. Mute Option: You can now mute the sound in the game. (more subtle volume options wil leventually come much much later in the game's develomment) Whats Next for the Demo: Short Term: Multiplayer is almost there (90% complete), but it still needs some fine-tuning. New game mode options will be added, providing even more customization. Medium Term: Content additions are coming soon. Theres a possibility that Ill switch out the current demo scenario for a different one to give you a new experience. Multiplayer will receive more options and quality-of-life improvements, making it as enjoyable as possible. Long Term: Full support for French and Chinese languages (currently a work in progress and incomplete). The final game will feature even more languages, though I cant say yet if theyll be included in the demo. *If you still experience the colliding telex bug, please send me a screenshot of your current FPS. Thank you for all your feedbacks on the Discord. Maestro Cinetik
Hello there!
That first news will unveil the road map for the game and the new planed features.
In a world dominated by antagonistic ideologies, supported by vast nuclear arsenals, a direct confrontation would mean the end of civilization as we know it.
In Maestro Cinetik's Cold War 2, you play as either the USA or the USSR, turning the globe into your strategic playground.
Use diplomacy, threats, and covert actions to ensure your ideology prevails!
This game isn't entirely new—it's the PC adaptation of a browser game, originally designed to be played discreetly at work or school.
Needless to say it saved countless people from boredom.
And thanks to web analytics, we know just how impactful it was: Cold War 2 delighted over 100,000 unique players over the years.
Some even regard it as their favorite strategy game of all time!
If you're familiar with my work, you know I focus on crafting games you can enjoy in a single evening, yet with enough depth to offer endless replayability.
I’m confident the game's simple mechanics paired with historical events that force you to make impactful choices, will provide over 100 hours of entertainment.
Now:
Have fun! (this is an order, not a wish!) -Maestro Cinetik
This version isn’t just polished—it includes a multiplayer mode!
You'll also enjoy a host of customization options, ensuring no one plays this game "vanilla".
Whether you prefer a relaxing map-painting experience or a high-stakes simulation teetering on the brink of nuclear annihilation, that game has you covered.
The goal is to earn more prestige points than your opponent.
Prestige is gained by improving relations and signing treaties with countries around the world. Meanwhile, your opponent will work tirelessly to undermine the nations in your bloc and shift the balance of power in their favor.
Are you ready to lead your ideology to global dominance—or will history repeat itself?
It’s simple:
Maestro’s inflated ego demanded it.
"Cold War" is such a common name that it was already taken.
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