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This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation.
This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex.
This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending.
This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read.
Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as reinforcements. Added a "Detachments Available" button to enable the player to see what detachments they have available at any time, rather than having to wait until the detachment placement phase.
Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy.
This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions.
Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of the map can be seen.
Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario.
Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn.
Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm.
In RBM Studio's Waterloo, take command of either Napoleon's army or the allied armies of Wellington and Blucher for the battle of Waterloo, the battle that ended the Napoleonic Wars. Each side has an historically accurate order of battle that details when and where reinforcements will arrive, letting the player attempt to outdo the generals of history. As Napoleon, it's your task to advance and clear a path to Waterloo. As the Allied Coalition commander, you must prevent Napoleon from opening a route while at the same time limiting your losses in the battle.
RBM Studio's Waterloo features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, supporting units, and for Napoleon, the Grand Battery.
The use of cavalry and infantry together gives an advantage to attacks. The terrain itself can become an ally or enemy, as heavy rains may slow Napoleon's advance or delay the arrival of troops to support Wellington.
Napoleon's forces include an Old Guard infantry unit and the Grand Battery that can be placed by Napoleon to strengthen an attack.
Key Features
Command your units in an historically accurate representation of the real Battle of Waterloo.
Maneuver to try and pin your opponent's forces, while keeping your own free to act.
Make sure your opponent's losses outweigh your own but remember that a route to Waterloo gives Napoleon 5 VP.
Choose your fights carefully - losing units attempting to capture a well-defended hex without adequate preparation is a sure path to defeat.
Solo play as both sides to explore the rules and potential strategies.
Solo play against an AI designed to challenge players of any skill level.
Online multiplayer play against a human opponent.
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