
Command a castle on the back of a dinosaur across an endless, grid-based, procedurally generated world in this tactical roguelike deckbuilder. Rescue harbingers to build a unique deck, manage coins strategically to play harbingers' cards and unlock their skill trees to power up, as you destroy enemies corrupted by the Dark Spore.

"Development Note"
Dino Citadel is a work in progress by a solo dev (me!), and a demo is coming soon! Some art and features are still placeholders, but things are shaping up. Add the game to your wishlist to be notified when the demo drops—it really helps!
FEATURES
Unique Card Drawing
Take control of your deck like never before. Start each turn by spending coins to acquire any of the offered cards and add them to your hand. Hate RNG? Reroll the offered cards for new cards. Want to plan ahead? Freeze a card to keep it available in future turns. Feeling confident? Let cards go to the discard pile and save some coins for later.

Explore Corrupted World
Navigate the procedurally generated Expanse, composed of interconnected Shards teeming with enemies, resources, and secrets. Cleanse each Shard to push back the Dark Spore and uncover new challenges.
Dynamic Deck Building
Rescue harbingers trapped within the Expanse to expand and customize your deck. Each harbinger brings unique cards that fuel your strategy, allowing you to build a powerful and versatile deck for combat and resource management.
Progressive Skill Trees
Each rescued harbinger features its own unique skill tree. As you upgrade a harbinger's skill tree, you unlock powerful abilities and enhance their cards, strengthening your deck and creating deeper synergies. Tailor your strategy through meaningful progression choices.

Endless Replayability
Experience fresh challenges and surprises with every playthrough, thanks to procedurally generated worlds, scaling difficulty, and the endless combinations of harbingers and their cards.
Turn-Based Tactical Depth
Navigate a dynamic grid-based world where terrain matters. Position your castle strategically, adapt to unique tile effects like resource-rich forests and defensive highlands, and make every move count in battles against corrupted enemies.
Whimsical Art Style
Enjoy vibrant, hand-drawn visuals and a charming doodle aesthetic that brings the world of Dino Citadel to life.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45314301/b666dbf085e9c04e7f03b773ea2b16082848a79a.png\"][/img]Hey everyone,
I just wanted to say a quick thank you to all the new people whove wishlisted Dino Citadel lately. I see every single one, and it really means a lot. Im just one person making this weird little game about a dinosaur carrying a castle through a corrupted world, and knowing people are curious enough to wishlist it really gives me fuel.
\n Now for some real news:
The demo is coming in November 2025.
Itll cover the first steps into the expanse, the games larger world made up of shattered zones called shards. Youll get to experience the full core loop: buying cards, playing commands, moving across the grid, managing food and energy, and even rescuing your first corrupted kin, called Moonfang, if you manage to survive as things fall apart around you.
Im working hard to make sure the demo feels like a true part of the full game. Not just a teaser, but a real shard of the full experience.
\n Whats next?
Well be doing a playtest ahead of the demo. Ill also share more detailed posts soon, including a closer look at the demo content and how the playtest will work. If youre curious, keep an eye out or follow the game to stay in the loop.
\n In the meantime:
Wishlist the game if you havent already. It helps a lot
Follow the game for updates, dev posts, and discussions
Follow me on Bluesky for updates and ramblings
Or just check back in later. Ill be here, building
[dynamiclink href=\"https://store.steampowered.com/app/3352930/Dino_Citadel/\"][/dynamiclink]
Thanks again. Really.
Halit (developer of Dino Citadel)
Minimum Setup
- OS: Any OS
[ 6370 ]
[ 5870 ]
[ 1991 ]
[ 1943 ]
[ 986 ]














