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OLAPU is a co-op action roguelite which you can play alone or together with up to three of your friends. Your goal is to survive the incoming enemy waves becoming more and more brutal as time goes on. If you manage to survive these waves you have proven yourself to be worthy of fighting the most powerful beings in this realm. These boss fights heavily resemble mechanics of raids in MMORPGs.

Before you start your adventure, choose the class that best represents you. From strong melee fighters, stealthy assassins, healing druids, powerful magicians and many more. Each character has their own unique attacks and special abilities, allowing for a wide variety of play styles and opportunities for many different combinations of builds.

To stand any chance of surviving you must gear up, enemies will drop stars that you need to collect to level you and your fellow allies up. Stars can be exchanged for a piece of a constellation, which in turn can do simple things from increasing your base stats, to unlocking powerful summons to help you in your fight and everything in between.

OLAPU
batiDeveloper
batiPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (11 reviews)
Public Linux Depots:
  • [0 B]
OLAPU V1.1.6

Bugfixes

  • Fixed a bug that would give kill credit to the Host, if the elemental effects Frost or Ignite were used by a client.

    [/*]
  • Fixed a bug that would cause the distance travelled at the end of a game to be too large for clients.

    [/*]
  • Fixed a bug that would cause Ultimate Experience Orbs to reward far less experience than expected.

    [/*]

[ 2025-12-29 12:43:12 CET ] [Original Post]
OLAPU V1.1.5

Patch Notes

General:

  • Current Stats of the character can now be viewed at anytime using the \\[Ctrl]-key. This view can also be locked to always stay by clicking the lock within the little window that appears. Controllers are currently not supported for this feature.

    [/*]
  • Gear Modifiers are now colored depending on how high/low their value is in comparison to the range of values that they can assume.

    [/*]
  • The equipped food is now displayed in the pause menu.

    [/*]
  • Additional controller binds now displayed in the pause menu (More to come with a later overhaul of the settings screen)

    [/*]
  • Enemy Eclipse Buffs are now displayed when hovering the difficulty in the lobby.

    [/*]

Balancing:

  • Frost Explosion now only deals 20% of the damage to nearby enemies

    [/*]
  • Yuvi Attack Speed 1.2 >> 1.12

    [/*]
  • Swiftness Constellation: Decreased Movement Speed Gain on last star in Variation I from 5% per statck >> 3% per stack

    [/*]
  • Chii Attack Speed 1 >> 1.05

    [/*]
  • Kiri Turret Placement cost reduced from 20 >> 10 stacks

    [/*]
  • Kiri Tier 2 Turret cost reduced from 80 >> 70 stacks

    [/*]
  • Summon Constellation Variation I Star 3 now additionally buffs summon damage by +35%

    [/*]
  • Athena Projectile Speed 22 >> 27

    [/*]

Bugfixes:

  • Fixed a bug that would cause certain projectiles to not appear sometimes for a short time.

    [/*]
  • Fixed a multitude of bugs that would occur on the Lobby Screen the first time the game was launched

    [/*]
  • Fixed a visual bug with Kiri\'s explosive projectiles.

    [/*]
  • Fixed a bug that would make Frost kills always count towards the kill count of the host.

    [/*]
  • Right clicking a character in the lobby now brings you to their character screen.

    [/*]

Make sure to update your game to V1.1.5 before playing together!

[ 2025-12-29 01:06:10 CET ] [Original Post]
V1.1.4

Patch Notes

General:

  • Introduced an achievement for reaching Level 10 on Kiri.

    [/*]
  • The number of cogs gathered for Kiri\'s Ultimate are now limited to the required amount to upgrade her Turret.

    [/*]
  • Kiri\'s Turret Damage now scales slightly with Ultimate Effectiveness. Specifically her Ultimate Effectiveness at the time of upgrading will be utilized until the next upgrade.

    [/*]

Bugfixes:

  • Fixed a bug that would cause Kiri\'s Turret to not spawn additional projectiles based on Max Health, if this constellation was unlocked.

    [/*]
  • Fixed a bug that would cause the Elites in the Abyssal Depths to move infinitely in one direction.

    [/*]
  • Fixed a bug that would cause the descriptions of the difficulties in the lobby menu to not appear when hovering them.

    [/*]

Make sure to update your game to V1.1.4 before playing together!

[ 2025-12-18 15:53:55 CET ] [Original Post]
Introducing Kiri! [Patch V1.1.3]

Hello everyone!

Today we are introducing the newest character Kiri! As well as the all new Eclipse Levels, new Constellations and more! We plan to make a second half to this update with additional new Constellation Variations and some other asked for features! Thanks so much for playing and thanks for all of the support :)

Read more about all the changes in the following Patch Notes!

Kiri:

Kiri is the newest character added to the roster!

  • Attack: Kiri uses her small butcher knife to attack rapidly in a linear area. Her Attack Area is narrow but very long.

    [/*]
  • Ultimate: Kiri places her Turret, that targets nearby enemies. Her turret can be upgraded repeatedly after gaining a sufficient amount of Kills. Once the turret reaches max level it goes into overdrive and destroys itself after a certain amount of time.

    [/*]

Eclipse Difficulty:

The Eclipse Difficulty is the newest introduced difficulty and works on the basis of Eclipse Levels. Once unlocking Eclipse Difficulty you start at Eclipse Level I. Completing an Eclipse Level unlocks the next one, each level is increasingly challenging.

Constellations:

Added 2 new constellations:

  • Ignite: Your weapon is set ablaze. Your attacks ignite enemies now. Ignited enemies take damage over time for the time they are set ablaze.

    [/*]
  • Frost: Your attacks apply stacks of frost. If sufficient frost stacks are reached, the enemy receives very high damage.

    [/*]

On top of that many new Constellation Variations have been introduced.

Cosmetics:

  • Zuleika received a new confectioner skin! It is available for 4500 stars in the Characters-Tab.

    [/*]

Potions:

4 new potions have been introduced and added to the Chests.

Quality of Life:

  • The game now saves the last selected Map, Difficulty, Character, Spell, Skin and Eclipse Level and automatically selects them when entering or creating a lobby.

    [/*]
  • The In-Game pause menu now displays descriptions of the abilities of the character, as well as the selected Spell. And also displays the equipped gems, as well as the current stats of your character.

    [/*]

Performance:

  • Projectiles are now part of a Pooling System and are repurposed. This should result in better performance at high projectile counts.

    [/*]

Balancing:

  • Kana has received a buff, decreasing the recharge duration of her attacks from 4.5s >> 3.5s

    [/*]

[ 2025-12-17 19:59:21 CET ] [Original Post]
V1.0.12

Patch Notes

General:

  • Fixed a bug that would cause an error when displaying the descriptions of some items

    [/*]
  • Some general visual adjustments to the interface

    [/*]

[ 2025-11-01 19:57:09 CET ] [Original Post]
V1.0.11

Patch Notes

General:

  • Fixed a bug that would cause Chii and Yuvi to not be able to attack on rare occasions after using their respective ultimate.

    [/*]
  • Fixed a bug that would that would cause movement speed to reset after a certain amount of time has passed, if the final star in variation 1 of the Movement Speed constellation was unlocked.

    [/*]
  • Fixed a description in the Shuriken constellation.

    [/*]

Balancing:

  • If Attack Speed scales with Movement Speed it can no longer go below normal Attack Speed.

    [/*]
  • If Attack Speed scales with Movement Speed it no longer takes Attack Slowdown into consideration.

    [/*]

[ 2025-10-31 03:45:05 CET ] [Original Post]
V1.0.8

Patch Notes

General:

  • Items in the inventory is now sorted based on rarity

    [/*]
  • Summon Size and Summon Damage Modifiers are now obtainable through gear drops

    [/*]
  • The in-game constellation screen now displays which variation you have equipped

    [/*]
  • You can now right click constellation next to your player avatar to inspect the according constellation (only in voting screens)

    [/*]
  • Potions and their according buffs are now displayed next to the player avatar

    [/*]
  • The little spiders on the cobweb of the spider constellations have been made more visible

    [/*]
  • Fixed a bug that would cause newly spawned bees to not update their size according to the Summon Size modifier

    [/*]
  • Fixed a few spelling mistakes and reworded some descriptions to be more in line with the overall game

    [/*]

Balancing:

  • Starshower damage is now adjusted by Summon Damage

    [/*]
  • Starshower puddle and impact size is now adjusted by Summon Size

    [/*]
  • The number of shurikens spawned by the Shuriken Constellation has been increased

    [/*]
  • Shurikens have a new spawn pattern, that forms a full circle

    [/*]
  • If shurikens are targeting the closest enemies, it now targets only the closest enemy, but some additional spread has been introduced.

    [/*]

Known issues:

  • An issue is known that causes the attack speed to lower itself when the casino is currently active

    [/*]
  • An issue is known that sometimes causes the player to be unable to attack

    [/*]

[ 2025-10-29 20:27:42 CET ] [Original Post]
V1.0.7

Patch Notes

General:

  • Fixed a bug where Mi\'s Ultimate Explosion radius was larger for Princess Mi

    [/*]
  • Reload Speed Modifier has been renamed to Reload Time

    [/*]
  • Blooming Gearset has been adjusted to reduce Reload Time instead of increasing it

    [/*]
  • Fixed a bug that would cause the Revive potion to trigger twice

    [/*]
  • Fixed a bug that would cause the revive potion to revive a player after they failed a boss enrage

    [/*]
  • Damage numbers appear correctly now across map bounds

    [/*]
  • Damage numbers have been made larger on bosses

    [/*]
  • Fixed a bug that would cause Reload Time on gears to re-roll every time the game is launched

    [/*]
  • Added a pass button on the chest screen

    [/*]
  • Fixed a bug that would cause bees to respawn instantly

    [/*]
  • Fixed a bug that would cause tavi\'s ultimate cooldown to be too short if the healing upgrade was equipped

    [/*]

Balancing:

  • Changed Qingwa\'s and Chii\'s shield to block many more boss attacks

    [/*]
  • No longer receive knockback with Qingwa\'s or Chii\'s shield

    [/*]
  • Nerfed Kana\'s use all ultimate stacks at once upgrade, now deals relatively less damage for high stack counts.

    [/*]
  • The projectile constellation\'s third upgrade has been nerfed, now only giving 1 projectile for every 2 max hp

    [/*]

Known issues:

  • An issue is known that causes the attack speed to lower itself when the casino is currently active

    [/*]
  • An issue is known that sometimes causes the player to be unable to attack

    [/*]

[ 2025-10-28 22:33:32 CET ] [Original Post]
V1.0.6

Patch Notes

General:

  • Fixed a bug that would cause Mi to shoot her Ultimate twice on certain occasions

    [/*]
  • Fixed a bug that would cause the wave attacks to the jellyfish mermaids in the Abyssal Depths to sometimes not be visible

    [/*]
  • Changed damage statistics to track to far higher values

    [/*]

Balancing:

  • Changed how Mi\'s projectile count is calculated if she has the triple shot upgrade equipped

    [/*]
  • Hard Difficulty:

    [list]
  • Adjusted enemy modifiers for high difficulty:

    [list]
  • Enemy Health 115% >>> 150%

    [/*]
  • Enemy Speed 120% >>> 140%

    [/*]
  • Enemy Knockback 75% >>> 65%

    [/*]
[/*][/list][/*][/list]

[ 2025-10-27 11:37:41 CET ] [Original Post]
V1.0.5

Patch Notes

General:

  • Fixed a bug that would cause bleed explosions to heal instead of dealing damage.

    [/*]
  • Fixed a bug that would cause the Abyssal Depths Achievement to not register

    [/*]
  • Fixed a bug that would cause everything that scales using Max Health to only scale with the base Max Health of the character

    [/*]
  • Added Achievement for reaching max level on Athena

    [/*]
  • Added Achievements for defeating bosses in the Abyssal Depths

    [/*]
  • Added a visual for the Starshower impact

    [/*]
  • Made the scroll in the Stargazer more pleasant to use

    [/*]

Balancing:

  • Mi\'s Ultimate now shoots double projectiles if double projectile potion is used

    [/*]
  • Made all Elites in the Abyssal Depths immune to knockback

    [/*]

[ 2025-10-26 12:45:18 CET ] [Original Post]
V1.0.4

Patch Notes

General:

  • Fixed a bug that would cause the stage to freeze if the first boss in the Abyssal Depths was killed prior to teleporting out

    [/*]

Balancing:

  • Reduced Enemy slowdown amount when Chii is using her ultimate and she has the according upgrade equipped

    [/*]
  • Increased the health of final boss in the Abyssal Depths as it was a little too easy

    [/*]
  • Decreased damage dealt by Mi\'s Ultimate Explosion Upgrade to +300%

    [/*]

Additional:

  • We are aware of a bug that can cause enemies to be invulnerable in rare situation but are unable to reproduce this situation. If you have any further information please let us know!

    [/*]

[ 2025-10-25 23:58:23 CET ] [Original Post]
V1.0.3

Patch Notes

General:

  • Fixed a bug that would cause Character Skills to be unlockable without being the adequate level

    [/*]
  • Fixed a bug that would cause the Overpowered and How did we get here? Achievements to not trigger correctly

    [/*]
  • Fixed a bug that would cause some Constellation Variations to not be used correctly

    [/*]
  • Added Controller-Button Visuals to the Self Revive Indicator

    [/*]
  • Increased Overpowered Achievement requirements to 700 eliminations

    [/*]
  • Added a check for certain achievements after opening the game, in case these achievements were unlocked within the demo version of the game

    [/*]

Balancing:

  • Buffed Kana\'s damage slightly and reduced her reload time

    [/*]
  • Reduced Range of Mi\'s Ultimate Explosion Upgrade

    [/*]
  • Global XP gained has been increased

    [/*]

[ 2025-10-25 00:41:45 CET ] [Original Post]
V1.0.1

Patch Notes:

  • Fixed a bug that would cause in progress lobbies to appear in the server browser

    [/*]
  • Fixed a bug that would make all melee attacks bleed

    [/*]
  • Fixed a bug that dashing on top of the Soulwitch would cause the player to take damage

    [/*]

Make sure to update your game to V1.0.1 before playing!

[ 2025-10-24 17:37:42 CET ] [Original Post]
OLAPU is now available!

Hello everyone!

OLAPU is finally available in Early Access!

Thank you all so much for your patience and support while we worked to make the game the best it can be!

If you encounter and problems or have any suggestions please let them be known in the appropriate channels in our Discord . We will make sure to have them addressed/resolved as quickly as possible!

Once again many thanks to everyone who has contributed and supported us along the way :)

[ 2025-10-24 17:35:06 CET ] [Original Post]
Streaming OLAPU Demo

Watch us play the demo for OLAPU, which is available now! And playable with up to 4 people!

[ 2025-02-24 12:42:12 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: 4-Core ProcessorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Dedicated Graphics Card with 2gb of VRAM
  • Storage: 1 GB available space
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