Hello fellow players, there have been a couple of patches these past weeks and here are the patch notes!
God bless and have fun time traveling! -Erathor
-
p1
- Added passive plane pitch rotation on based on roll
- Added a clutter option in Gameplay settings for flyer glasses
- Added resetting of Waypoint markers after time travel
- Fixed some texture issues with the manhole and model issues in the sunny district
- Fixed the juke box performance impact
- Fixed the tiki hotel trader from not adjusting to new currency
- Fixed flyer glass ui being triggered by past selves
- Fixed the inability to leave the mechanics modification menu on linux
- Fixed the wheels from not properly retracting in plane mode if struck by lightning
- Fixed the ability to open the multiplayer chatbox during dialogue and other menus p2
- Fixed the hacking hatch mini game from being in german
- Fixed the ui at the colorpicker
- Fixed the missing translation for red rock
- p3
- Added the upper attachment for voltage count to Yebay
- Fixed the badly visible 3rd person hover and reactor state ui
- Fixed the hover ramp accelerators
- Fixed some level and texturing bugs in the Sunny District
- Fixed the custom shadow settings from not saving after restart
- p4
- Lowered the likelihood of lightning striking the car without the rod
- Made it so quest essential items cannot be destroyed from throwing it through the safehouse barrier
- Fixed a bug which would make you lose a held item when leaving the safehouse
- Fixed longer text on boxes to be better visible, not clipping through the mesh
- Fixed a little issue which would cause quest essential items to not get wiped by story triggered time wipes (ergo the trackers from act 1 would reappear at the end of act 3) p5
- Fixed an issue in which the juke box would interject with the mysterious music during act 2 at bardeys
- Fixed the broken map markers, not updating upon new ones found and so on p6
- Fixed getting hungry over time when in the pause menu
- Fixed the gate at the Alaska base from not moving
- Fixed citizen from wrong periods spawning in the viking area during the 1050s
- Fixed the order position of the citizen for the diner in sunny beach
- Fixed a bug which would continue an npc job and makes the job UI stuck upon time travel
- Fixed the car in plane more from spazzing out during time travel
- Fixed a bug with Westwood potentially not appearing during the last chase in act 3 p7
- Added health buff linked to muscles (5 health is default + additional 10 with max health)
- Added resistance to blunt attacks based on player fat (Bonkjumper's idea) (damage divided by 1+fat *0.01)
- Added resistance to fall damage based on muscles (damage divided by muscle 1+percentage * 0.05)
- Fixed Jason's texture when talking p8
- Fixed the torches from turning into one meta if you buy them twice
- Fixed the one shot kills of the agents and other enemies
- Fixed a bug which would block your UI and ability to use things after the Mr. C introduction in act 2
- Fixed holding left alt and turning off hover level will leave you floating in air without hover gear extended
- -Fixed the flyer goggles from carrying over to other save files as being active
- Fixed enemy npcs from not punching you if in range and just standing p9
- Added a hint for 2014 Edward in the facility quest in which he tells you that you need both items
- Fixed the missing commentary of Edward on repeated coffee machine use in the prologue
- Fixed the versus music from the pizza battle from appearing randomly around pine island
- Fixed the messages from the church from floating in air when held
- Fixed the missing game over from having your time machine collide with a past self machine
- Fixed a bug in which the trade menu selling and buying menu for controller mode was broken/ not working p10
- Added easier hacking without room for error for the first prologue panel and added a tool tip for first time hackers
- Added the taking in multiple people as bounties based on strength
- Fixed the acceleration from being lower in hover boost mode
- Fixed a bug where in multiplayer cars colliding would cause a game over
- Fixed Gobbos from becoming Ice Gobbos in multiplayer sessions
- Fixed a bug which would make Edward able to give you a wanted level for punching him
- Fixed the fries position in the diner mini job
- Fixed the missing glasses spawn in the 6/12 2014
- Fixes to the Vikings Quest during the Dragon battle
- Fixes to the enemy bullet avoidance from overstepping
- Fixed the past self cars wheel rotation and broken mesh loading for car mods
- Fixed the start hover speed glitch by disabling input during transition
- Fixed npcs you threw into prison spawning instead in air
- Fixed the broken start into ACT 4 where you cannot move
No Time
Lost in Days Studio
Lost in Days Studio
2019-04-14
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
https://lostindays.wordpress.com/2021/12/15/no-time-2018-2022/
https://store.steampowered.com/app/1043340 
Explore all possible time periods on Pine Island, each with their own stories, and myths and quests to explore!
Stalk your past selves, or do a race against them. Watch out for the mysterious Time Agents, as they search for any hint of you in the past in order to take you out! Help out your buddy Edward in his scientific affairs!
This is THE Time Travel Simulator. A nice mix of simulator, story and action, "No Time" takes you on a trip through time. Just type any date from 1 AD onward!
Above all make sure to avoid yourself and not to behave out of place in the past!
Main Features:
Stalk your past selves in time!
An open world that changes based on the time period.
Let your Steam Friends join you and travel together through time in P2P Multiplayer!
Procedural Family trees, NPC's marry, have children, die, can become criminals based on the economic situation of the year you travel to.
A Full-fledged Day and Night cycle with weather and seasons and special in world events!
Crafting! (Make crazy weapons or time chips to travel to special locations in time)
A main story with up to 12 hours of playtime!
Many exciting side stories and mini jobs!
Your own time machine which can be modified to your liking! (Workshop Support Included)
- Processor: Intel Core i5-3230M 2.6Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 710M or equivalent. Minimum of 512MB VRAM
- Storage: 2 GB available space
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