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V 0.968 | Cloud Saves & Public Multiplayer | Airport & Sea Harbor | 2025 Roadmap

Hello fellow players.


New update to start off the new year of 2025!


Public Multiplayer and cloud saves!



You can now host your sessions on a public list that anyone can join. Just tick off the friends only setting.
Cloud Saves have been added as often requested! Your save files will be move to the new folder called "Saves Cloud", you can navigate to it directly by clicking the prompt button for it in the menu on the lower left.

Airports and Seaports!


In preparation for the coming level addons, I had to add modes of transportation off the island, which will act as basic teleports into your custom levels.
Planes regularly take off the island to land in other regions.
The future has hover ships.
Cape Dun has it's own dedicated harbor in the north after the 1600s commence.
Once the level addons are out, traveling there by car would also become possible, however also at a cost of energy consumption. Given there are other islands in close proximity, those would be great projects no doubt. Currently players are already starting work on a isla do porto mod, which will be based on the real life santa maria island

ISS and the space eye!



Here is a little treat, if you look into the night sky attentively and patiently you will be able to track the ISS as well as the Manhofer Orbital Space Eye zipping past the sky! The ISS zips by about sixteen times a day

A rough roadmap for 2025!


These are the main features definitely planned for the year 2025.
  • Level Addons (Add custom level and lands to the world, also the ability of adding your own poi's to the main island)
  • Car Time Travel and Engine modifications (In game tweaking which will allow you to change how the car operates and time travels, potentially also adding a car fuel meter and controlling energy consumption as well as different fuel variants)
  • Item Events for car items, ergo items you put in like the reactor or fuel cell as well as item cargo.
  • Multiplayer melee combat synced up. So you can do sword duels.
  • Epilogue Ending at Manhofer (Final sendoff, story ends after this for good)
  • Planting Trees (creating a garden in your safe house and real world)
  • Switching to Beta (After this is done, I will move the game into the beta phase, a special focus on QOL and bug fixes will be taken, it is also during that time, that I will increase the price tag. The price was 10 dollars since the game initially released given how much the game has been improved on in those 6 years of development, I believe 15 dollars for the beta state will an appropriate price tag)

Thank you for your continued support! God bless and good luck on your time travel adventures! -Erathor


January 31th V0.968
  • Added cloud saving, your save files will be moved to the new saves folder called Saves Cloud
  • Added public sessions to multiplayer
  • Added a new atlas texture for more detailed meshes in cities
  • Added the Telebrick, which is a pda like device that people use in the 2000s
  • Added the ISS and the Manhofer Orbital Space Eye, which exists from 4000bc onward
  • Added edible coconuts that can be broken up from whole coconuts
  • Added a link from the trainstation to the upper level in pine lake 2014
  • Added the Pine Island Airport next to byroad
  • Added old kitchen as crafting station (safehouse unlockable)
  • Added a new port to Cape Dun, which will later be used for transportation along with the air port, once Level Addons will be a thing
  • Added an old ship model from the Dark Sea project as transport ship during the 1500s till 1920s
  • Added more moddible textures into the mod folder
  • Added texture filter settings to the texture loader, you can copy the file into your mod from the default texture folder
  • Revamped the brick texture and a load of meshes for cities like manhole covers
  • Made a skip for the house dun quest, so you don't have to sit and wait for night to break (it fades to it)
  • Fixes and revamps to the copy machine
  • Fixed some spelling mistakes and translated act 4 into german
  • Fixed the pirates life quest from not ending in the plc
  • Fixed Billies Pond Water Level
  • Fixed Blueprints in data stations in the ape head cluster from not despawning around you if they are already unlocked
  • Fixed books in other languages from overflowing in text, becoming not readable as text is always cut off
  • Fixed a bug which would make 19th century citizen spawn in the 12th century
  • Fixed missing costumes on the wild west statue
  • Fixed the stopping distance for enemies in melee
  • Fixed the time car from disappearing when walking away a distance
  • Fixed the texturing on the old 1500s shacks
  • Fixed the uranium ore deposits in fredich's pine hill mine
  • Fixed the ore propability during mining from being just too harsh
  • Fixed Edward not aiming correctly during the training bot fight in act 2
  • Fixed the radio fred quest in getting you a 2060 quest date which could get you softlocked
  • Fixes to the viking smithing quests shilling payment cap bug
  • Fixed the inability do scope due to sprint lock
  • Fixed your past self from keeping uranium or other fuel items in hand after having inserted them into the car p1
  • Fixed a bug in which Edward would get stuck in AttackOnEleeh during the sequence of entering the elevator
  • Fixed the ark charger in the safe house from not being accessible in some safehouse environments


[ 2025-02-03 13:37:16 CET ] [ Original post ]

No Time
Lost in Days Studio Developer
Lost in Days Studio Publisher
2019-04-14 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (1568 reviews)

Explore all possible time periods on Pine Island, each with their own stories, and myths and quests to explore!

Stalk your past selves, or do a race against them. Watch out for the mysterious Time Agents, as they search for any hint of you in the past in order to take you out! Help out your buddy Edward in his scientific affairs!

This is THE Time Travel Simulator. A nice mix of simulator, story and action, "No Time" takes you on a trip through time. Just type any date from 1 AD onward!

Above all make sure to avoid yourself and not to behave out of place in the past!

Main Features:

  • Stalk your past selves in time!

  • An open world that changes based on the time period.

  • Let your Steam Friends join you and travel together through time in P2P Multiplayer!

  • Procedural Family trees, NPC's marry, have children, die, can become criminals based on the economic situation of the year you travel to.

  • A Full-fledged Day and Night cycle with weather and seasons and special in world events!

  • Crafting! (Make crazy weapons or time chips to travel to special locations in time)

  • A main story with up to 12 hours of playtime!

  • Many exciting side stories and mini jobs!

  • Your own time machine which can be modified to your liking! (Workshop Support Included)


MINIMAL SETUP
  • Processor: Intel Core i5-3230M 2.6Ghz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 710M or equivalent. Minimum of 512MB VRAM
  • Storage: 2 GB available space
GAMEBILLET

[ 6097 ]

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GAMERSGATE

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