No Time
Lost in Days Studio Developer
Lost in Days Studio Publisher
2019-04-14 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(1596 reviews)
V0.97 World Addon Editor Pt.1 | New Car Wheels & Futurism | Bug FixesHello dear players!
I am back from my week long hiatus at real life Fort Dun, taking a break from electronics!
I have been quite diligent these past two months!
The World Creator
Before having left last week, I finished the first part of the World Editor, which I wanted to release to the main branch!
I let it cook a little longer while I was gone, to let a couple bugs trickle up, found by the reliable testers on my server, which had to be fixed still.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428136874
Here is an example island for you to download!
Import a height map (by editing the source image which has to be 513x513 pixels)
And edit it to your liking
Add housing or custom meshes and tell the game if it should only appear during a specific time period
You can travel to any level, by selecting it on the new world map. A level addon has a longitude/latitude coordinate, so you will be able to place your map anywhere on the world map.
Double click on the map marker and fly towards the direction!
If your level has a ship or airport connection, you will be able to connect to it that way.
This way it was my hope for you to create custom worlds, to widen the scope of exploration in No Time.
Does it still have bugs? Yes, as it is an early tool so I suggest creating backups of your mod after every edit at least for now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3441923806
You could create pretty interesting racing track islands for multiplayer with it.
It is as of yet very unfinished, here is what is yet to come.
-Custom Npc Names (essentially a system which allows you to chose how to populate the island)
-A traffic system
-Item Editor (allows to create custom items: food, trinkets weapons)
-Quest Editor (Create your own time travel stories for your world addons)
-Custom Radio Stations, traders, and more essential systems
They will likely be released in two further world addon updates in the future.
More futuristic Pine Lake!
New futuristic cars can be seen on pine island.
And new cosmetic wheels that come along with them.
Even though I said cosmetic, most of the new wheels are available in the future and essentially allow an increased flight ability.
I call this one the metal knight. You can see the new real time reflections pretty well on this one
This one is the snow white rider setup.
I increased the albedo range on the car's main texture to allow for brighter looks.
These sets of wheels will allow you better tracking across the field!
New technology merges with old technology in 2014 Pine Lake.
I have a couple plans for the next content updates but I wanted to hear your opinion which should be focused on more first.
- Multiplayer (melee combat, some more time spent on performance improvements, etc)
- Custom Car modifications (enhance your time machine with new abilities, some perhaps allowing you to make the time travel sequence look different)
- Car Purchases (This one could be another update which takes longer to do, I was planning on the ability to buy cars and essentially switch them with your mach 3 in the garage, this would also basically make it so future car mods would have to be gotten from a car dealer)
- World Editor pt.2 (item editor, npc enemy update, store & shop system, traffic)
Getting Closer to Beta
[previewyoutube=ElwaMYN-l7Y;full][/previewyoutube]
I created a new No Time Trailer, check it out!
Once No Time leaves alpha, beta will commence likely by new year. And with that an increased focus on improving the stability and performance of the game as well as crunching up which ever bugs remain, as well as quality of life improvements.
That does not mean that no content updates will occur after or even when No Time fully released.
However focus usually always gets narrowed on stability once all main features are finished.
The first time since 2019, I have increased it by $2.99
given how much has changed and improved in the past six years since first release, whilst still not wanting to go a high price increase until the game really gets fully released.
As always thank for your support and good luck on your time travel adventures!
God bless.
April 2nd V0.97
- Added a global map to the plc which displays your location on earth or in the ape head cluster
- Added a level editor which allows you to create your own level and worlds, that can be traveled to by airport or sea or with your car
- Added the getweekday command it returns the weekday in numbers 0-6 with parameters of specifying year month and day
- Added the getcurrentweekday command it returns the weekday in numbers 0-6 in your present date
- Added the improved arrow drag transforms from the level editor into the car editor
- Added sign posts in the gamma time line which point to the under city
- Added more futuristic cars to the 2010s era
- Added new wheel styles to the mechanics shop depending on the year,
you will be now given different wheels with the future specifically featuring futuristic wheels
- Added a new attached traffic light system in lore for reg/green color blind people past 2010
- Added the ability to modify wheels of mod cars at the mechanic, so you can use the preset ones too
- Added the ability to tag a material as car color modifiable in the car editor
- Added direction based hints between red and blue to the device tracker in act 1
- Added hints that Michael knows Edward in act 2 and 3
- Added the ability to ask the natives not to play any longer
- Updated the Game's Start Menu
- Brightened up the Mach 3 Base texture, to allow for a plain white paint
- Revamped the reflection system
- Increased the color level by a few percent per request
- Decreased the amount of screams produced by citizen gone maniac
- Fixed the map scaling when zooming in and out on the plc
- Fixed having the digits '5' and '6' in the controller key pad ui switched around
- Fixed the week day display at the town square being one day off
- Fixed the piano's sitting postition from being off
- Fixed the mini job achievements from not taking into account the revamped smithing
- Fixed the zooming of map from inverting when scrolling too fast
- Fixed the gravi and grapple hook aim
- Fixed some of the missing lighting in underground areas
- Fixed a missing entry in the plc that you need to get a radio for the act 2 ending quest
- Fixed a bug in act 4 which would make edward landing the car stuck in air
- Fixed the missing color flash from the device tracker in the end of act 1
- Fixed a multiplayer bug which would make your car appear under water once getting inside
- Fixed using the multiplayer sync chip in third person
- Fixed the cutrooms from appearing at the safehouse after escaping
- Fixed double referencing of items in the inventory if you pick it up twice
- Fixed it so you cannot unlock furniture from a friends safehouse
- Fixed the inverted terrain of reflection probes
[ 2025-04-04 20:33:13 CET ] [ Original post ] Explore all possible time periods on Pine Island, each with their own stories, and myths and quests to explore!
Stalk your past selves, or do a race against them. Watch out for the mysterious Time Agents, as they search for any hint of you in the past in order to take you out! Help out your buddy Edward in his scientific affairs!
This is THE Time Travel Simulator. A nice mix of simulator, story and action, "No Time" takes you on a trip through time. Just type any date from 1 AD onward!
Above all make sure to avoid yourself and not to behave out of place in the past!
Main Features:
Stalk your past selves in time!
An open world that changes based on the time period.
Let your Steam Friends join you and travel together through time in P2P Multiplayer!
Procedural Family trees, NPC's marry, have children, die, can become criminals based on the economic situation of the year you travel to.
A Full-fledged Day and Night cycle with weather and seasons and special in world events!
Crafting! (Make crazy weapons or time chips to travel to special locations in time)
A main story with up to 12 hours of playtime!
Many exciting side stories and mini jobs!
Your own time machine which can be modified to your liking! (Workshop Support Included)
MINIMAL SETUP- Processor: Intel Core i5-3230M 2.6Ghz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 710M or equivalent. Minimum of 512MB VRAM
- Storage: 2 GB available space
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