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Explore all possible time periods on Pine Island, each with their own stories, and myths and quests to explore!

Stalk your past selves, or do a race against them. Watch out for the mysterious Time Agents, as they search for any hint of you in the past in order to take you out! Help out your buddy Edward in his scientific affairs!

This is THE Time Travel Simulator. A nice mix of simulator, story and action, "No Time" takes you on a trip through time. Just type any date from 1 AD onward!

Above all make sure to avoid yourself and not to behave out of place in the past!

Main Features:

  • Stalk your past selves in time!

  • An open world that changes based on the time period.

  • Let your Steam Friends join you and travel together through time in P2P Multiplayer!

  • Procedural Family trees, NPC's marry, have children, die, can become criminals based on the economic situation of the year you travel to.

  • A Full-fledged Day and Night cycle with weather and seasons and special in world events!

  • Crafting! (Make crazy weapons or time chips to travel to special locations in time)

  • A main story with up to 12 hours of playtime!

  • Many exciting side stories and mini jobs!

  • Your own time machine which can be modified to your liking! (Workshop Support Included)

No Time
Lost in Days StudioDeveloper
Lost in Days StudioPublisher
2019-04-14Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (1698 reviews)
December 24th V0.985 | Christmas Update

Hello fellow players.

Here is my Christmas Present for you!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/520ba498bb58b08c2caf968b6c6fab9ebe2b8c41.png\"][/img]News Paper Art by Odebla

Boat Conversion!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/81600449f9be63d87add945aef1b5c90af0b2865.gif\"][/img]

Head to 2300 in the new docks, find the boats guy he will give you a special enhancement to the car!

The last Story Quest!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/2afe08c9c1e69e7896387f36492b647ca6475504.gif\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/b97c78f0dcda31acb15d8e800912563c537a6ed2.gif\"][/img]

Head back to Manhofer and relive the events in the beginning from an entirely different perspective!

New Game Plus!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/06fb8af3c7c6d89c8f6e34d9d60708861d60b8e3.gif\"][/img]

The Timeline reset, but you were able to retain your old items and blueprints!

(This feature might be highly unstable as certain items could be logic locked,

I will release another patch tomorrow for item transitions and npc positioning. If something seems like it would break the flow of the game due to it let me know and I will code around it!)

Welcome to new players!

Last week has seen an influx of many new Russian-speaking so I\'ve agreed to work with a couple modders to aid me in creating a language pack in Russian. I cannot say how long this will take, but once it is out I will announce it in a form of a patch note. For now, make sure to use the player created mods in the workshop section! Welcome enjoy time traveling!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/39b59990a7103cd160f32b06eafa965658e91cd8.png\"][/img]

No Time, , . , , , . !

, !

Beta Stage!

No Time has reached beta stage, this means I will mainly focus on bug fixing and QoL improvements, with the odd small addition on the side.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34710162/c624f3b41a5b2bc704fe90faf654e09ec1ef57eb.png\"][/img]

I ask you to use the bug smashing forums especially now for feedback!

I also suggest, if you have suggestions for improvement, pick your best ideas first as I will compile them together into the first Beta updates, before responding to other ideas.

Mind you the ideas would be only for Quality of Life issues, especially that the game becomes more palatable to new time travelers!

I will release more Beta Updates if the need for it exists. Depending how big they would otherwise become.

Have a blessed Christmas time, and a good start into the new year!

God\'s blessings

-Erathor

December 24th V0.985

  • Added the last quest, labeled THE END (to the main story)

    [/*]
  • Added ability to tag objects invisible inside the level editor to ease working on different time periods

    (Tagging invisible only applied to editor not in-game)

    [/*]
  • Added an escape hotkey for the box inventory

    [/*]
  • Added the boat conversion into the game (2100AD onward in the new harbor)

    [/*]
  • Added better explanation of using the time machine in the useful notes

    [/*]
  • Added more rock spawn points

    [/*]
  • Added medi and radiation stations to some points in the story

    [/*]
  • Added cctv\'s to Tower I, and The End quest (more in that direction will be added in the future)

    [/*]
  • Added back a minimum of 30 fps as cap

    [/*]
  • Added a helper script to aid in getting the car unstuck

    [/*]
  • Added lights weights to edwards basement

    (simply nudges the car slightly in one direction if the game notices the car can\'t move with wheels alone)

    [/*]
  • Added batteries (Not really used in game yet, but will likely be for flashlights and epa power management and other devices)

    [/*]
  • Added an option to disable the in game response curve for game pad controls

    [/*]
  • Added more collider effects with the melee weapons

    [/*]
  • Made computers objects destructible

    [/*]
  • Lowered weapons reach by 30% as players/npcs could just distance glitch a damage attack.

    (it is still possible but not as much)

    [/*]
  • Retextured the scafolding during the building stage of the courthouse Pine Lake

    [/*]
  • Fixed item interaction randomly stopping

    (caused by accidentally interacting with the time display whilst not in car)

    [/*]
  • Fixed texturing for custom levels potentially not loading

    [/*]
  • Fixed leaving menus with escape is opening the pause menu

    [/*]
  • Fixed a bug which would make the 33ad base appear in safe house when loading into a safe house save file

    [/*]
  • Fixed car trader from flying next to the root island bridge instead of being in cape dun in the 2300s

    [/*]
  • Fixed the dark quads objects post 1900 cape dun bay

    [/*]
  • Fixed a potential fall damage issue when swiming in underground lakes and bodies of water

    [/*]
  • Fixed punching being able to destroy gasoline

    [/*]
  • Fixed shop npc\'s like 6/12 from not being there at all, after visiting a procedural planet

    [/*]
  • Fixes to certain sound sources not playing due to priority settings making it mute

    [/*]
  • Fixed a bug that kept you from selecting and activating mods

    [/*]
  • Fixed a Blueprint for EMP\'s for being enabled when having it unlocked, or it not triggering an unlock

    [/*]
  • Fixed the jumpy brakes at higher framerates

    [/*]
  • Fixed car trader from existing during the 1600s in cape dun

    [/*]
  • Fixed a bug in which edward holds a tele brick instead of a paper in the archives

    [/*]
  • Fixed the soda maniac from not appearing

    [/*]
  • Fixed some missing button sprites in the plc

    [/*]
  • Fixed leviboard recolors whilst still in store

    [/*]
  • Fixed the inability to color your leviboard

    [/*]
  • Fixed a couple spelling mistakes

    p1

    [/*]
  • Added a hint to the time display that mentions you have to the time lever first, if it is off

    [/*]
  • Fixed the ability to travel post 2019 in the beta timeline in story mode

    [/*]
  • Fixed the bug that kept the player from inserting the false core in the End quest

    [/*]
  • p2

    [/*]
  • Added a tool tip if tutorial was not finished, showing you how to save and load the game

    [/*]
  • Fixed the burned version of the manhofer facility

    [/*]
  • Fixed two doors at the tiki hotel and at the bridge town hotel

    [/*]
  • Fixed the locker in the prologue from being open by default due to a glitched locker door

    [/*]
  • Fixed the missing line in the language pack for the prologue stack of books \"stack of books on how to create a miniature fission reactor...\"

    [/*]
  • Fixed being able to drive with wrong fuel types, which don\'t fit the motor

    [/*]
  • Fixed a bug which would happen when getting a game over in tutorial, it would still progress you towards the prologue

    [/*]
  • Fixed the gold value display from being not very readable in the value section

    [/*]

[ 2025-12-29 19:02:49 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i5-3230M 2.6Ghz or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 710M or equivalent. Minimum of 512MB VRAM
  • Storage: 2 GB available space
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