Embark on an epic adventure in the great arcane tower. Build your decks with skill and strategy, and prepare to face a variety of creatures as you explore the mysteries and secrets hidden in the depths of this magical and enigmatic structure. Are you ready to accept the challenge and discover the secrets hidden in the arcane tower?
YOU ARE IN CONTROL
In each game, you will make key decisions that will influence the combat, define your style of play and can lead to unexpected results.
CREATES POWERFUL COMBOS AND UNIQUE STRATEGIES
Each wizard will have his own combat style and multiple ways to defeat the enemies. Play your cards right and design your strategy to reach the top.
EACH FORAY INTO THE ARCANE TOWER IS UNIQUE AND EXCITING
The use of procedures, encounters with NPCs, events, card combinations along with the variety of enemies and bosses will make each game feel unique and refreshing.
EARLY ACCESS
We are excited to share our game with you. Your feedback is invaluable to us, so during this early access and after launch, we will be very attentive to all of your comments. We want to fix bugs and add new content that we can enjoy together, thank you for being part of this adventure!
Welcome to this small update, these have been the new changes we have for you.
ERROR FIXES
[/h1]Graphic Quality
We have fixed a bug where the elementalist mage and summoner mage were found with a lower quality than expected.
Configurations
We have fixed a bug that hid the section to change the screen resolution.
Cauldron
We have fixed a bug where the cauldron progress including objects and materials obtained was erased.
Welcome to this new update. We have added new content as well as made some changes and balances that will improve the game experience.
With that said these are the new changes we have for you.
CARDS
Elementalist Mage
Card Changes
- Rock Fist: mana cost 1 => 2, Strength stacks 2 => 1
- Rock Fist +: mana cost 0 => 1, Strength stacks 3 => 2
- Flaming Spear: damage 6 => 3
- Flaming Spear +: damage 9 => 5
- Fire Tornado: single-target damage 3 => area 1
- Fire Tornado +: single-target damage 3 => area 2
- Fire Breath: Burn stacks 3 => 2
- Fire Breath +: Burn stacks 4 => 3
- Wind Blade +: damage 6 => 5
- Water Shield: healing 1 => 2
- Fountain of Life: healing 9 => 6
- Fountain of Life +: healing 12 => 9
- Blurry: mana cost 1 => 2
- Blurry +: mana cost 1 => 2
- Rock Wall: mana cost 2 => 1
- Rock Wall +: mana cost 2 => 1
- Meteor: single-target damage => area
- Meteor +: single-target damage => area, damage 4 => 2
- Crystallize: Weak stacks 2 => 1
- Crystallize +: Weak stacks 3 => 1
- Earthquake: new effect exhaust
- Earthquake +: new effect exhaust
- Rock Armor: effect exhaust
- Rock Armor +: effect exhaust
Summoner Mage
Card Changes
- The Goat: mana cost 2 => 1
- The Rat: gold stolen 5 => 2
- The Rat +: gold stolen 10 => 4
- The Dog +: mana cost 2 => 1
- Protection Pact: mana cost 2 => 1
- Rage Pact +: mana cost 2 => 3
- Firmness Pact +: mana cost 2 => 1
- Stampede: mana cost 2 => 1
- Stampede +: mana cost 1 => 0
- Arcane Projectile: damage 4 => 5
- Arcane Projectile +: damage 6 => 7
- The Empress: turns 1 => 2
- The Empress +: mana cost 2 => 1
- The Lovers +: mana cost 1 => 2
- Temperance: new effect exhaust
- Temperance +: new effect exhaust
- The Moon: adds 1 turn to all summons
- The Moon +: adds 1 turn to all summons, Strong stacks 4 => 2
- The Stars: mana cost 2 => 1
- The Fool: effect lasts entire combat
- The Fool +: effect lasts entire combat
ENEMIES
New Enemies
- Light Deity
Enemy Changes
- Mud Boss: HP 300 => 550, damage 4x2 => 6x2
- Fire Serpent Boss: HP 300 => 550, Soft stacks 2 => 4 + Weak, new ability -> adds 16 shield
- Mist Boss: HP 280 => 445, now channels to gain 5 Strength stacks and then attacks
- Lightning Boss: HP 280 => 480, damage 4x2 => 4x5, damage 6x1 => 16x1, new ability -> adds 16 shield
- Blood Boss: HP 120 => 200, damage 7x2 => 9x2, damage 14x1 => 16x1
- Time Deity: HP 300 => 800
- Green Sister: HP 150 => 250
- Orange Sister: HP 150 => 250
- Blue Sister: HP 150 => 250
Animation Improvements
- Mist Boss
- Fire Serpent Boss
- Bandit
ACHIEVEMENTS
New Achievements
- BONK!
- Ambush!!!
MECHANICS
TUTORIAL
The tutorial has been adjusted to be easier to understand and less tedious to follow. Now, in the top right corner, youll find a (?) icon that opens several tabs explaining the core gameplay concepts. You can consult this section at any time.
LANGUAGES
Translation Improvements
We have made improvements to the translation of the Korean, Simplified Chinese, Traditional Chinese and Japanese languages by adding new fonts with special characters that will allow you to visualize the game content correctly.
We are aware that the title of the relics section and the ascension levels have not yet been translated, this will be corrected in future versions.
Welcome to this small update. We have added new content as well as made some changes and balance adjustments to improve the gameplay experience.
With that said, here are the new changes we have for you:
CARDS
Elementalist Mage
New Cards
- Water Whip
- Aerial Walk
- Torrential Rain
Card Changes
- Breather: New Effect! Exhaust
- Firewall: Duration! Entire combat => 3 Turns
Summoner Mage
New Cards
- The High Priest
- The Emperor
- Justice
- The Lovers
- The Fool
- The Chariot
CAULDRON
New Items
- Voodoo Doll
- Bottled Fairy
- Rigged Deck
- Worn Mirror
- Arcane Hood
- Manifestation of time
EVENTS
New Events
- Suspicious Statue
- Ancient Clock
- Wall of Whispers
- Enchanted Fog
- Bag of Coins
- Sinister Mirror
- The Chest
EFFECTS
Effect Changes
- Fog: Stat! 50% chance to miss => 20% chance to miss
MECHANICS
New Mechanics
- Camera shake when taking damage
SETTINGS
New Options
- Added an option to select camera shake strength
- The option to delete data is now located in this menu
You will be able to live the Arcane Ascent experience together with a developer.
Welcome to this small update. To begin, we recommend that all players uninstall the previous version and reinstall the game when updating to this new version.
New Systems
Units
Units now have new attack and effect mechanics. These mechanics create more realistic simulations and better user experiences.
Mechanics
- Ranged attacks are launched and take time to reach the enemy. Once they hit the target, the actions of the attack are triggered, such as dealing damage or applying effects or innate abilities.
- The system now depends on these projectile delays. Launching attacks or abilities consecutively and quickly means they will be applied at their proper time. If an ability is activated before an effect is added, it will not be applied retroactively. For example, if an attack that applies burn is launched and during the projectile's travel time Ignition is activated, then Ignition will execute with the current burn stacks. The burn from the projectile will apply only on impact, which may be after Ignition.
- Effects now activate at specific times, and have a delay between activations. This allows players to clearly see which effect activates when, improving the user experience.
- Fully reflected attacks apply all innate properties to the new target. For example, if an attack that applies burn is reflected, the burn will be applied to the one it is reflected to, in addition to all other damage and effects.
- Attack or ability effects have a delay upon launch, which matches the moment when the animation should throw the projectile or melee strike.
- There are ranged and melee attacks. Ranged attacks originate from the unit launching them, while melee attacks are launched instantly on the target. The same applies to units.
Views
In addition to new mechanics, there are also new unit views, such as their description, effects, damage or healing received, among others mentioned below.
- Units now display damage with red-colored numbers appearing above them.
- Units show all healing with green-colored numbers preceded by a +, also displaying a green explosion effect indicating the unit has healed.
- Just like healing, mana recovery is shown with a similar effect but in blue. This is visible on heroes.
- As with mana, gold gain is reflected with gold-colored numbers and a coin explosion appearing above the hero.
- Hovering the cursor over a unit will show its element, name, abilities, and attacks. Each element has a different text color associated with it.
- Hovering over an effect shows its name and what it does.
- When effects activate, a small emphasis may occur to help players visually identify which effect triggered at a given time.
- Enemy actions now only show Attack with a crossed swords icon, and Ability with an open book icon. Some enemies have specific icons for particular attacks or abilities.
Deck System
- Cards appear during the enemys turn but cannot be played until your turn begins. A red sign saying enemy turn will appear when you cannot play cards. When your turn starts, it will be clear through the interface.
- Items are now launched from the left side of the screen. Usable items appear in two vertical barsone for crafted items and another for basic ones.
- When a target card is selected, hovering over it shows an icon to deselect it. Pressing the cancel button returns the card to your hand.
- Target indicators now show an outline around the units: red for enemies, green for allies.
- The trail that comes from the mages hand is now linked to the cards elementfire-colored for fire cards, dark for darkness cards, water-colored for water cards, and so on.
- The card hover system is now fluid. When moving the cursor over your hand, the card does not need to be visible to come to the front. If you're browsing through the hand, cards are smartly and comfortably highlighted to improve user experience.
Item Crafting System
- A new system has been implemented for creating items from materials or previously crafted items.
- Materials are obtained by defeating elite enemies, tower bosses, or final bosses.
- Materials and crafted items are stored in your inventory from one game to another.
- If you use a crafted item in a game, it is lost forever. If unused, it remains as a material or usable in other games.
- Obtained materials and created items can be used on any character.
- The crafting system appears every time you start a new game.
Tutorial System
A basic tutorial system was implemented showing floating text boxes to explain specific game details to new players.
Events
- Events now open instantly upon entering a floor. It is not optional to open the event.
- Events no longer show the user the probability of what might happen for each option.
- Events requiring items will now show these in a panel on the right side of the screen, displaying each event-specific item.
Collection
- A collection tab was added showing all cards obtained by each characterthe total and unlocked ones.
- Along with this, a card unlock system was implemented. On specific floors, youll unlock cards for the character youre using. Unlocked cards persist from one game to the next.
UI
Some visual changes were made to the static UI screen.
- New button animations are shown after winning a battle.
- Card containers now have new animations when appearing.
Inventory
The inventory is now read-only. You can view all items, relics, and materials equipped by the character, but nothing is activated from this screen.
Cinematic
An opening cinematic was added to the game.
Hello everyone, we are proud to announce that the official Arcane Ascent discord is now available, this will be the most direct means of communication between us and you. So all your questions, doubts, proposals, bugs, etc... we will be able to read them more easily through this medium. We will be very happy to chat with everyone and see what improvements we can implement to this game and achieve a great product that we can all enjoy at its release date. Without more to say here would be the invitation of the channel to join, remember to read the rules and accept them.
Link: https://discord.gg/S6rXqSrJ8z
Welcome to this small update. To begin with we recommend to all our players that when upgrading to this new version, if you had a game in progress restart it and play a new game as it could create conflicts with the versions.
Having said that these are the new changes we have for you.
CHANGES
- The color of the mana cost of the Summoner Mage cards has been changed to a more visible one.
- Traditional Chinese language has been implemented.
- Simplified Chinese language has been implemented.
- Japanese language has been implemented
- Korean language has been implemented
You will be able to live the Arcane Ascent experience together with a developer.
You will be able to live the Arcane Ascent experience together with a developer.
CHANGES
- Fixed bugs related to the Summoner Mage.
Temporarily removed the Summoner Mage card The Lovers.
Improved the Summoner Mage dialog UI.
Temporarily removed the Clear Game Data button.
Greetings from the ARCANE ASCENT development team.
We are pleased to announce that early access has been successfully launched.
With this we would like to thank all the people who have supported us so far by playing the demo, adding us to wishlists, answering feedback surveys and following us on our social networks. This moment would not have been possible without the support of all of you.
During early access we will be striving to deliver the agreed updates at the highest quality rate possible. We have added only during early access the function to delete game data which will reset all the progress of the game so you can perform all the tests you consider necessary and remember to respond to our feedback surveys as we will take into account the comments of our community to have a great product in its final version that we can all enjoy.
Minimum Setup
- OS: Linux
- Processor: Intel Core i3Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 1gb VRAM. OpenGL 3.0 support
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