Fixes/Patches
- patched issue where changing Options > Video > Graphics Quality while the game was running would cause the game to become unstable. High graphics option is now re-enabled in settings. Warning: low spec graphics cards may cause motion sickness on high graphics quality setting, use with caution - fixed issue where shadows weren't rendered on most Arenas (setting graphics quality to low will still result in shadows being disabled intentionally) - fixed pole object rendering inside out. Inverted normals + back face culling resulted in the player seeing the inside of this object from the outside
Additions/Improvements
- added Best Times section to Profile > Stats. The stats now flip between the original general stats and the best times lists using buttons at the bottom right & left of the stats section - added The Zivraye Group's official logo to the initial startup menu - improved Warehouse Arena efficiency
[ 2024-12-15 21:50:46 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Story
The story of Subvirtual follows me, Zivraye Starr, through my internal struggles of creating the Magi-Router. A device used to communicate from my universe to many many others (including yours). The story follows my internal state through this process by taking you on an adventure analogous to the creation process its self. This sojourn will take you across all 7 background arenas (whether or not you have purchase the map pack) to enjoy the full campaign for free!
Gameplay
Subvirtual consists of cubes that form a subgrid. Cubes can be dug up (uncovered) using the VR shovel hand and flagged using the VR flag hand. Cubes uncovered, which are not bombs, will show either a number or will be blank. Blanks mean no bombs directly surround that cube; while numbers indicate how many bombs border that cube. Use this information to uncover all non-bomb locations and you win the match! GL HF!
If you enjoy logic & numbers, this is the game for you!
Game Modes
Campaign: Experience the story of Subvirtual while playing through 21 hand picked matches spread over 7 unique arenas (Map Pack purchase NOT required for Campaign).
Custom Game: this match type is the "classic" experience. It is the playstyle used in the campaign mode. Allows player selections of both subgrid size (smol/medium/large) as well as difficulty (easy/medium/hard)
Memory Test: this match type is, as the name suggest, a memory game. Cubes will flash in order, adding 1 cube per round, and the player mush recover (fill) cubes in the same order that was flashed.
Bomb Sniffer: Need a break from the other game modes? This match type is impossible to lose! The subgrid contains only 1 bomb! You win when you blow up!
Additional Features
Unlockables: level up to unlock configurable options for each part of the flag & shovel VR hands with different colors & shaders (with more shaders on the way). We're excited to see the custom combinations you come up with!
Distinct Arenas: all 7 of the arenas feature in the campaign present themselves with a distinct atmospheric vibe that gives each arena a unique sense of identity while you play. Which will be your favorite background aesthetic?
Atmospheric Music: Subvirtual's sound track was hand picked by Zivraye. The play method of each track is algorithmically determined. A few tracks play on all arenas, but most arenas have 2-4 songs unique to that arena.
Statistics: see how many cubes you have uncovered, games won, and more!
[c]
- OS: Ubuntu 18.04 LTS (Bionic Beaver)
- Processor: 4 core CPU @ 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 960 (Requires Vulkan Support)Network: Broadband Internet connection
- Storage: 2 GB available spaceVR Support: OpenXR. Requires Motion ControllersAdditional Notes: Vulkan Supported GPU Required
- Storage: 2 GB available space
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