Fixes/Patches
- fixed via workaround for known engine issue regarding flag's cloth when changing arenas (patched in version 1.0.4, resolved) - Patched issue where the flag or shovel could be hovering a cube but the "connector pipes" would not show (was especially prevalent with Subgrids' calibration set to small cube sizes) - fixed issue where exiting Calibration Menu didn't immediately save the new calibration and player's change to grid size/height could be lost if the game was restarted immediately after completing calibration
Additions/Improvements
- Changed UI text of "medium" graphics quality setting to "standard" - Improved Arenas Beach Scene (campaign mode) & Warehouse Arenas. Water updated on both arenas!! - improved beach ambiance (the sound could barely be heard, turned up slightly) - Made menus more energy efficient. The menu decorations now receive less energy. The cubes may flicker now as they were not designed for low energy states (this effect is not visible on low graphics quality settings) - Added Zivraye's raft to the Beach Scene campaign levels - improved accuracy of flag hand selection sensor when selecting cubes in Subgrids
[ 2024-12-28 06:37:13 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Story
The story of Subvirtual follows me, Zivraye Starr, through my internal struggles of creating the Magi-Router. A device used to communicate from my universe to many many others (including yours). The story follows my internal state through this process by taking you on an adventure analogous to the creation process its self. This sojourn will take you across all 7 background arenas (whether or not you have purchase the map pack) to enjoy the full campaign for free!
Gameplay
Subvirtual consists of cubes that form a subgrid. Cubes can be dug up (uncovered) using the VR shovel hand and flagged using the VR flag hand. Cubes uncovered, which are not bombs, will show either a number or will be blank. Blanks mean no bombs directly surround that cube; while numbers indicate how many bombs border that cube. Use this information to uncover all non-bomb locations and you win the match! GL HF!
If you enjoy logic & numbers, this is the game for you!
Game Modes
Campaign: Experience the story of Subvirtual while playing through 21 hand picked matches spread over 7 unique arenas (Map Pack purchase NOT required for Campaign).
Custom Game: this match type is the "classic" experience. It is the playstyle used in the campaign mode. Allows player selections of both subgrid size (smol/medium/large) as well as difficulty (easy/medium/hard)
Memory Test: this match type is, as the name suggest, a memory game. Cubes will flash in order, adding 1 cube per round, and the player mush recover (fill) cubes in the same order that was flashed.
Bomb Sniffer: Need a break from the other game modes? This match type is impossible to lose! The subgrid contains only 1 bomb! You win when you blow up!
Additional Features
Unlockables: level up to unlock configurable options for each part of the flag & shovel VR hands with different colors & shaders (with more shaders on the way). We're excited to see the custom combinations you come up with!
Distinct Arenas: all 7 of the arenas feature in the campaign present themselves with a distinct atmospheric vibe that gives each arena a unique sense of identity while you play. Which will be your favorite background aesthetic?
Atmospheric Music: Subvirtual's sound track was hand picked by Zivraye. The play method of each track is algorithmically determined. A few tracks play on all arenas, but most arenas have 2-4 songs unique to that arena.
Statistics: see how many cubes you have uncovered, games won, and more!
[c]
- OS: Ubuntu 18.04 LTS (Bionic Beaver)
- Processor: 4 core CPU @ 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 960 (Requires Vulkan Support)Network: Broadband Internet connection
- Storage: 2 GB available spaceVR Support: OpenXR. Requires Motion ControllersAdditional Notes: Vulkan Supported GPU Required
- Storage: 2 GB available space
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