
Drink the potion and step into the Domain of Hallucination, where survival is your only goal. Each run is unique: new maps, unpredictable enemies, and a fresh arsenal of weapons await every time you enter. But beware—the Game Master’s relentless challenges will test your limits over and over again.
Grow stronger by engraving yourself with ancient, mystical symbols, unlocking powers to dominate your foes. Escape the hallucination alive, and you’ll be rewarded generously.
This game combines the intensity of the bullet hell genre with the strategic depth and satisfaction of bullet heaven.
During your run you choose your next encounter by placing new map tiles, each with their unique challenges and rewards.
This is a big one, folks!
We\'ve been hard at work, reworking major systems. The most central change has been reworking the engraving system: Now, there are distinct categories that correspond to different attributes. On one hand, it makes the inventory system a lot more understandable to new players, on the other, it gives us a lot more wiggle room when designing new engravings. This has resulted in more than doubling the available engraving count!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45321059/fb3d6f8fce666431dc4fed99bc98fa94d4283a53.png\"][/img]
Also, when & how many enemies spawn were adjusted as well, enhancing the pacing & making the game more engaging beyond the first two bosses. In addition, there are two new weapons! The Rod of Lightning is very effective when dealing with wide hordes of enemies, while the Halberd is great at close-quarters melee combat. They also have some crazy scaling with the new engravings, so go wild & experiment!
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45321059/2d2cf0c535554002eb748b9960eb9d15b77ef45c.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45321059/88a58ed0fd5469a6ee3d2d547ab27ad583f7a301.png\"][/img][/carousel]Alongside that, art & sound both got a neat upgrade. All bosses now have imposing arenas of their own, a lot of UI Elements got a nice touch-up (also UX-wise) and the crystal biome got a bit more love. Small improvements to the soundscape make everything feel a lot more polished.
For people that are more experienced, we have added hard mode and a weapon selection at the start of the game. This should hopefully give some more incentive to push for mastery.
It\'s a lot, so we\'re very proud with this update, and we hope you have as much fun as we did exploring the big changes!
Also, engravings with drawbacks are no longer classified as unique. Get ready for some truly unique engravings... in the next update!
Have a good one!\nJonas Wiesli\nTeam Quintuple-A
Patch Notes
Changes
Overhauled engraving system. Engravings & engraving slots now are attributed to one of four categories:
[list]Body: Character Stats. Body & Mind. Doesn\'t belong on Weapons (usually). Stat changes are applied to all weapons.
[/*]Power: Brawn, brute strength, raw power. Constitution & Protection.
[/*]Arcana: Magic & the Arcane. Teleportation, Illusions, the inexplicable.
[/*]Finesse: Speed, Elusiveness, Death by a Thousand Cuts.
[/*]16 different engravings 36 different engravings
[/*]
Added two new weapons: Rod of Lightning & Halberd
Bosses now only drop one weapon after being defeated
[/*][/*]Added new textures for crystal & final boss arena
[/*]Added new assets & particle effects in crystal biome
[/*]Added Hard Mode, available after beating game once
[/*]Added achievement & unlock that allows weapon selection at the start of the game
[/*]Rebalanced enemy waves & added new slime variant
[/*]Improved UX & new visuals for inventory & map Screen
[/*]Improved engraving descriptions
[/*]Added sounds for tooltips, placing tiles & killing bosses
[/*]Added new audio when eating mangos (thx PRAHNO)
[/*]Improved audio mixing
[/*]Available engravings are now visible in the HUD
[/*]Switched position of loot menu & inventory when leveling up
[/*]Achievement IDs on the potion machine screen are now hidden
[/*]Adjusted damage & attack count calculations
[/*]Reduced contact damage dealt by bosses
[/*]Bug Fixes
Fixed various issues relating to tracking time, both in normal gameplay & in boss fights
[/*]Fixed a bug where available engravings would not appear when leveling up
[/*]Fixed a bug where achievement progress towards \"Domain Expansion: Jungle\" would be displayed incorrectly
[/*]Adjusted position of a tree where people would get stuck between tree & wall
[/*]
Minimum Setup
- OS: Debian 12 (Bookworm)
- Processor: AMD Ryzen 7 5800XMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DX11. DX12 capable
- Storage: 600 MB available space
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