▶
March update now live
Shoutouts to the handful of people and testers reading this. You know, who you are. So there is some news again. Let's see: First: From now on until launch, there will be one game update per month on steam. I stopped updating the steam built for every minor change. So expect less, but bigger updates in the next few months. If an update contains braking changes, there will probably be a fix. But besides that, don't expect too many changes in the next weeks.
A lot of tiny changes were made, to make the whole experience more exciting. Faster canon reloads, faster tanks and smaller maps make shying away from a fight less feasible and force you to return to the battlefield quickly.
In this context, the new segmented health bar is of high significance. Instead of one health bar, players now have three tiny bars. Once one of them is empty, you lose it altogether. Players can not heal those bars, but there is a new item to pick up, that restores one health bar. After you get eliminated, you of course respawn with all three bars again. This drastically changes the role of health packs in the game and disincentivizes avoiding opponents to wait for the next heal.
There are a bunch of new pickups. 1) The power rocket pickup, which makes your next 3 rockets slower, but way more deadly. 2) The fast reload pickups cuts the reload time of your next 4 rockets in half. 3) The health-bar restore pickup, which restores one health bar if your tank is missing one. 4) The speed pickup, which enhances your tank's speed for a while, and lastly 5) the slowdown pickup, which slowers all other player's tanks.
Traits (the name is subject to change) are like mini advantages you can select for your tank, which will be automatically triggered in some situations or under some conditions. Right now, there are 16 of them, ranging from a speed boost, while in critical damage to one trait, that restores one health bar for every opponent you eliminate.
The bomb shower secret weapon fell flat during testing. Therefore Theodore now has a defensive drone, that automatically attacks enemies in its proximity.
The style of the pickups has been changed completely. Also, the color palette has been changed, to give the game a warmer, more vintage-ish look.
Both screens have been redone to reflect the new mechanics and (on the update selection screen) show more statistics about the updates' impacts on your tank.
You can now change dozens the game variables (like tank speed, canon damage, cooldown times, and many, many more) by writing your own custom XML-Config. Don't like how the game is right now? Try your own variation! Did you find settings, which make the game way better? Don't forget to let me know!
Nothing fancy here, but some of the changes required modifications for some medals. Also, since pickups are now more than ever and drop way more frequently, it seemed appropriate, to give a medal to the player, who collects the most pickups in any round.
The main goal for the next month(s) is to balance all those new (and older) things to get more evened-out gameplay. Some special weapons (and traits) are yet a bit too strong (or weak) compared to others. Also, the game modes besides deathmatch will need some more work on the balancing side.
Yes, there will be achievements. The primary reason for this is, that the amount of tanks, traits, pickup items, and game modes, has become a bit too much for starters to the game. Therefore the game will start with less of them and players will have to unlock more features by achieving different easy (or hard) goals. This will hopefully help new players learn the different aspects of the game without being confused by the different opportunities. But for now (and probably in a while to come) all features, tanks, etc. are available right from the start. So that's it. More coming sometime in April. Till then, have fun! Chris
P.S.: The invitation for free keys for testing still stands. Do you want to provide feedback? Just let me know, and I'll send you a key. Please be aware, that this is for testing purposes. While I obviously can not force you to test the game, I'll revoke the keys of people who are just collecting games and do not provide any feedback at all. If you provide feedback, the key will be yours forever - even after the launch.
[ 2023-03-23 17:57:02 CET ] [ Original post ]
Things drastically changed. For the better? You decide!
Shoutouts to the handful of people and testers reading this. You know, who you are. So there is some news again. Let's see: First: From now on until launch, there will be one game update per month on steam. I stopped updating the steam built for every minor change. So expect less, but bigger updates in the next few months. If an update contains braking changes, there will probably be a fix. But besides that, don't expect too many changes in the next weeks.
That being said, what is new in the march update?
Concentrated gameplay
A lot of tiny changes were made, to make the whole experience more exciting. Faster canon reloads, faster tanks and smaller maps make shying away from a fight less feasible and force you to return to the battlefield quickly.
Segmented health
In this context, the new segmented health bar is of high significance. Instead of one health bar, players now have three tiny bars. Once one of them is empty, you lose it altogether. Players can not heal those bars, but there is a new item to pick up, that restores one health bar. After you get eliminated, you of course respawn with all three bars again. This drastically changes the role of health packs in the game and disincentivizes avoiding opponents to wait for the next heal.
New pickups
There are a bunch of new pickups. 1) The power rocket pickup, which makes your next 3 rockets slower, but way more deadly. 2) The fast reload pickups cuts the reload time of your next 4 rockets in half. 3) The health-bar restore pickup, which restores one health bar if your tank is missing one. 4) The speed pickup, which enhances your tank's speed for a while, and lastly 5) the slowdown pickup, which slowers all other player's tanks.
Traits
Traits (the name is subject to change) are like mini advantages you can select for your tank, which will be automatically triggered in some situations or under some conditions. Right now, there are 16 of them, ranging from a speed boost, while in critical damage to one trait, that restores one health bar for every opponent you eliminate.
Drone instead of bomb shower
The bomb shower secret weapon fell flat during testing. Therefore Theodore now has a defensive drone, that automatically attacks enemies in its proximity.
Revamped color style
The style of the pickups has been changed completely. Also, the color palette has been changed, to give the game a warmer, more vintage-ish look.
New UI for the character- and update selection
Both screens have been redone to reflect the new mechanics and (on the update selection screen) show more statistics about the updates' impacts on your tank.
Mod-Support (kinda)
You can now change dozens the game variables (like tank speed, canon damage, cooldown times, and many, many more) by writing your own custom XML-Config. Don't like how the game is right now? Try your own variation! Did you find settings, which make the game way better? Don't forget to let me know!
Changes in medals and a new medal
Nothing fancy here, but some of the changes required modifications for some medals. Also, since pickups are now more than ever and drop way more frequently, it seemed appropriate, to give a medal to the player, who collects the most pickups in any round.
What's next?
Balancing
The main goal for the next month(s) is to balance all those new (and older) things to get more evened-out gameplay. Some special weapons (and traits) are yet a bit too strong (or weak) compared to others. Also, the game modes besides deathmatch will need some more work on the balancing side.
Achievements
Yes, there will be achievements. The primary reason for this is, that the amount of tanks, traits, pickup items, and game modes, has become a bit too much for starters to the game. Therefore the game will start with less of them and players will have to unlock more features by achieving different easy (or hard) goals. This will hopefully help new players learn the different aspects of the game without being confused by the different opportunities. But for now (and probably in a while to come) all features, tanks, etc. are available right from the start. So that's it. More coming sometime in April. Till then, have fun! Chris
Still free keys available - for testers only
P.S.: The invitation for free keys for testing still stands. Do you want to provide feedback? Just let me know, and I'll send you a key. Please be aware, that this is for testing purposes. While I obviously can not force you to test the game, I'll revoke the keys of people who are just collecting games and do not provide any feedback at all. If you provide feedback, the key will be yours forever - even after the launch.
[ 2023-03-23 17:57:02 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
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