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April update out now
To make the former power rockets more fun for the user (and more hassle for its recipient) they were redesigned to become nuclear projectiles. While they now fly even a bit slower than before, they now deal even more damage in an even higher perimeter. More so, they now deal contamination damage over time. A player can stop the contamination by healing. No way for healing at your disposal? Well, better find some quick.
Also, a new special pickup has been added. The torpedoes dont deal more damage than conventional rockets. Yet they fly amazingly fast and also cause a glitch in the tank they hit. This glitch will set the cooldown of one of the tanks' systems back by 50%. Thought you could heal? After a torpedo hit maybe not anymore.
Lighting effects have been introduced. My personal favorite is the new, bigger, shinier explosions. Keep your sunglasses nearby, you might need them.
Now you can select between the time of day. Fights during the night make pickups and mines way harder to see. Yet you can notice incoming tanks earlier by their headlights. Wann sneak up on an opponent? Just turn them off. But dont complain about the mines you so can only barely see.
During playtesting, it became evident, that the range and timeframe for taking damage from own explosions were too large - especially for new players. Therefore they have been substantially reduced. Still, it is not recommended to fire while being really close to your targets. Remember the nuclear projectiles from above? These boys have an even higher range and timeframe for damage than the old rockets. So handle them with care.
New medals have been added to accompany the changes. You can now kill two tanks with a single shot? If this is not worth a medal, what is? But thats not the only new one.
First off, the former traits are now called talents. Just sounded better to me. Also, there has been added a new one in association with the potential contamination damage.
The speed-up and slowdown pickups have been removed. They just didnt add enough fun to the game and became an afterthought.
The tanks have been made a bit faster again, to give the game a bit more juice.
Bummer, but thats how it is. They will probably not make it into the initial release. The plan is still, to get them in there. Yet there are more urgent things to get done before the demo release, NextFest, and the initial release of the game. Until the next time! Chris
[ 2023-04-24 18:59:06 CET ] [ Original post ]
Alright, alright. The April update is out now. Bad news first: This will be the last bigger updates for the upcoming weeks. For the next weeks, Ill be fixing bugs and preparing the demo for NextFest in June. This also means that in mid-June the demo will finally be released. Stay tuned for more information regarding NextFest and the live stream.
So, what's new this time?
Power Rockets are now nuclear
To make the former power rockets more fun for the user (and more hassle for its recipient) they were redesigned to become nuclear projectiles. While they now fly even a bit slower than before, they now deal even more damage in an even higher perimeter. More so, they now deal contamination damage over time. A player can stop the contamination by healing. No way for healing at your disposal? Well, better find some quick.
Scifi-torpedoes
Also, a new special pickup has been added. The torpedoes dont deal more damage than conventional rockets. Yet they fly amazingly fast and also cause a glitch in the tank they hit. This glitch will set the cooldown of one of the tanks' systems back by 50%. Thought you could heal? After a torpedo hit maybe not anymore.
More pleasant explosions and other effects
Lighting effects have been introduced. My personal favorite is the new, bigger, shinier explosions. Keep your sunglasses nearby, you might need them.
Fight at night
Now you can select between the time of day. Fights during the night make pickups and mines way harder to see. Yet you can notice incoming tanks earlier by their headlights. Wann sneak up on an opponent? Just turn them off. But dont complain about the mines you so can only barely see.
Less self-damage
During playtesting, it became evident, that the range and timeframe for taking damage from own explosions were too large - especially for new players. Therefore they have been substantially reduced. Still, it is not recommended to fire while being really close to your targets. Remember the nuclear projectiles from above? These boys have an even higher range and timeframe for damage than the old rockets. So handle them with care.
New Medals
New medals have been added to accompany the changes. You can now kill two tanks with a single shot? If this is not worth a medal, what is? But thats not the only new one.
New Talent
First off, the former traits are now called talents. Just sounded better to me. Also, there has been added a new one in association with the potential contamination damage.
Removed pickups
The speed-up and slowdown pickups have been removed. They just didnt add enough fun to the game and became an afterthought.
More speed
The tanks have been made a bit faster again, to give the game a bit more juice.
Achievements are on hold
Bummer, but thats how it is. They will probably not make it into the initial release. The plan is still, to get them in there. Yet there are more urgent things to get done before the demo release, NextFest, and the initial release of the game. Until the next time! Chris
[ 2023-04-24 18:59:06 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
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