▶
July update out now
The July update has been published today (for the demo as well). The main changes are the introduction of team modes in the deathmatch, elimination, and sudden death game modes, the new cluster rockets, which replace the old quickfire power-up, and a bunch of changes to the game map.
Currently, I'm planning a bunch of improvements for the August update. A highlight should be the new base-defender mode, which is a king of the hill type game mode in which players have to conquer and defend an airbase. The rockets will be modular, so you can have contaminating cluster-bombs that also cause system failures on their target. Besides that, I'm planning a dozen smaller changes regarding balancing and fixing a handful of minor and one major bug.
Surprise, surprise. The launch has been postponed. Instead of giving a new date, which probably wouldn't be the real one, I've adopted a "when it's done" approach. The game will come out, it will come out as early access, but please don't ask me when exactly. In case you are disappointed with that, I hear you. Send me a friend request, and I'll hook you up with a free pre-release key if you have been subscribed to the group as of today.
[NEW] Added Team Deathmatch, Team Elimination, and Team Sudden Death Game modes [NEW] Replaced quickfire pickup with cluster pickup. This new pickup will now grant a player multiple shots with a cluster cannon. Each shot will send out 5 small rockets, which in total deal double the normal rocket's damage. Therefore, it does great harm when used at short distances and can cover more space over long distances. [IMPROVED] Replaced destructible wood crates with indestructible rocks. [IMPROVED] Changed design for bushes. Also, the new bushes can get destroyed by explosions. [IMPROVED] Drone now follows its target but shoots less frequently. [IMPROVED] Completely revamped E-Torps now trigger a mini-game that affects target systems and health. [IMPROVED] Elimination messages will now be displayed big and bold for involved tanks. [IMPROVED] Game will now pause if a gamepad is disconnected. [IMPROVED] New animations to better indicate that a collectible was picked up. [BALANCING] Kim's tank is not decloaking when taking damage. [BALANCING] When picking up a repair pickup while already having an empty health chunk, the pickup will heal like a health pickup instead of restoring another health chunk. [FIXED] A bug in which rockets sometimes were rotated incorrectly. [FIXED] A bug where players eliminated by an e-torp were not correctly reset. [FIXED] A bug where drone and turret didn't shoot due to wrong collision detection. [FIXED] A bug that caused total scores to be miscalculated.
[ 2023-07-11 19:45:18 CET ] [ Original post ]
What's New?
The July update has been published today (for the demo as well). The main changes are the introduction of team modes in the deathmatch, elimination, and sudden death game modes, the new cluster rockets, which replace the old quickfire power-up, and a bunch of changes to the game map.
What's Coming in August?
Currently, I'm planning a bunch of improvements for the August update. A highlight should be the new base-defender mode, which is a king of the hill type game mode in which players have to conquer and defend an airbase. The rockets will be modular, so you can have contaminating cluster-bombs that also cause system failures on their target. Besides that, I'm planning a dozen smaller changes regarding balancing and fixing a handful of minor and one major bug.
Launch Postponed
Surprise, surprise. The launch has been postponed. Instead of giving a new date, which probably wouldn't be the real one, I've adopted a "when it's done" approach. The game will come out, it will come out as early access, but please don't ask me when exactly. In case you are disappointed with that, I hear you. Send me a friend request, and I'll hook you up with a free pre-release key if you have been subscribed to the group as of today.
Full Changes List
[NEW] Added Team Deathmatch, Team Elimination, and Team Sudden Death Game modes [NEW] Replaced quickfire pickup with cluster pickup. This new pickup will now grant a player multiple shots with a cluster cannon. Each shot will send out 5 small rockets, which in total deal double the normal rocket's damage. Therefore, it does great harm when used at short distances and can cover more space over long distances. [IMPROVED] Replaced destructible wood crates with indestructible rocks. [IMPROVED] Changed design for bushes. Also, the new bushes can get destroyed by explosions. [IMPROVED] Drone now follows its target but shoots less frequently. [IMPROVED] Completely revamped E-Torps now trigger a mini-game that affects target systems and health. [IMPROVED] Elimination messages will now be displayed big and bold for involved tanks. [IMPROVED] Game will now pause if a gamepad is disconnected. [IMPROVED] New animations to better indicate that a collectible was picked up. [BALANCING] Kim's tank is not decloaking when taking damage. [BALANCING] When picking up a repair pickup while already having an empty health chunk, the pickup will heal like a health pickup instead of restoring another health chunk. [FIXED] A bug in which rockets sometimes were rotated incorrectly. [FIXED] A bug where players eliminated by an e-torp were not correctly reset. [FIXED] A bug where drone and turret didn't shoot due to wrong collision detection. [FIXED] A bug that caused total scores to be miscalculated.
[ 2023-07-11 19:45:18 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB