▶
August update out now
I'd like to get more people involved in the testing of the game. If you'd like to provide some feedback (and get a game-key in exchange), feel free to message me. More details about this can be found on the official website.
Now there is a chance of light or dense clouds over the map, which can partially block the view on the map. Finally, before each round, a bird's eye view of the entire map is shown.
The weapon pick-ups have been changed to be modular. Instead of having to choose between E-Torps, Nukes, or Clusterbombs, you can now combine these pick-ups. This led to some changes in regard to the balancing of these pick-ups and the corresponding UI.
Indicators next to your tank will now indicate nearby tanks to avoid situations where players are missing each other.
When taking damage or repairing the tank, numbers will indicate the amount of repair/damage to provide a better feel for the impact of weapons, specials, buffs, etc. A changelog has been added to the start screen showing the latest updates, changes, and what to expect from the next one.
Almost all talents and buffs are now stronger. Mines and rockets dealt a bit more damage. Natasha's special was upgraded: Natasha can now select two pick-ups, which will be in her air support box.
Since I'll be on vacation between August and September, the September update will probably be rather small. The plan is to concentrate on performance optimizations. On the mid-term roadmap is still the base-defender game-mode, the possibility to change settings from the pause-menu, two new talents, and a bunch of new medals. Those and some other changes will probably come in the October update.
[NEW] Weapon pick-ups can now be combined. [NEW] Proximity indicators show tanks nearby. [NEW] Added possibility of cloudy weather. [IMPROVED] Burt's shield was changed, so it does not make the tank wider. [IMPROVED] Nurse and witchdoctor talents are back. [IMPROVED] Rewrote Natasha's special to be more versatile and powerful. [IMPROVED] Respawn animation now fades earlier. [IMPROVED] Code optimization to reduce stutter on object-spawn and higher fps in general. [UI] The map (+ weather and time of day) is shown before each round. [UI] Added changelog to start screen. [UI] Health changes are now displayed as numbers in-game. [UI] Changed animation for gold and silver medals. [BALANCING] Buffs are now stronger, but limited to four levels each. [BALANCING] Talents are now stronger. [BALANCING] Thresholds for e-torp minigame related awards are now higher. [FIXED] A bug due to which Natasha could not call her air support. [FIXED] A bug in which E-Torp minigame wasn't reset when been eliminated while in minigame. [FIXED] A bug which caused spawn points to be on rocks. [FIXED] A bug due to which two players could spawn at the same spawn point. [FIXED] A bug that caused tanks to be burning before the start of the first round. [FIXED] A rare bug that caused the game to crash at the start of the first round. [FIXED] Flickering of the UI in "Time's up"-state. [FIXED] A bug, which caused e-torp minigame related awards to be given out wrong.
[ 2023-08-06 10:29:31 CET ] [ Original post ]
Howdy everyone. The August update (in the beta as well as in the demo) is now live. This month's update comes with a bunch of changes, some adjustments to the balancing, and also some bug fixes.
Join the playtesters panel!
I'd like to get more people involved in the testing of the game. If you'd like to provide some feedback (and get a game-key in exchange), feel free to message me. More details about this can be found on the official website.
Changes to the Island Map and Weather
Now there is a chance of light or dense clouds over the map, which can partially block the view on the map. Finally, before each round, a bird's eye view of the entire map is shown.
Modular Weapons
The weapon pick-ups have been changed to be modular. Instead of having to choose between E-Torps, Nukes, or Clusterbombs, you can now combine these pick-ups. This led to some changes in regard to the balancing of these pick-ups and the corresponding UI.
Proximity Indicators
Indicators next to your tank will now indicate nearby tanks to avoid situations where players are missing each other.
UI Changes
When taking damage or repairing the tank, numbers will indicate the amount of repair/damage to provide a better feel for the impact of weapons, specials, buffs, etc. A changelog has been added to the start screen showing the latest updates, changes, and what to expect from the next one.
Balancing
Almost all talents and buffs are now stronger. Mines and rockets dealt a bit more damage. Natasha's special was upgraded: Natasha can now select two pick-ups, which will be in her air support box.
What's Next?
Since I'll be on vacation between August and September, the September update will probably be rather small. The plan is to concentrate on performance optimizations. On the mid-term roadmap is still the base-defender game-mode, the possibility to change settings from the pause-menu, two new talents, and a bunch of new medals. Those and some other changes will probably come in the October update.
Full List of Changes
[NEW] Weapon pick-ups can now be combined. [NEW] Proximity indicators show tanks nearby. [NEW] Added possibility of cloudy weather. [IMPROVED] Burt's shield was changed, so it does not make the tank wider. [IMPROVED] Nurse and witchdoctor talents are back. [IMPROVED] Rewrote Natasha's special to be more versatile and powerful. [IMPROVED] Respawn animation now fades earlier. [IMPROVED] Code optimization to reduce stutter on object-spawn and higher fps in general. [UI] The map (+ weather and time of day) is shown before each round. [UI] Added changelog to start screen. [UI] Health changes are now displayed as numbers in-game. [UI] Changed animation for gold and silver medals. [BALANCING] Buffs are now stronger, but limited to four levels each. [BALANCING] Talents are now stronger. [BALANCING] Thresholds for e-torp minigame related awards are now higher. [FIXED] A bug due to which Natasha could not call her air support. [FIXED] A bug in which E-Torp minigame wasn't reset when been eliminated while in minigame. [FIXED] A bug which caused spawn points to be on rocks. [FIXED] A bug due to which two players could spawn at the same spawn point. [FIXED] A bug that caused tanks to be burning before the start of the first round. [FIXED] A rare bug that caused the game to crash at the start of the first round. [FIXED] Flickering of the UI in "Time's up"-state. [FIXED] A bug, which caused e-torp minigame related awards to be given out wrong.
[ 2023-08-06 10:29:31 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
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