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September Update
Tanks can now do critical damage with a low probability. The mood system ensures that this probability of critical damage improves when things are going badly for a player. Although critical damage and the mood system should slightly favour weaker players, no major changes to the balancing are expected. To make the end of rounds more exciting, in the Deathmatch game mode all rounds will end in "Final Frenzy", a phase of 15 seconds in which every shot will do critical damage.
During the game, each player is now shown when his talent is currently active and what effect it has. In order to free up the necessary space in the interface, the display of the currently available special weapons has been combined and simplified.
From now on, settings such as the display of the buttons and the volume can be changed from the pause menu during a round. The pause menu has also been adapted so that it is now hardly possible to end the game by mistake.
A number of adjustments were made based on tester feedback. For one thing, the camera is now zoomed out a little further during the round so that you can see more of the playing field. The award boxes have been removed completely (and will be replaced with something hopefully better in one of the next updates). Contamination now does a little less damage, some talents have been adjusted. In addition, the number of mountains on the map has been slightly reduced. It is also worth mentioning that the behaviour of Theodore's Drone has been adjusted. It can now be shot down, has its own health and becomes less efficient the more damage it takes.
At the moment, I would like to wait and see how the situation around Unity develops. That's why I expect a somewhat smaller update in October. The big to-dos, apart from some rare but annoying bugs, are still a new special for Serwa. More orders (and adjustments to the existing ones) and changes to the draft are also planned. The biggest change, insofar as it makes it into the October update, will be an adjustment to the draft. New pick-ups will give players more options in the future.
[ 2023-09-22 16:06:14 CET ] [ Original post ]
With another month almost over, it is finally time for the monthly update. As announced, this one is a bit smaller, but still comes with a total of 17 noteworthy (and some smaller) changes. A friendly reminder: I am still looking for playtesters who would like to test the full version. The details can still be found here: https://thumbtanks.com/playtesters-wanted.
Crit Damage, Crit Showdown and the mood system
Tanks can now do critical damage with a low probability. The mood system ensures that this probability of critical damage improves when things are going badly for a player. Although critical damage and the mood system should slightly favour weaker players, no major changes to the balancing are expected. To make the end of rounds more exciting, in the Deathmatch game mode all rounds will end in "Final Frenzy", a phase of 15 seconds in which every shot will do critical damage.
Adjustments to the user interface
During the game, each player is now shown when his talent is currently active and what effect it has. In order to free up the necessary space in the interface, the display of the currently available special weapons has been combined and simplified.
Settings now available from the pause menu
From now on, settings such as the display of the buttons and the volume can be changed from the pause menu during a round. The pause menu has also been adapted so that it is now hardly possible to end the game by mistake.
Various changes to the balancing
A number of adjustments were made based on tester feedback. For one thing, the camera is now zoomed out a little further during the round so that you can see more of the playing field. The award boxes have been removed completely (and will be replaced with something hopefully better in one of the next updates). Contamination now does a little less damage, some talents have been adjusted. In addition, the number of mountains on the map has been slightly reduced. It is also worth mentioning that the behaviour of Theodore's Drone has been adjusted. It can now be shot down, has its own health and becomes less efficient the more damage it takes.
What comes next?
At the moment, I would like to wait and see how the situation around Unity develops. That's why I expect a somewhat smaller update in October. The big to-dos, apart from some rare but annoying bugs, are still a new special for Serwa. More orders (and adjustments to the existing ones) and changes to the draft are also planned. The biggest change, insofar as it makes it into the October update, will be an adjustment to the draft. New pick-ups will give players more options in the future.
[ 2023-09-22 16:06:14 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
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