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October Update out now
A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher for the shops to buy a free power-up. Coins can also be used to reshuffle the upgrades in the upgrade draft. But beware: The player with the most coins in his possession at the end of the game receives a gold medal.
A handful of changes to the interface should make the game easier to understand. Before each round, you can now browse through all the tips. The irradiated area on the map is now more clearly visible. And especially the interface of the upgrade draft has been adapted: The upgrades and coins of all players are now permanently visible there. This allows you to better adjust your choice to your opponents. Finally, instead of the link to the poll, there is now a link to Discord. I look forward to your feedback there.
Some specials have been adjusted to balance them better against the others. Burt's shield now absorbs all damage for the first three seconds before the shield slowly loses its energy and can be penetrated. Serwa's Turret now has its own life energy - similar to Theodore's Drone - and also heals Serwa when she is within the Turret's range. If the Turret takes damage, this healing is reduced as well as its firing frequency. To compensate, your damage and normal firing rate has been reduced. Finally, Kim's cloaking device has been adjusted. Shots, mines and hits no longer override the cloaking device. However, Kim appears briefly in this case.
To avoid misunderstandings, when two cannonballs meet, the ball that has been in the air for less time is attributed to the other player. This should eliminate some confusing self-eliminations. In return, the "Intercepted" medal has been removed. This was very random and had little to do with skill.
Some bronze medals were upgraded to silver medals. There is now a gold medal for the player with the most coins at the end of the round. The Medal for the most power-ups picked up in each round has been removed with the change to coins. There is no comparable medal for the most coins in a round, as this medal was also too random. Players who do not lose one health point in a round due to friendly fire will receive a medal for this. Finally, the animations during the award ceremony have been reworked again.
[ 2023-10-14 12:29:42 CET ] [ Original post ]
Coins, Upgrades, Power ups
A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher for the shops to buy a free power-up. Coins can also be used to reshuffle the upgrades in the upgrade draft. But beware: The player with the most coins in his possession at the end of the game receives a gold medal.
UI changes
A handful of changes to the interface should make the game easier to understand. Before each round, you can now browse through all the tips. The irradiated area on the map is now more clearly visible. And especially the interface of the upgrade draft has been adapted: The upgrades and coins of all players are now permanently visible there. This allows you to better adjust your choice to your opponents. Finally, instead of the link to the poll, there is now a link to Discord. I look forward to your feedback there.
Balancing
Some specials have been adjusted to balance them better against the others. Burt's shield now absorbs all damage for the first three seconds before the shield slowly loses its energy and can be penetrated. Serwa's Turret now has its own life energy - similar to Theodore's Drone - and also heals Serwa when she is within the Turret's range. If the Turret takes damage, this healing is reduced as well as its firing frequency. To compensate, your damage and normal firing rate has been reduced. Finally, Kim's cloaking device has been adjusted. Shots, mines and hits no longer override the cloaking device. However, Kim appears briefly in this case.
Scoring for intercepted Canonballs
To avoid misunderstandings, when two cannonballs meet, the ball that has been in the air for less time is attributed to the other player. This should eliminate some confusing self-eliminations. In return, the "Intercepted" medal has been removed. This was very random and had little to do with skill.
Medals
Some bronze medals were upgraded to silver medals. There is now a gold medal for the player with the most coins at the end of the round. The Medal for the most power-ups picked up in each round has been removed with the change to coins. There is no comparable medal for the most coins in a round, as this medal was also too random. Players who do not lose one health point in a round due to friendly fire will receive a medal for this. Finally, the animations during the award ceremony have been reworked again.
All changes
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* Added coins and shops to the game
* Reworked UI animations
* Contamination is now more visible
* Firerate during "Final Frenzy" is now quicker
* Added coupons for shops
* Added Re-Roll on upgrade draft
* Clouds are now more dense
* During draft, other players upgrades and coins stay visible
* Updated pre-round tips
* Reworked pre-round tips and map UI
* Burts' shield updated
* Serwas' turret updated
* Kims cloak updated
* Adjust some bronze medals
* Removed medals, that involved almost no skill from the player to achieve
* Added discord link to start screen
* Added medal for most coins at match end
* added medal for no self damage in a round
* Fixed bug in graphics settings
* Fixed but with tank trails spawning behind tank
[ 2023-10-14 12:29:42 CET ] [ Original post ]
Thumb Tanks
thumbcramp
Developer
thumbcramp
Publisher
2024-12-04
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
- [0 B]
Prepare for thumb-fueled hilarity with Thumb Tanks, a splitscreen bash for two to four players! Dive into the mayhem where fun, chaos, and one-upping your buddies take center stage. Thanks to easy controls, everyone's invited—grab your gamepad, gather those coins, and let the thumb-battle festivities kick off!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
- Choose from eight tanks, each with a unique special skill.
- Including an afterburner, EMP blast, shield, cloaking device, self-shooting sentry, burst fire, air support, and an attack drone.
- Use your special skill wisely to outsmart your opponents.
- Collect coins to buy power-ups in designated shops on the map.
- Repair your tank and reload its systems.
- Switch to offense with nukes, cluster bombs, and electronic torpedoes.
- Combine special weapons for even greater mayhem!
- Upgrade your tanks after each round. Enhance your attack, buff your health, make your tank faster and more options available.
- Choose from a random selection out of 20+ upgrade with different strengths.
- Lagging behind? No worries—those at the bottom of the standings pick first.
- Get medals for showing your skills. Your sweat will be rewarded!
- Get different amounts of points for bronze, silver and gold medals.
- Medals do influence the scores. Kills are not everything!
- Challenges are mini side tasks that you find on the map and must complete within a short time.
- If you succeed, you will receive additional benefits to improve your tank between rounds.
- Start with deathmatch and team-deathmatch.
- You can unlock Sudden Death, Domination, Goliath, and even more game modes by completing achievements.
- Embark on battles suited to your skill level with the simple rank system.
- Experienced players can select a handicap, while newcomers can enjoy advantages.
- Players of different skill level can play together!
Ready to conquer? Wishlist Thumb Tanks now and be the first to dive into the fun chaos when the game launches!
MINIMAL SETUP
- Processor: 2 GHz dual core processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 435M/620M or AMD Radeon R5 or Intel HD 4000
- Storage: 700 MB available space
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