Cities Domination comes with notable changes following the demo launch in October. Now, it is prepared for its official launch on December 13. In this update, I will explain the most important changes for you:
Better graphics
Previously, everything in Cities Domination had fixed colors. I have updated the graphics to make it more realistic, which will immerse you further in the gameplay experience.
Better clarity in buildings
Previously, the games structures included multiple builds, which could be confusing. To address this, I simplified the buildings so there is only one version of each type. Now, it will be clear which is a sawmill, which is a mine, and which is a windmill, as well as all the other buildings.
Single-unit crops.
I also improved the food system. Previously, food was produced directly inside the windmill, but now you can plant crops in multiple locations. Each crop will have a villager assigned to it, based on the number of villagers working at the windmill. This will help you decide how many crops you need to expand your kingdom.
Soldier creation.
This is the most important update and adds a lot of dynamism to the game. Previously, the soldiers created would stay inside buildings, and when attacking an enemy building, it was impossible to know what kind of defense they had. Now, you will need to create each soldier in a free hexagon, and they will detect when an enemy or enemy building is nearby and will attack it. This way, you can create an army and know how many soldiers your enemy has. Battles are in real-time, and you can create strategies to determine when and where to attack.
Improvement in gameplay.
The overall gameplay has improved, and I hope the experience is to your liking. Remember, Cities Domination will be released on December 13. After the launch, more updates with additional content will follow, so I hope you continue playing. Thank you very much for reading, and I look forward to seeing you on December 13 for the launch!
[ 2024-12-04 01:57:27 CET ] [ Original post ]
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Cities Domination is a game where you have to build various medieval cities, each with specific functions. Manage units between these cities to collect resources like food, wood, and stone. Use these resources to construct more towns, expand your units, craft tools, weapons and train soldiers to send to enemy cities. Build and defend your cities, dominate enemy towns, and rule the castles to win the game.
Features:
Build cities to expand your domination in the map.
Manage units and resources between your cities, choose what to send and where.
Collect food, wood and stone.
Use all resources for the survival of your units.
Craft tools and weapons.
Train soldiers and attack enemy cities.
Each map is procedurally generated.
BUILD YOUR CITIES
Each city has a unique function and require necessary resources to build, you have to choose which city you want to build to collect resources, create weapons or train units to become soldiers.
MANAGE ALL UNITS
You have the power to share units between cities, each city will produce more or less resources which will depend on how many units you have.
RATION FOOD AND RESOURCES
In this game each unit will eat every night and you have to be careful with how much food the cities and units have to sustain themselves, if one unit can't eat, they will leave the city. Like the units, you can share all resources between cities.
ATTACK AND DEFEND
You have to attack the cities of the enemies and conquer the castles to win the game! Prepare your army, attack strategically and defends your cities from them.
- OS: Ubuntu or similar
- Processor: equivalent to Intel Core i5 2.60GHz
- OS: Ubuntu or similar
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